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IABSD.fr/xenocara/lib/mesa/src/intel/dev/intel_device_info.c

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  • Author : jsg
    Date : 2025-06-05 14:17:56
    Hash : 452696b8
    Message : Merge Mesa 25.0.7

  • lib/mesa/src/intel/dev/intel_device_info.c
  • /*
     * Copyright © 2013 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    #include <assert.h>
    #include <stdbool.h>
    #include <stdio.h>
    #include <stdlib.h>
    #include <string.h>
    #include <unistd.h>
    
    #include "util/libdrm.h"
    
    #include "intel_device_info.h"
    #include "intel_hwconfig.h"
    #include "intel_wa.h"
    #include "i915/intel_device_info.h"
    #include "xe/intel_device_info.h"
    
    #include "common/intel_gem.h"
    #include "util/u_debug.h"
    #include "util/log.h"
    #include "util/macros.h"
    
    static const struct {
       const char *name;
       int pci_id;
    } name_map[] = {
       { "lpt", 0x27a2 },
       { "brw", 0x2a02 },
       { "g4x", 0x2a42 },
       { "ilk", 0x0042 },
       { "snb", 0x0126 },
       { "ivb", 0x016a },
       { "hsw", 0x0d2e },
       { "byt", 0x0f33 },
       { "bdw", 0x162e },
       { "chv", 0x22B3 },
       { "skl", 0x1912 },
       { "bxt", 0x5A85 },
       { "kbl", 0x5912 },
       { "aml", 0x591C },
       { "glk", 0x3185 },
       { "cfl", 0x3E9B },
       { "whl", 0x3EA1 },
       { "cml", 0x9b41 },
       { "icl", 0x8a52 },
       { "ehl", 0x4571 },
       { "jsl", 0x4E71 },
       { "tgl", 0x9a49 },
       { "rkl", 0x4c8a },
       { "dg1", 0x4905 },
       { "adl", 0x4680 },
       { "sg1", 0x4907 },
       { "rpl", 0xa780 },
       { "dg2", 0x5690 },
       { "mtl", 0x7d60 },
       { "arl", 0x7d67 },
       { "lnl", 0x64a0 },
       { "bmg", 0xe202 },
       { "ptl", 0xb080 },
    };
    
    /**
     * Get the PCI ID for the device name.
     *
     * Returns -1 if the device is not known.
     */
    int
    intel_device_name_to_pci_device_id(const char *name)
    {
       for (unsigned i = 0; i < ARRAY_SIZE(name_map); i++) {
          if (!strcmp(name_map[i].name, name))
             return name_map[i].pci_id;
       }
    
       return -1;
    }
    
    static const struct intel_device_info intel_device_info_gfx3 = {
       .ver = 3,
       .platform = INTEL_PLATFORM_GFX3,
       .simulator_id = -1,
       .num_slices = 1,
       .num_subslices = { 1, },
       .max_eus_per_subslice = 8,
       .num_thread_per_eu = 4,
       .grf_size = 32,
       .timestamp_frequency = 12500000,
    };
    
    static const struct intel_device_info intel_device_info_i965 = {
       .ver = 4,
       .platform = INTEL_PLATFORM_I965,
       .has_negative_rhw_bug = true,
       .num_slices = 1,
       .num_subslices = { 1, },
       .max_eus_per_subslice = 8,
       .num_thread_per_eu = 4,
       .grf_size = 32,
       .max_vs_threads = 16,
       .max_gs_threads = 2,
       .max_wm_threads = 8 * 4,
       .urb = {
          .size = 256,
       },
       .timestamp_frequency = 12500000,
       .simulator_id = -1,
    };
    
    static const struct intel_device_info intel_device_info_g4x = {
       .ver = 4,
       .verx10 = 45,
       .has_pln = true,
       .has_compr4 = true,
       .has_surface_tile_offset = true,
       .platform = INTEL_PLATFORM_G4X,
       .num_slices = 1,
       .num_subslices = { 1, },
       .max_eus_per_subslice = 10,
       .num_thread_per_eu = 5,
       .grf_size = 32,
       .max_vs_threads = 32,
       .max_gs_threads = 2,
       .max_wm_threads = 10 * 5,
       .urb = {
          .size = 384,
       },
       .timestamp_frequency = 12500000,
       .simulator_id = -1,
    };
    
    static const struct intel_device_info intel_device_info_ilk = {
       .ver = 5,
       .platform = INTEL_PLATFORM_ILK,
       .has_pln = true,
       .has_compr4 = true,
       .has_surface_tile_offset = true,
       .num_slices = 1,
       .num_subslices = { 1, },
       .max_eus_per_subslice = 12,
       .num_thread_per_eu = 6,
       .grf_size = 32,
       .max_vs_threads = 72,
       .max_gs_threads = 32,
       .max_wm_threads = 12 * 6,
       .urb = {
          .size = 1024,
       },
       .timestamp_frequency = 12500000,
       .simulator_id = -1,
    };
    
    static const struct intel_device_info intel_device_info_snb_gt1 = {
       .ver = 6,
       .gt = 1,
       .platform = INTEL_PLATFORM_SNB,
       .has_hiz_and_separate_stencil = true,
       .has_llc = true,
       .has_pln = true,
       .has_surface_tile_offset = true,
       .needs_unlit_centroid_workaround = true,
       .num_slices = 1,
       .num_subslices = { 1, },
       .max_eus_per_subslice = 6,
       .num_thread_per_eu = 6, /* Not confirmed */
       .grf_size = 32,
       .max_vs_threads = 24,
       .max_gs_threads = 21, /* conservative; 24 if rendering disabled. */
       .max_wm_threads = 40,
       .urb = {
          .size = 32,
          .min_entries = {
             [MESA_SHADER_VERTEX]   = 24,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]   = 256,
             [MESA_SHADER_GEOMETRY] = 256,
          },
       },
       .timestamp_frequency = 12500000,
       .simulator_id = -1,
    };
    
    static const struct intel_device_info intel_device_info_snb_gt2 = {
       .ver = 6,
       .gt = 2,
       .platform = INTEL_PLATFORM_SNB,
       .has_hiz_and_separate_stencil = true,
       .has_llc = true,
       .has_pln = true,
       .has_surface_tile_offset = true,
       .needs_unlit_centroid_workaround = true,
       .num_slices = 1,
       .num_subslices = { 1, },
       .max_eus_per_subslice = 12,
       .num_thread_per_eu = 6, /* Not confirmed */
       .grf_size = 32,
       .max_vs_threads = 60,
       .max_gs_threads = 60,
       .max_wm_threads = 80,
       .urb = {
          .size = 64,
          .min_entries = {
             [MESA_SHADER_VERTEX]   = 24,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]   = 256,
             [MESA_SHADER_GEOMETRY] = 256,
          },
       },
       .timestamp_frequency = 12500000,
       .simulator_id = -1,
    };
    
    #define GFX7_FEATURES                               \
       .ver = 7,                                        \
       .has_hiz_and_separate_stencil = true,            \
       .must_use_separate_stencil = true,               \
       .has_llc = true,                                 \
       .has_pln = true,                                 \
       .has_64bit_float = true,                         \
       .has_surface_tile_offset = true,                 \
       .grf_size = 32,                                  \
       .timestamp_frequency = 12500000,                 \
       .max_constant_urb_size_kb = 16
    
    static const struct intel_device_info intel_device_info_ivb_gt1 = {
       GFX7_FEATURES, .platform = INTEL_PLATFORM_IVB, .gt = 1,
       .num_slices = 1,
       .num_subslices = { 1, },
       .max_eus_per_subslice = 6,
       .num_thread_per_eu = 6,
       .l3_banks = 2,
       .max_vs_threads = 36,
       .max_tcs_threads = 36,
       .max_tes_threads = 36,
       .max_gs_threads = 36,
       .max_wm_threads = 48,
       .max_cs_threads = 36,
       .urb = {
          .min_entries = {
             [MESA_SHADER_VERTEX]    = 32,
             [MESA_SHADER_TESS_EVAL] = 10,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]    = 512,
             [MESA_SHADER_TESS_CTRL] = 32,
             [MESA_SHADER_TESS_EVAL] = 288,
             [MESA_SHADER_GEOMETRY]  = 192,
          },
       },
       .simulator_id = 7,
    };
    
    static const struct intel_device_info intel_device_info_ivb_gt2 = {
       GFX7_FEATURES, .platform = INTEL_PLATFORM_IVB, .gt = 2,
       .num_slices = 1,
       .num_subslices = { 1, },
       .max_eus_per_subslice = 12,
       .num_thread_per_eu = 8, /* Not sure why this isn't a multiple of
                                * @max_wm_threads ... */
       .l3_banks = 4,
       .max_vs_threads = 128,
       .max_tcs_threads = 128,
       .max_tes_threads = 128,
       .max_gs_threads = 128,
       .max_wm_threads = 172,
       .max_cs_threads = 64,
       .urb = {
          .min_entries = {
             [MESA_SHADER_VERTEX]    = 32,
             [MESA_SHADER_TESS_EVAL] = 10,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]    = 704,
             [MESA_SHADER_TESS_CTRL] = 64,
             [MESA_SHADER_TESS_EVAL] = 448,
             [MESA_SHADER_GEOMETRY]  = 320,
          },
       },
       .simulator_id = 7,
    };
    
    static const struct intel_device_info intel_device_info_byt = {
       GFX7_FEATURES, .platform = INTEL_PLATFORM_BYT, .gt = 1,
       .num_slices = 1,
       .num_subslices = { 1, },
       .max_eus_per_subslice = 4,
       .num_thread_per_eu = 8,
       .l3_banks = 1,
       .has_llc = false,
       .max_vs_threads = 36,
       .max_tcs_threads = 36,
       .max_tes_threads = 36,
       .max_gs_threads = 36,
       .max_wm_threads = 48,
       .max_cs_threads = 32,
       .urb = {
          .min_entries = {
             [MESA_SHADER_VERTEX]    = 32,
             [MESA_SHADER_TESS_EVAL] = 10,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]    = 512,
             [MESA_SHADER_TESS_CTRL] = 32,
             [MESA_SHADER_TESS_EVAL] = 288,
             [MESA_SHADER_GEOMETRY]  = 192,
          },
       },
       .simulator_id = 10,
    };
    
    #define HSW_FEATURES \
       GFX7_FEATURES, \
       .platform = INTEL_PLATFORM_HSW, \
       .verx10 = 75, \
       .supports_simd16_3src = true
    
    static const struct intel_device_info intel_device_info_hsw_gt1 = {
       HSW_FEATURES, .gt = 1,
       .num_slices = 1,
       .num_subslices = { 1, },
       .max_eus_per_subslice = 10,
       .num_thread_per_eu = 7,
       .l3_banks = 2,
       .max_vs_threads = 70,
       .max_tcs_threads = 70,
       .max_tes_threads = 70,
       .max_gs_threads = 70,
       .max_wm_threads = 102,
       .max_cs_threads = 70,
       .urb = {
          .min_entries = {
             [MESA_SHADER_VERTEX]    = 32,
             [MESA_SHADER_TESS_EVAL] = 10,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]    = 640,
             [MESA_SHADER_TESS_CTRL] = 64,
             [MESA_SHADER_TESS_EVAL] = 384,
             [MESA_SHADER_GEOMETRY]  = 256,
          },
       },
       .simulator_id = 9,
    };
    
    static const struct intel_device_info intel_device_info_hsw_gt2 = {
       HSW_FEATURES, .gt = 2,
       .num_slices = 1,
       .num_subslices = { 2, },
       .max_eus_per_subslice = 10,
       .num_thread_per_eu = 7,
       .l3_banks = 4,
       .max_vs_threads = 280,
       .max_tcs_threads = 256,
       .max_tes_threads = 280,
       .max_gs_threads = 256,
       .max_wm_threads = 204,
       .max_cs_threads = 70,
       .urb = {
          .min_entries = {
             [MESA_SHADER_VERTEX]    = 64,
             [MESA_SHADER_TESS_EVAL] = 10,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]    = 1664,
             [MESA_SHADER_TESS_CTRL] = 128,
             [MESA_SHADER_TESS_EVAL] = 960,
             [MESA_SHADER_GEOMETRY]  = 640,
          },
       },
       .simulator_id = 9,
    };
    
    static const struct intel_device_info intel_device_info_hsw_gt3 = {
       HSW_FEATURES, .gt = 3,
       .num_slices = 2,
       .num_subslices = { 2, 2, },
       .max_eus_per_subslice = 10,
       .num_thread_per_eu = 7,
       .l3_banks = 8,
       .max_vs_threads = 280,
       .max_tcs_threads = 256,
       .max_tes_threads = 280,
       .max_gs_threads = 256,
       .max_wm_threads = 408,
       .max_cs_threads = 70,
       .urb = {
          .min_entries = {
             [MESA_SHADER_VERTEX]    = 64,
             [MESA_SHADER_TESS_EVAL] = 10,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]    = 1664,
             [MESA_SHADER_TESS_CTRL] = 128,
             [MESA_SHADER_TESS_EVAL] = 960,
             [MESA_SHADER_GEOMETRY]  = 640,
          },
       },
       .max_constant_urb_size_kb = 32,
       .simulator_id = 9,
    };
    
    /* It's unclear how well supported sampling from the hiz buffer is on GFX8,
     * so keep things conservative for now and set has_sample_with_hiz = false.
     */
    #define GFX8_FEATURES                               \
       .ver = 8,                                        \
       .has_hiz_and_separate_stencil = true,            \
       .must_use_separate_stencil = true,               \
       .has_llc = true,                                 \
       .has_sample_with_hiz = false,                    \
       .has_pln = true,                                 \
       .has_integer_dword_mul = true,                   \
       .has_64bit_float = true,                         \
       .has_64bit_int = true,                           \
       .supports_simd16_3src = true,                    \
       .has_surface_tile_offset = true,                 \
       .num_thread_per_eu = 7,                          \
       .grf_size = 32,                                  \
       .max_vs_threads = 504,                           \
       .max_tcs_threads = 504,                          \
       .max_tes_threads = 504,                          \
       .max_gs_threads = 504,                           \
       .max_wm_threads = 384,                           \
       .max_threads_per_psd = 64,                       \
       .timestamp_frequency = 12500000,                 \
       .max_constant_urb_size_kb = 32
    
    static const struct intel_device_info intel_device_info_bdw_gt1 = {
       GFX8_FEATURES, .gt = 1,
       .platform = INTEL_PLATFORM_BDW,
       .num_slices = 1,
       .num_subslices = { 2, },
       .max_eus_per_subslice = 6,
       .l3_banks = 2,
       .max_cs_threads = 42,
       .urb = {
          .min_entries = {
             [MESA_SHADER_VERTEX]    = 64,
             [MESA_SHADER_TESS_EVAL] = 34,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]    = 2560,
             [MESA_SHADER_TESS_CTRL] = 504,
             [MESA_SHADER_TESS_EVAL] = 1536,
             /* Reduced from 960, seems to be similar to the bug on Gfx9 GT1. */
             [MESA_SHADER_GEOMETRY]  = 690,
          },
       },
       .simulator_id = 11,
    };
    
    static const struct intel_device_info intel_device_info_bdw_gt2 = {
       GFX8_FEATURES, .gt = 2,
       .platform = INTEL_PLATFORM_BDW,
       .num_slices = 1,
       .num_subslices = { 3, },
       .max_eus_per_subslice = 8,
       .l3_banks = 4,
       .max_cs_threads = 56,
       .urb = {
          .min_entries = {
             [MESA_SHADER_VERTEX]    = 64,
             [MESA_SHADER_TESS_EVAL] = 34,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]    = 2560,
             [MESA_SHADER_TESS_CTRL] = 504,
             [MESA_SHADER_TESS_EVAL] = 1536,
             [MESA_SHADER_GEOMETRY]  = 960,
          },
       },
       .simulator_id = 11,
    };
    
    static const struct intel_device_info intel_device_info_bdw_gt3 = {
       GFX8_FEATURES, .gt = 3,
       .platform = INTEL_PLATFORM_BDW,
       .num_slices = 2,
       .num_subslices = { 3, 3, },
       .max_eus_per_subslice = 8,
       .l3_banks = 8,
       .max_cs_threads = 56,
       .urb = {
          .min_entries = {
             [MESA_SHADER_VERTEX]    = 64,
             [MESA_SHADER_TESS_EVAL] = 34,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]    = 2560,
             [MESA_SHADER_TESS_CTRL] = 504,
             [MESA_SHADER_TESS_EVAL] = 1536,
             [MESA_SHADER_GEOMETRY]  = 960,
          },
       },
       .simulator_id = 11,
    };
    
    static const struct intel_device_info intel_device_info_chv = {
       GFX8_FEATURES, .platform = INTEL_PLATFORM_CHV, .gt = 1,
       .has_llc = false,
       .has_integer_dword_mul = false,
       .num_slices = 1,
       .num_subslices = { 2, },
       .max_eus_per_subslice = 8,
       .l3_banks = 2,
       .max_vs_threads = 80,
       .max_tcs_threads = 80,
       .max_tes_threads = 80,
       .max_gs_threads = 80,
       .max_wm_threads = 128,
       .max_cs_threads = 6 * 7,
       .urb = {
          .min_entries = {
             [MESA_SHADER_VERTEX]    = 34,
             [MESA_SHADER_TESS_EVAL] = 34,
          },
          .max_entries = {
             [MESA_SHADER_VERTEX]    = 640,
             [MESA_SHADER_TESS_CTRL] = 80,
             [MESA_SHADER_TESS_EVAL] = 384,
             [MESA_SHADER_GEOMETRY]  = 256,
          },
       },
       .simulator_id = 13,
    };
    
    #define GFX9_HW_INFO                                \
       .ver = 9,                                        \
       .max_vs_threads = 336,                           \
       .max_gs_threads = 336,                           \
       .max_tcs_threads = 336,                          \
       .max_tes_threads = 336,                          \
       .max_threads_per_psd = 64,                       \
       .max_cs_threads = 56,                            \
       .timestamp_frequency = 12000000,                 \
       .urb = {                                         \
          .min_entries = {                              \
             [MESA_SHADER_VERTEX]    = 64,              \
             [MESA_SHADER_TESS_EVAL] = 34,              \
          },                                            \
          .max_entries = {                              \
             [MESA_SHADER_VERTEX]    = 1856,            \
             [MESA_SHADER_TESS_CTRL] = 672,             \
             [MESA_SHADER_TESS_EVAL] = 1120,            \
             [MESA_SHADER_GEOMETRY]  = 640,             \
          },                                            \
       }
    
    #define GFX9_LP_FEATURES                           \
       GFX8_FEATURES,                                  \
       GFX9_HW_INFO,                                   \
       .has_integer_dword_mul = false,                 \
       .gt = 1,                                        \
       .has_llc = false,                               \
       .has_sample_with_hiz = true,                    \
       .has_illegal_ccs_values = true,                 \
       .num_slices = 1,                                \
       .num_thread_per_eu = 6,                         \
       .max_vs_threads = 112,                          \
       .max_tcs_threads = 112,                         \
       .max_tes_threads = 112,                         \
       .max_gs_threads = 112,                          \
       .max_cs_threads = 6 * 6,                        \
       .timestamp_frequency = 19200000,                \
       .urb = {                                        \
          .min_entries = {                             \
             [MESA_SHADER_VERTEX]    = 34,             \
             [MESA_SHADER_TESS_EVAL] = 34,             \
          },                                           \
          .max_entries = {                             \
             [MESA_SHADER_VERTEX]    = 704,            \
             [MESA_SHADER_TESS_CTRL] = 256,            \
             [MESA_SHADER_TESS_EVAL] = 416,            \
             [MESA_SHADER_GEOMETRY]  = 256,            \
          },                                           \
       }
    
    #define GFX9_LP_FEATURES_3X6                       \
       GFX9_LP_FEATURES,                               \
       .num_subslices = { 3, },                        \
       .max_eus_per_subslice = 6
    
    #define GFX9_LP_FEATURES_2X6                       \
       GFX9_LP_FEATURES,                               \
       .num_subslices = { 2, },                        \
       .max_eus_per_subslice = 6,                       \
       .max_vs_threads = 56,                           \
       .max_tcs_threads = 56,                          \
       .max_tes_threads = 56,                          \
       .max_gs_threads = 56,                           \
       .max_cs_threads = 6 * 6,                        \
       .urb = {                                        \
          .min_entries = {                             \
             [MESA_SHADER_VERTEX]    = 34,             \
             [MESA_SHADER_TESS_EVAL] = 34,             \
          },                                           \
          .max_entries = {                             \
             [MESA_SHADER_VERTEX]    = 352,            \
             [MESA_SHADER_TESS_CTRL] = 128,            \
             [MESA_SHADER_TESS_EVAL] = 208,            \
             [MESA_SHADER_GEOMETRY]  = 128,            \
          },                                           \
       }
    
    #define GFX9_FEATURES                               \
       GFX8_FEATURES,                                   \
       GFX9_HW_INFO,                                    \
       .has_sample_with_hiz = true,                     \
       .has_illegal_ccs_values = true,                                    \
       .cooperative_matrix_configurations = {                             \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 16, INTEL_CMAT_FLOAT16, INTEL_CMAT_FLOAT16, INTEL_CMAT_FLOAT32, INTEL_CMAT_FLOAT32 }, \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 32, INTEL_CMAT_SINT8, INTEL_CMAT_SINT8, INTEL_CMAT_SINT32, INTEL_CMAT_SINT32 },       \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 32, INTEL_CMAT_UINT8, INTEL_CMAT_UINT8, INTEL_CMAT_UINT32, INTEL_CMAT_UINT32 },       \
       }
    
    static const struct intel_device_info intel_device_info_skl_gt1 = {
       GFX9_FEATURES, .gt = 1,
       .platform = INTEL_PLATFORM_SKL,
       .num_slices = 1,
       .num_subslices = { 2, },
       .max_eus_per_subslice = 6,
       .l3_banks = 2,
       /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
        * leading to some vertices to go missing if we use too much URB.
        */
       .urb.max_entries[MESA_SHADER_VERTEX] = 928,
       .simulator_id = 12,
    };
    
    static const struct intel_device_info intel_device_info_skl_gt2 = {
       GFX9_FEATURES, .gt = 2,
       .platform = INTEL_PLATFORM_SKL,
       .num_slices = 1,
       .num_subslices = { 3, },
       .max_eus_per_subslice = 8,
       .l3_banks = 4,
       .simulator_id = 12,
    };
    
    static const struct intel_device_info intel_device_info_skl_gt3 = {
       GFX9_FEATURES, .gt = 3,
       .platform = INTEL_PLATFORM_SKL,
       .num_slices = 2,
       .num_subslices = { 3, 3, },
       .max_eus_per_subslice = 8,
       .l3_banks = 8,
       .simulator_id = 12,
    };
    
    static const struct intel_device_info intel_device_info_skl_gt4 = {
       GFX9_FEATURES, .gt = 4,
       .platform = INTEL_PLATFORM_SKL,
       .num_slices = 3,
       .num_subslices = { 3, 3, 3, },
       .max_eus_per_subslice = 8,
       .l3_banks = 12,
       /* From the "L3 Allocation and Programming" documentation:
        *
        * "URB is limited to 1008KB due to programming restrictions.  This is not a
        * restriction of the L3 implementation, but of the FF and other clients.
        * Therefore, in a GT4 implementation it is possible for the programmed
        * allocation of the L3 data array to provide 3*384KB=1152KB for URB, but
        * only 1008KB of this will be used."
        */
       .simulator_id = 12,
    };
    
    static const struct intel_device_info intel_device_info_bxt = {
       GFX9_LP_FEATURES_3X6,
       .platform = INTEL_PLATFORM_BXT,
       .l3_banks = 2,
       .simulator_id = 14,
    };
    
    static const struct intel_device_info intel_device_info_bxt_2x6 = {
       GFX9_LP_FEATURES_2X6,
       .platform = INTEL_PLATFORM_BXT,
       .l3_banks = 1,
       .simulator_id = 14,
    };
    /*
     * Note: for all KBL SKUs, the PRM says SKL for GS entries, not SKL+.
     * There's no KBL entry. Using the default SKL (GFX9) GS entries value.
     */
    
    static const struct intel_device_info intel_device_info_kbl_gt1 = {
       GFX9_FEATURES,
       .platform = INTEL_PLATFORM_KBL,
       .gt = 1,
    
       .max_cs_threads = 7 * 6,
       .num_slices = 1,
       .num_subslices = { 2, },
       .max_eus_per_subslice = 6,
       .l3_banks = 2,
       /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
        * leading to some vertices to go missing if we use too much URB.
        */
       .urb.max_entries[MESA_SHADER_VERTEX] = 928,
       .urb.max_entries[MESA_SHADER_GEOMETRY] = 256,
       .simulator_id = 16,
    };
    
    static const struct intel_device_info intel_device_info_kbl_gt1_5 = {
       GFX9_FEATURES,
       .platform = INTEL_PLATFORM_KBL,
       .gt = 1,
    
       .max_cs_threads = 7 * 6,
       .num_slices = 1,
       .num_subslices = { 3, },
       .max_eus_per_subslice = 6,
       .l3_banks = 4,
       .simulator_id = 16,
    };
    
    static const struct intel_device_info intel_device_info_kbl_gt2 = {
       GFX9_FEATURES,
       .platform = INTEL_PLATFORM_KBL,
       .gt = 2,
    
       .num_slices = 1,
       .num_subslices = { 3, },
       .max_eus_per_subslice = 8,
       .l3_banks = 4,
       .simulator_id = 16,
    };
    
    static const struct intel_device_info intel_device_info_kbl_gt3 = {
       GFX9_FEATURES,
       .platform = INTEL_PLATFORM_KBL,
       .gt = 3,
    
       .num_slices = 2,
       .num_subslices = { 3, 3, },
       .max_eus_per_subslice = 8,
       .l3_banks = 8,
       .simulator_id = 16,
    };
    
    static const struct intel_device_info intel_device_info_kbl_gt4 = {
       GFX9_FEATURES,
       .platform = INTEL_PLATFORM_KBL,
       .gt = 4,
    
       /*
        * From the "L3 Allocation and Programming" documentation:
        *
        * "URB is limited to 1008KB due to programming restrictions.  This
        *  is not a restriction of the L3 implementation, but of the FF and
        *  other clients.  Therefore, in a GT4 implementation it is
        *  possible for the programmed allocation of the L3 data array to
        *  provide 3*384KB=1152KB for URB, but only 1008KB of this
        *  will be used."
        */
       .num_slices = 3,
       .num_subslices = { 3, 3, 3, },
       .max_eus_per_subslice = 8,
       .l3_banks = 12,
       .simulator_id = 16,
    };
    
    static const struct intel_device_info intel_device_info_glk = {
       GFX9_LP_FEATURES_3X6,
       .platform = INTEL_PLATFORM_GLK,
       .l3_banks = 2,
       .simulator_id = 17,
    };
    
    static const struct intel_device_info intel_device_info_glk_2x6 = {
       GFX9_LP_FEATURES_2X6,
       .platform = INTEL_PLATFORM_GLK,
       .l3_banks = 2,
       .simulator_id = 17,
    };
    
    static const struct intel_device_info intel_device_info_cfl_gt1 = {
       GFX9_FEATURES,
       .platform = INTEL_PLATFORM_CFL,
       .gt = 1,
    
       .num_slices = 1,
       .num_subslices = { 2, },
       .max_eus_per_subslice = 6,
       .l3_banks = 2,
       /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
        * leading to some vertices to go missing if we use too much URB.
        */
       .urb.max_entries[MESA_SHADER_VERTEX] = 928,
       .urb.max_entries[MESA_SHADER_GEOMETRY] = 256,
       .simulator_id = 24,
    };
    static const struct intel_device_info intel_device_info_cfl_gt2 = {
       GFX9_FEATURES,
       .platform = INTEL_PLATFORM_CFL,
       .gt = 2,
    
       .num_slices = 1,
       .num_subslices = { 3, },
       .max_eus_per_subslice = 8,
       .l3_banks = 4,
       .simulator_id = 24,
    };
    
    static const struct intel_device_info intel_device_info_cfl_gt3 = {
       GFX9_FEATURES,
       .platform = INTEL_PLATFORM_CFL,
       .gt = 3,
    
       .num_slices = 2,
       .num_subslices = { 3, 3, },
       .max_eus_per_subslice = 8,
       .l3_banks = 8,
       .simulator_id = 24,
    };
    
    #define subslices(args...) { args, }
    
    #define GFX11_HW_INFO                               \
       .ver = 11,                                       \
       .has_pln = false,                                \
       .max_vs_threads = 364,                           \
       .max_gs_threads = 224,                           \
       .max_tcs_threads = 224,                          \
       .max_tes_threads = 364,                          \
       .max_threads_per_psd = 64,                       \
       .max_cs_threads = 56
    
    #define GFX11_FEATURES(_gt, _slices, _subslices, _l3, _platform)  \
       GFX8_FEATURES,                                     \
       GFX11_HW_INFO,                                     \
       .platform = _platform,                             \
       .has_64bit_float = false,                          \
       .has_64bit_int = false,                            \
       .has_integer_dword_mul = false,                    \
       .has_sample_with_hiz = false,                      \
       .has_illegal_ccs_values = true,                    \
       .gt = _gt, .num_slices = _slices, .l3_banks = _l3, \
       .num_subslices = _subslices,                       \
       .max_eus_per_subslice = 8,                                         \
       .cooperative_matrix_configurations = {                             \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 16, INTEL_CMAT_FLOAT16, INTEL_CMAT_FLOAT16, INTEL_CMAT_FLOAT32, INTEL_CMAT_FLOAT32 }, \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 32, INTEL_CMAT_SINT8, INTEL_CMAT_SINT8, INTEL_CMAT_SINT32, INTEL_CMAT_SINT32 },       \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 32, INTEL_CMAT_UINT8, INTEL_CMAT_UINT8, INTEL_CMAT_UINT32, INTEL_CMAT_UINT32 },       \
       }
    
    #define GFX11_URB_MIN_MAX_ENTRIES                     \
       .min_entries = {                                   \
          [MESA_SHADER_VERTEX]    = 64,                   \
          [MESA_SHADER_TESS_EVAL] = 34,                   \
       },                                                 \
       .max_entries = {                                   \
          [MESA_SHADER_VERTEX]    = 2384,                 \
          [MESA_SHADER_TESS_CTRL] = 1032,                 \
          [MESA_SHADER_TESS_EVAL] = 2384,                 \
          [MESA_SHADER_GEOMETRY]  = 1032,                 \
       }
    
    static const struct intel_device_info intel_device_info_icl_gt2 = {
       GFX11_FEATURES(2, 1, subslices(8), 8, INTEL_PLATFORM_ICL),
       .urb = {
          GFX11_URB_MIN_MAX_ENTRIES,
       },
       .simulator_id = 19,
    };
    
    static const struct intel_device_info intel_device_info_icl_gt1_5 = {
       GFX11_FEATURES(1, 1, subslices(6), 6, INTEL_PLATFORM_ICL),
       .urb = {
          GFX11_URB_MIN_MAX_ENTRIES,
       },
       .simulator_id = 19,
    };
    
    static const struct intel_device_info intel_device_info_icl_gt1 = {
       GFX11_FEATURES(1, 1, subslices(4), 6, INTEL_PLATFORM_ICL),
       .urb = {
          GFX11_URB_MIN_MAX_ENTRIES,
       },
       .simulator_id = 19,
    };
    
    static const struct intel_device_info intel_device_info_icl_gt0_5 = {
       GFX11_FEATURES(1, 1, subslices(1), 6, INTEL_PLATFORM_ICL),
       .urb = {
          GFX11_URB_MIN_MAX_ENTRIES,
       },
       .simulator_id = 19,
    };
    
    #define GFX11_LP_FEATURES                           \
       .urb = {                                         \
          GFX11_URB_MIN_MAX_ENTRIES,                    \
       },                                               \
       .disable_ccs_repack = true,                      \
       .has_illegal_ccs_values = true,                  \
       .simulator_id = 28
    
    static const struct intel_device_info intel_device_info_ehl_4x8 = {
       GFX11_FEATURES(1, 1, subslices(4), 4, INTEL_PLATFORM_EHL),
       GFX11_LP_FEATURES,
    };
    
    static const struct intel_device_info intel_device_info_ehl_4x6 = {
       GFX11_FEATURES(1, 1, subslices(4), 4, INTEL_PLATFORM_EHL),
       GFX11_LP_FEATURES,
       .max_eus_per_subslice = 6,
    };
    
    static const struct intel_device_info intel_device_info_ehl_4x5 = {
       GFX11_FEATURES(1, 1, subslices(4), 4, INTEL_PLATFORM_EHL),
       GFX11_LP_FEATURES,
       .max_eus_per_subslice = 5,
    };
    
    static const struct intel_device_info intel_device_info_ehl_4x4 = {
       GFX11_FEATURES(1, 1, subslices(4), 4, INTEL_PLATFORM_EHL),
       GFX11_LP_FEATURES,
       .max_eus_per_subslice = 4,
    };
    
    static const struct intel_device_info intel_device_info_ehl_2x8 = {
       GFX11_FEATURES(1, 1, subslices(2), 4, INTEL_PLATFORM_EHL),
       GFX11_LP_FEATURES,
    };
    
    static const struct intel_device_info intel_device_info_ehl_2x4 = {
       GFX11_FEATURES(1, 1, subslices(2), 4, INTEL_PLATFORM_EHL),
       GFX11_LP_FEATURES,
       .max_eus_per_subslice = 4,
    };
    
    #define GFX12_HW_INFO                               \
       .ver = 12,                                       \
       .has_pln = false,                                \
       .has_sample_with_hiz = false,                    \
       .has_aux_map = true,                             \
       .max_vs_threads = 546,                           \
       .max_gs_threads = 336,                           \
       .max_tcs_threads = 336,                          \
       .max_tes_threads = 546,                          \
       .max_threads_per_psd = 64,                       \
       .max_cs_threads = 112, /* threads per DSS */     \
       .urb = {                                         \
          .size = 512, /* For intel_stub_gpu */         \
          .min_entries = {                              \
             [MESA_SHADER_VERTEX]    = 64,              \
             [MESA_SHADER_TESS_EVAL] = 34,              \
          },                                            \
          .max_entries = {                              \
             [MESA_SHADER_VERTEX]    = 3576,            \
             [MESA_SHADER_TESS_CTRL] = 1548,            \
             [MESA_SHADER_TESS_EVAL] = 3576,            \
             [MESA_SHADER_GEOMETRY]  = 1548,            \
          },                                            \
       }
    
    #define GFX12_FEATURES(_gt, _slices, _l3)                       \
       GFX8_FEATURES,                                               \
       GFX12_HW_INFO,                                               \
       .has_64bit_float = false,                                    \
       .has_64bit_int = false,                                      \
       .has_integer_dword_mul = false,                              \
       .gt = _gt, .num_slices = _slices, .l3_banks = _l3,           \
       .simulator_id = 22,                                          \
       .max_eus_per_subslice = 16,                                  \
       /* BSpec 45101 (r51017) */                                   \
       .pat = {                                                     \
             /* CPU: WB, GPU: PAT 0 => WB, 2WAY */                  \
             .cached_coherent = PAT_ENTRY(0, WB),                   \
             /* CPU: WC, GPU: PAT 1 => WC */                        \
             .scanout = PAT_ENTRY(1, WC),                           \
             /* CPU: WB, GPU: PAT 0 => WB, 2WAY */                  \
             .writeback_incoherent = PAT_ENTRY(0, WB),              \
             /* CPU: WC, GPU: PAT 1 => WC */                        \
             .writecombining = PAT_ENTRY(1, WC),                    \
       },                                                           \
       .cooperative_matrix_configurations = {                       \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 16, INTEL_CMAT_FLOAT16, INTEL_CMAT_FLOAT16, INTEL_CMAT_FLOAT32, INTEL_CMAT_FLOAT32 }, \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 32, INTEL_CMAT_SINT8, INTEL_CMAT_SINT8, INTEL_CMAT_SINT32, INTEL_CMAT_SINT32 },       \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 32, INTEL_CMAT_UINT8, INTEL_CMAT_UINT8, INTEL_CMAT_UINT32, INTEL_CMAT_UINT32 },       \
       }
    
    #define dual_subslices(args...) { args, }
    
    #define GFX12_GT05_FEATURES                                     \
       GFX12_FEATURES(1, 1, 4),                                     \
       .num_subslices = dual_subslices(1)
    
    #define GFX12_GT_FEATURES(_gt)                                  \
       GFX12_FEATURES(_gt, 1, _gt == 1 ? 4 : 8),                    \
       .num_subslices = dual_subslices(_gt == 1 ? 2 : 6)
    
    static const struct intel_device_info intel_device_info_tgl_gt1 = {
       GFX12_GT_FEATURES(1),
       .platform = INTEL_PLATFORM_TGL,
    };
    
    static const struct intel_device_info intel_device_info_tgl_gt2 = {
       GFX12_GT_FEATURES(2),
       .platform = INTEL_PLATFORM_TGL,
    };
    
    static const struct intel_device_info intel_device_info_rkl_gt05 = {
       GFX12_GT05_FEATURES,
       .platform = INTEL_PLATFORM_RKL,
    };
    
    static const struct intel_device_info intel_device_info_rkl_gt1 = {
       GFX12_GT_FEATURES(1),
       .platform = INTEL_PLATFORM_RKL,
    };
    
    static const struct intel_device_info intel_device_info_adl_gt05 = {
       GFX12_GT05_FEATURES,
       .platform = INTEL_PLATFORM_ADL,
    };
    
    static const struct intel_device_info intel_device_info_adl_gt1 = {
       GFX12_GT_FEATURES(1),
       .platform = INTEL_PLATFORM_ADL,
    };
    
    static const struct intel_device_info intel_device_info_adl_n = {
       GFX12_GT_FEATURES(1),
       .platform = INTEL_PLATFORM_ADL,
       .is_adl_n = true,
    };
    
    static const struct intel_device_info intel_device_info_adl_gt2 = {
       GFX12_GT_FEATURES(2),
       .platform = INTEL_PLATFORM_ADL,
    };
    
    static const struct intel_device_info intel_device_info_rpl = {
       GFX12_FEATURES(1, 1, 4),
       .num_subslices = dual_subslices(2),
       .platform = INTEL_PLATFORM_RPL,
    };
    
    static const struct intel_device_info intel_device_info_rpl_p = {
       GFX12_GT_FEATURES(2),
       .platform = INTEL_PLATFORM_RPL,
    };
    
    #define GFX12_DG1_SG1_FEATURES                           \
       GFX12_GT_FEATURES(2),                                 \
       .platform = INTEL_PLATFORM_DG1,                       \
       .has_llc = false,                                     \
       .has_local_mem = true,                                \
       .urb.size = 768,                                      \
       .simulator_id = 30
    
    static const struct intel_device_info intel_device_info_dg1 = {
       GFX12_DG1_SG1_FEATURES,
    };
    
    static const struct intel_device_info intel_device_info_sg1 = {
       GFX12_DG1_SG1_FEATURES,
    };
    
    #define XEHP_URB_MIN_MAX_ENTRIES                        \
       .min_entries = {                                     \
          [MESA_SHADER_VERTEX]    = 64,                     \
          [MESA_SHADER_TESS_EVAL] = 34,                     \
       },                                                   \
       .max_entries = {                                     \
          [MESA_SHADER_VERTEX]    = 3832, /* BSpec 47138 */ \
          [MESA_SHADER_TESS_CTRL] = 1548, /* BSpec 47137 */ \
          [MESA_SHADER_TESS_EVAL] = 3576, /* BSpec 47135 */ \
          [MESA_SHADER_GEOMETRY]  = 1548, /* BSpec 47136 */ \
       }
    
    #define XEHP_FEATURES(_gt, _slices, _l3)                        \
       GFX8_FEATURES,                                               \
       .needs_null_push_constant_tbimr_workaround = true,           \
       .has_64bit_float = false,                                    \
       .has_64bit_int = false,                                      \
       .has_integer_dword_mul = false,                              \
       .gt = _gt, .num_slices = _slices, .l3_banks = _l3,           \
       .num_subslices = dual_subslices(1), /* updated by topology */\
       .ver = 12,                                                   \
       .has_pln = false,                                            \
       .has_sample_with_hiz = false,                                \
       .max_vs_threads = 546,  /* BSpec 46312 */                    \
       .max_gs_threads = 336,  /* BSpec 46299 */                    \
       .max_tcs_threads = 336, /* BSpec 46300 */                    \
       .max_tes_threads = 546, /* BSpec 46298 */                    \
       .max_threads_per_psd = 64,                                   \
       .max_cs_threads = 112, /* threads per DSS */                 \
       .urb = {                                                     \
          .size = 768, /* For intel_stub_gpu */                     \
          XEHP_URB_MIN_MAX_ENTRIES,                                 \
       },                                                           \
       .num_thread_per_eu = 8 /* BSpec 44472 */,                    \
       .max_eus_per_subslice = 16,                                  \
       .verx10 = 125,                                               \
       .has_llc = false,                                            \
       .has_lsc = true,                                             \
       .has_local_mem = true,                                       \
       .has_aux_map = false,                                        \
       .simulator_id = 29,                                          \
       .cooperative_matrix_configurations = {                       \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 16, INTEL_CMAT_FLOAT16, INTEL_CMAT_FLOAT16, INTEL_CMAT_FLOAT32, INTEL_CMAT_FLOAT32 }, \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 32, INTEL_CMAT_SINT8, INTEL_CMAT_SINT8, INTEL_CMAT_SINT32, INTEL_CMAT_SINT32 },       \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 8, 32, INTEL_CMAT_UINT8, INTEL_CMAT_UINT8, INTEL_CMAT_UINT32, INTEL_CMAT_UINT32 },       \
       }
    
    #define DG2_FEATURES                                            \
       /* (Sub)slice info comes from the kernel topology info */    \
       XEHP_FEATURES(0, 1, 0),                                      \
       .revision = 4, /* For offline compiler */                    \
       .has_coarse_pixel_primitive_and_cb = true,                   \
       .has_mesh_shading = true,                                    \
       .has_ray_tracing = true,                                     \
       .has_flat_ccs = true,                                        \
       /* There is no PAT table for DG2, using TGL ones */          \
       /* BSpec 45101 (r51017) */                                   \
       .pat = {                                                     \
             /* CPU: WB, GPU: PAT 0 => WB, 2WAY */                  \
             .cached_coherent = PAT_ENTRY(0, WB),                   \
             /* CPU: WC, GPU: PAT 1 => WC */                        \
             .scanout = PAT_ENTRY(1, WC),                           \
             /* CPU: WB, GPU: PAT 0 => WB, 2WAY */                  \
             .writeback_incoherent = PAT_ENTRY(0, WB),              \
             /* CPU: WC, GPU: PAT 1 => WC */                        \
             .writecombining = PAT_ENTRY(1, WC),                    \
       }
    
    static const struct intel_device_info intel_device_info_dg2_g10 = {
       DG2_FEATURES,
       .platform = INTEL_PLATFORM_DG2_G10,
    };
    
    static const struct intel_device_info intel_device_info_dg2_g11 = {
       DG2_FEATURES,
       .platform = INTEL_PLATFORM_DG2_G11,
    };
    
    static const struct intel_device_info intel_device_info_dg2_g12 = {
       DG2_FEATURES,
       .platform = INTEL_PLATFORM_DG2_G12,
    };
    
    static const struct intel_device_info intel_device_info_atsm_g10 = {
       DG2_FEATURES,
       .platform = INTEL_PLATFORM_ATSM_G10,
    };
    
    static const struct intel_device_info intel_device_info_atsm_g11 = {
       DG2_FEATURES,
       .platform = INTEL_PLATFORM_ATSM_G11,
    };
    
    #define MTL_FEATURES                                            \
       /* (Sub)slice info comes from the kernel topology info */    \
       XEHP_FEATURES(0, 1, 0),                                      \
       .has_local_mem = false,                                      \
       .has_aux_map = true,                                         \
       .has_64bit_float = true,                                     \
       .has_64bit_float_via_math_pipe = true,                       \
       .has_integer_dword_mul = false,                              \
       .has_coarse_pixel_primitive_and_cb = true,                   \
       .has_mesh_shading = true,                                    \
       .has_ray_tracing = true,                                     \
       /* BSpec 45101 (r51017) */                                   \
       .pat = {                                                     \
             /* CPU: WB, GPU: PAT 3 => WB, 1WAY */                  \
             .cached_coherent = PAT_ENTRY(3, WB),                   \
             /* CPU: WC, GPU: PAT 1 => WC */                        \
             .scanout = PAT_ENTRY(1, WC),                           \
             /* CPU: WB, GPU: PAT 0 => WB, 0WAY */                  \
             .writeback_incoherent = PAT_ENTRY(0, WB),              \
             /* CPU: WC, GPU: PAT 1 => WC */                        \
             .writecombining = PAT_ENTRY(1, WC),                    \
       }
    
    static const struct intel_device_info intel_device_info_mtl_u = {
       MTL_FEATURES,
       .platform = INTEL_PLATFORM_MTL_U,
    };
    
    static const struct intel_device_info intel_device_info_mtl_h = {
       MTL_FEATURES,
       .platform = INTEL_PLATFORM_MTL_H,
    };
    
    static const struct intel_device_info intel_device_info_arl_u = {
       MTL_FEATURES,
       .platform = INTEL_PLATFORM_ARL_U,
    };
    
    static const struct intel_device_info intel_device_info_arl_h = {
       MTL_FEATURES,
       .platform = INTEL_PLATFORM_ARL_H,
    };
    
    #define XE2_FEATURES                                            \
       /* (Sub)slice info comes from the kernel topology info */    \
       XEHP_FEATURES(0, 1, 0),                                      \
       .ver = 20,                                                   \
       .verx10 = 200,                                               \
       .num_subslices = dual_subslices(1),                          \
       .grf_size = 64,                                              \
       .needs_null_push_constant_tbimr_workaround = false,          \
       .has_64bit_float = true,                                     \
       .has_64bit_int = true,                                       \
       .has_integer_dword_mul = false,                              \
       .has_coarse_pixel_primitive_and_cb = true,                   \
       .has_mesh_shading = true,                                    \
       .has_ray_tracing = true,                                     \
       .has_indirect_unroll = true,                                 \
       /* BSpec 71582 (r59285) */                                   \
       .pat = {                                                     \
          /* CPU: WB, GPU: PAT 1 => WB, 1WAY */                     \
          .cached_coherent = PAT_ENTRY(1, WB),                      \
          /* CPU: WC, GPU: PAT 6 => XD */                           \
          .scanout = PAT_ENTRY(6, WC),                              \
          /* CPU: WC, GPU: PAT 0 => WB */                           \
          .writecombining = PAT_ENTRY(0, WC),                       \
          /* CPU: WC, GPU: PAT 11 => XD, compressed */              \
          .compressed = PAT_ENTRY(11, WC)                           \
       },                                                           \
       .cooperative_matrix_configurations = {                       \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 16, 16, INTEL_CMAT_FLOAT16, INTEL_CMAT_FLOAT16, INTEL_CMAT_FLOAT32, INTEL_CMAT_FLOAT32 }, \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 16, 32, INTEL_CMAT_SINT8, INTEL_CMAT_SINT8, INTEL_CMAT_SINT32, INTEL_CMAT_SINT32 },       \
        { INTEL_CMAT_SCOPE_SUBGROUP, 8, 16, 32, INTEL_CMAT_UINT8, INTEL_CMAT_UINT8, INTEL_CMAT_UINT32, INTEL_CMAT_UINT32 },       \
       },                                                           \
       .has_flat_ccs = true
    
    static const struct intel_device_info intel_device_info_bmg = {
       XE2_FEATURES,
       .platform = INTEL_PLATFORM_BMG,
       .has_local_mem = true,
    };
    
    static const struct intel_device_info intel_device_info_lnl = {
       XE2_FEATURES,
       .platform = INTEL_PLATFORM_LNL,
       .has_local_mem = false,
    };
    
    #define XE3_FEATURES                                            \
       XE2_FEATURES,                                                \
       .ver = 30,                                                   \
       .verx10 = 300
    
    static const struct intel_device_info intel_device_info_ptl = {
       XE3_FEATURES,
       .platform = INTEL_PLATFORM_PTL,
       .has_local_mem = false,
    };
    
    void
    intel_device_info_topology_reset_masks(struct intel_device_info *devinfo)
    {
       devinfo->subslice_slice_stride = 0;
       devinfo->eu_subslice_stride = 0;
       devinfo->eu_slice_stride = 0;
    
       devinfo->num_slices = 0;
       memset(devinfo->num_subslices, 0, sizeof(devinfo->num_subslices));
    
       memset(&devinfo->slice_masks, 0, sizeof(devinfo->slice_masks));
       memset(devinfo->subslice_masks, 0, sizeof(devinfo->subslice_masks));
       memset(devinfo->eu_masks, 0, sizeof(devinfo->eu_masks));
       memset(devinfo->ppipe_subslices, 0, sizeof(devinfo->ppipe_subslices));
    }
    
    void
    intel_device_info_topology_update_counts(struct intel_device_info *devinfo)
    {
       devinfo->num_slices = __builtin_popcount(devinfo->slice_masks);
       devinfo->subslice_total = 0;
       for (int s = 0; s < devinfo->max_slices; s++) {
          if (!intel_device_info_slice_available(devinfo, s))
             continue;
    
          for (int b = 0; b < devinfo->subslice_slice_stride; b++) {
             devinfo->num_subslices[s] +=
                __builtin_popcount(devinfo->subslice_masks[s * devinfo->subslice_slice_stride + b]);
          }
          devinfo->subslice_total += devinfo->num_subslices[s];
       }
       assert(devinfo->num_slices > 0);
       assert(devinfo->subslice_total > 0);
    }
    
    void
    intel_device_info_update_pixel_pipes(struct intel_device_info *devinfo, uint8_t *subslice_masks)
    {
       if (devinfo->ver < 11)
          return;
    
       /* The kernel only reports one slice on all existing ICL+ platforms, even
        * if multiple slices are present. The slice mask is allowed to have the
        * accurate value greater than 1 on gfx12.5+ platforms though, in order to
        * be tolerant with the behavior of our simulation environment.
        */
       assert(devinfo->slice_masks == 1 || devinfo->verx10 >= 125);
    
       /* Count the number of subslices on each pixel pipe. Assume that every
        * contiguous group of 4 subslices in the mask belong to the same pixel
        * pipe. However note that on TGL+ the kernel returns a mask of enabled
        * *dual* subslices instead of actual subslices somewhat confusingly, so
        * each pixel pipe only takes 2 bits in the mask even though it's still 4
        * subslices.
        */
       const unsigned ppipe_bits = devinfo->ver >= 12 ? 2 : 4;
       for (unsigned p = 0; p < INTEL_DEVICE_MAX_PIXEL_PIPES; p++) {
          const unsigned offset = p * ppipe_bits;
          const unsigned subslice_idx = offset /
             devinfo->max_subslices_per_slice * devinfo->subslice_slice_stride;
          const unsigned ppipe_mask =
             BITFIELD_RANGE(offset % devinfo->max_subslices_per_slice, ppipe_bits);
    
          if (subslice_idx < ARRAY_SIZE(devinfo->subslice_masks))
             devinfo->ppipe_subslices[p] =
                __builtin_popcount(subslice_masks[subslice_idx] & ppipe_mask);
          else
             devinfo->ppipe_subslices[p] = 0;
       }
    }
    
    void
    intel_device_info_update_l3_banks(struct intel_device_info *devinfo)
    {
       if (devinfo->ver != 12)
          return;
    
       if (devinfo->verx10 >= 125) {
          if (devinfo->subslice_total > 16) {
             assert(devinfo->subslice_total <= 32);
             devinfo->l3_banks = 32;
          } else if (devinfo->subslice_total > 8) {
             devinfo->l3_banks = 16;
          } else {
             devinfo->l3_banks = 8;
          }
       } else {
          assert(devinfo->num_slices == 1);
          if (devinfo->subslice_total >= 6) {
             assert(devinfo->subslice_total == 6);
             devinfo->l3_banks = 8;
          } else if (devinfo->subslice_total > 2) {
             devinfo->l3_banks = 6;
          } else {
             devinfo->l3_banks = 4;
          }
       }
    }
    
    /* Returns the number of EUs of the first subslice enabled */
    uint32_t
    intel_device_info_get_eu_count_first_subslice(const struct intel_device_info *devinfo)
    {
       uint32_t first_subslice, first_slice, offset, i;
       uint32_t eu_count = 0;
    
       first_slice = ffs(devinfo->slice_masks);
       first_slice--;
       offset = first_slice * devinfo->subslice_slice_stride;
    
       for (i = 0; i < DIV_ROUND_UP(devinfo->max_subslices_per_slice, 8); i++) {
          first_subslice = ffs(devinfo->subslice_masks[offset + i]);
    
          if (first_subslice == 0)
             continue;
    
          break;
       }
    
       assert(first_subslice > 0);
       first_subslice--;
       offset = first_slice * devinfo->eu_slice_stride +
                first_subslice * devinfo->eu_subslice_stride;
       for (i = 0; i < DIV_ROUND_UP(devinfo->max_eus_per_subslice, 8); i++)
          eu_count += __builtin_popcount(devinfo->eu_masks[offset + i]);
    
       assert(eu_count > 0);
       return eu_count;
    }
    
    /* Generate mask from the device data. */
    static void
    fill_masks(struct intel_device_info *devinfo)
    {
       /* All of our internal device descriptions assign the same number of
        * subslices for each slice. Just verify that this is true.
        */
       for (int s = 1; s < devinfo->num_slices; s++)
          assert(devinfo->num_subslices[0] == devinfo->num_subslices[s]);
    
       intel_device_info_i915_update_from_masks(devinfo,
                              (1U << devinfo->num_slices) - 1,
                              (1U << devinfo->num_subslices[0]) - 1,
                              devinfo->num_slices * devinfo->num_subslices[0] *
                              devinfo->max_eus_per_subslice);
    }
    
    void
    intel_device_info_update_cs_workgroup_threads(struct intel_device_info *devinfo)
    {
       /* GPGPU_WALKER::ThreadWidthCounterMaximum is U6-1 so the most threads we
        * can program is 64 without going up to a rectangular group. This only
        * impacts Haswell and TGL which have higher thread counts.
        *
        * INTERFACE_DESCRIPTOR_DATA::NumberofThreadsinGPGPUThreadGroup on Xe-HP+
        * is 10 bits so we have no such restrictions.
        */
       devinfo->max_cs_workgroup_threads =
          devinfo->verx10 >= 125 ? devinfo->max_cs_threads :
                                   MIN2(devinfo->max_cs_threads, 64);
    }
    
    static bool
    parse_force_probe_entry(int pci_id, const char *entry, bool *force_on,
                            bool *force_off)
    {
       const char *cp = entry;
    
       bool negated = *cp == '!';
       if (negated)
          cp++;
    
       if (*cp == '\0')
          return false;
    
       bool wildcard = *cp == '*';
       long val = 0;
    
       if (wildcard) {
          cp++;
       } else {
          char *end;
          val = strtol(cp, &end, 16);
          if (end == cp)
             return false;
          cp = end;
       }
    
       if (*cp != '\0')
          return false;
    
       bool matched = wildcard || (long)pci_id == val;
       if (matched) {
          *force_on = !negated;
          *force_off = negated;
       }
    
       return matched;
    }
    
    static void
    scan_for_force_probe(int pci_id, bool *force_on, bool *force_off)
    {
       *force_on = false;
       *force_off = false;
    
       const char *env = getenv("INTEL_FORCE_PROBE");
       if (env == NULL)
          return;
    
       size_t len = strlen(env);
       if (len == 0)
          return;
    
       char *dup = strndup(env, len);
       if (dup == NULL)
          return;
    
       for (char *entry = strtok(dup, ","); entry; entry = strtok(NULL, ","))
          parse_force_probe_entry(pci_id, entry, force_on, force_off);
    
       free(dup);
       assert(!*force_on || !*force_off);
    }
    
    struct device_init_config {
       bool require_force_probe;
    };
    
    /* Example PCI ID entry using FORCE_PROBE:
     *
     * CHIPSET(0x1234, foo, "FOO", "Intel(R) Graphics", FORCE_PROBE)
     */
    #define FORCE_PROBE .require_force_probe = true
    
    static bool
    intel_device_info_init_common(int pci_id, bool building,
                                  struct intel_device_info *devinfo)
    {
       struct device_init_config device_config = { 0 };
       switch (pci_id) {
    #undef CHIPSET
    #define CHIPSET(id, family, fam_str, name, ...)                         \
          case id:                                                          \
             *devinfo = intel_device_info_##family;                         \
             device_config = *&(struct device_init_config) { __VA_ARGS__ }; \
             break;
    #include "pci_ids/crocus_pci_ids.h"
    #include "pci_ids/iris_pci_ids.h"
    
    #undef CHIPSET
    #define CHIPSET(id, fam_str, name) \
          case id: *devinfo = intel_device_info_gfx3; break;
    #include "pci_ids/i915_pci_ids.h"
    
       default:
          mesa_logw("Driver does not support the 0x%x PCI ID.", pci_id);
          return false;
       }
    
       switch (pci_id) {
    #undef CHIPSET
    #define CHIPSET(_id, _family, _fam_str, _name, ...) \
       case _id: \
          /* sizeof(str_literal) includes the null */ \
          STATIC_ASSERT(sizeof(_name) + sizeof(_fam_str) + 2 <= \
                        sizeof(devinfo->name)); \
          strncpy(devinfo->name, _name " (" _fam_str ")", sizeof(devinfo->name)); \
          break;
    #include "pci_ids/crocus_pci_ids.h"
    #include "pci_ids/iris_pci_ids.h"
       default:
          strncpy(devinfo->name, "Intel Unknown", sizeof(devinfo->name));
       }
    
       bool force_on = false;
       bool force_off = false;
       if (building)
          force_on = true;
       else
          scan_for_force_probe(pci_id, &force_on, &force_off);
       devinfo->probe_forced = force_on;
       if (force_off) {
          mesa_logw("%s (0x%x) disabled with INTEL_FORCE_PROBE", devinfo->name,
                    pci_id);
          return false;
       } else if (device_config.require_force_probe) {
          if (force_on) {
             if (!building)
                mesa_logw("Forcing probe of unsupported: %s (0x%x)", devinfo->name,
                          pci_id);
          } else {
             mesa_loge("%s (0x%x) requires INTEL_FORCE_PROBE", devinfo->name,
                       pci_id);
             return false;
          }
       }
    
       devinfo->pci_device_id = pci_id;
    
       fill_masks(devinfo);
    
       /* From the Skylake PRM, 3DSTATE_PS::Scratch Space Base Pointer:
        *
        * "Scratch Space per slice is computed based on 4 sub-slices.  SW must
        *  allocate scratch space enough so that each slice has 4 slices allowed."
        *
        * The equivalent internal documentation says that this programming note
        * applies to all Gfx9+ platforms.
        *
        * The hardware typically calculates the scratch space pointer by taking
        * the base address, and adding per-thread-scratch-space * thread ID.
        * Extra padding can be necessary depending how the thread IDs are
        * calculated for a particular shader stage.
        */
    
       switch(devinfo->ver) {
       case 9:
          devinfo->max_wm_threads = 64 /* threads-per-PSD */
                                  * devinfo->num_slices
                                  * 4; /* effective subslices per slice */
          break;
       case 11:
       case 12:
       case 20:
       case 30:
          devinfo->max_wm_threads = 128 /* threads-per-PSD */
                                  * devinfo->num_slices
                                  * 8; /* subslices per slice */
          break;
       default:
          assert(devinfo->ver < 9);
          break;
       }
    
       assert(devinfo->num_slices <= ARRAY_SIZE(devinfo->num_subslices));
    
       if (devinfo->verx10 == 0)
          devinfo->verx10 = devinfo->ver * 10;
    
       uint16_t major = devinfo->ver;
       uint16_t minor = (devinfo->verx10 - (devinfo->ver * 10)) * 10;
       /* When supported gfx_ip_ver will be overwritten by values read from KMD.
        * This is a approximation for platforms that do not support GMD ID or
        * when running offline tools.
        * verx10 125 becomes GFX_IP_VER(12, 50) for example.
        */
       devinfo->gfx_ip_ver = GFX_IP_VER(major, minor);
    
       if (devinfo->has_mesh_shading) {
          /* Half of push constant space matches the size used in the simplest
           * primitive pipeline (VS + FS). Tweaking this affects performance.
           */
          devinfo->mesh_max_constant_urb_size_kb =
                devinfo->max_constant_urb_size_kb / 2;
       }
    
       /*
        * Gfx 12.5 moved scratch to a surface and SURFTYPE_SCRATCH has this pitch
        * restriction:
        *
        * BSpec 43862 (r52666)
        * RENDER_SURFACE_STATE::Surface Pitch
        *    For surfaces of type SURFTYPE_SCRATCH, valid range of pitch is:
        *    [63,262143] -> [64B, 256KB]
        *
        * The pitch of the surface is the scratch size per thread and the surface
        * should be large enough to accommodate every physical thread.
        */
       devinfo->max_scratch_size_per_thread = devinfo->verx10 >= 125 ?
                                              (256 * 1024) : (2 * 1024 * 1024);
       intel_device_info_update_cs_workgroup_threads(devinfo);
    
       return true;
    }
    
    static void
    intel_device_info_apply_workarounds(struct intel_device_info *devinfo)
    {
       if (intel_needs_workaround(devinfo, 18012660806))
          devinfo->urb.max_entries[MESA_SHADER_GEOMETRY] = 1536;
    
       if (intel_needs_workaround(devinfo, 18040209780))
          devinfo->max_gs_threads = 312;
    
       /* Fixes issues with:
        * dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_cubemap
        * when running on GFX12 platforms with small EU count.
        */
       const uint32_t eu_total = intel_device_info_eu_total(devinfo);
       if (devinfo->verx10 == 120 && eu_total <= 32)
          devinfo->urb.max_entries[MESA_SHADER_GEOMETRY] = 1024;
    }
    
    static bool
    intel_get_device_info_from_pci_id_common(int pci_id, bool building,
                                             struct intel_device_info *devinfo)
    {
       intel_device_info_init_common(pci_id, building, devinfo);
    
       /* This is a placeholder until a proper value is set. */
       devinfo->kmd_type = INTEL_KMD_TYPE_I915;
    
       intel_device_info_init_was(devinfo);
       intel_device_info_apply_workarounds(devinfo);
    
       return true;
    }
    
    bool
    intel_get_device_info_from_pci_id(int pci_id,
                                      struct intel_device_info *devinfo)
    {
       return intel_get_device_info_from_pci_id_common(pci_id, false, devinfo);
    }
    
    bool
    intel_get_device_info_for_build(int pci_id,
                                    struct intel_device_info *devinfo)
    {
       return intel_get_device_info_from_pci_id_common(pci_id, true, devinfo);
    }
    
    bool
    intel_device_info_compute_system_memory(struct intel_device_info *devinfo, bool update)
    {
       if (!update) {
          if (!os_get_total_physical_memory(&devinfo->mem.sram.mappable.size))
             return false;
       }
    
       os_get_available_system_memory(&devinfo->mem.sram.mappable.free);
    
       return true;
    }
    
    static void
    intel_device_info_adjust_memory(struct intel_device_info *devinfo)
    {
       uint64_t available;
    
       /* Applications running without elevated privileges don't report valid
        * numbers for free sram
        */
       if (os_get_available_system_memory(&available)) {
          devinfo->mem.sram.mappable.free = MIN3(devinfo->mem.sram.mappable.free,
                                                 devinfo->mem.sram.mappable.size,
                                                 available);
       }
    }
    
    static void
    init_max_scratch_ids(struct intel_device_info *devinfo)
    {
       /* Determine the max number of subslices that potentially might be used in
        * scratch space ids.
        *
        * For, Gfx11+, scratch space allocation is based on the number of threads
        * in the base configuration.
        *
        * For Gfx9, devinfo->subslice_total is the TOTAL number of subslices and
        * we wish to view that there are 4 subslices per slice instead of the
        * actual number of subslices per slice. The documentation for 3DSTATE_PS
        * "Scratch Space Base Pointer" says:
        *
        *    "Scratch Space per slice is computed based on 4 sub-slices.  SW
        *     must allocate scratch space enough so that each slice has 4
        *     slices allowed."
        *
        * According to the other driver team, this applies to compute shaders
        * as well.  This is not currently documented at all.
        *
        * For Gfx8 and older we user devinfo->subslice_total.
        */
       unsigned subslices;
       if (devinfo->verx10 == 125)
          subslices = 32;
       else if (devinfo->ver == 12)
          subslices = (devinfo->platform == INTEL_PLATFORM_DG1 || devinfo->gt == 2 ? 6 : 2);
       else if (devinfo->ver == 11)
          subslices = 8;
       else if (devinfo->ver >= 9 && devinfo->ver < 11)
          subslices = 4 * devinfo->num_slices;
       else
          subslices = devinfo->subslice_total;
       assert(subslices >= devinfo->subslice_total);
    
       unsigned scratch_ids_per_subslice;
       if (devinfo->ver >= 12) {
          /* Same as ICL below, but with 16 EUs. */
          scratch_ids_per_subslice = 16 * 8;
       } else if (devinfo->ver >= 11) {
          /* The MEDIA_VFE_STATE docs say:
           *
           *    "Starting with this configuration, the Maximum Number of
           *     Threads must be set to (#EU * 8) for GPGPU dispatches.
           *
           *     Although there are only 7 threads per EU in the configuration,
           *     the FFTID is calculated as if there are 8 threads per EU,
           *     which in turn requires a larger amount of Scratch Space to be
           *     allocated by the driver."
           */
          scratch_ids_per_subslice = 8 * 8;
       } else if (devinfo->platform == INTEL_PLATFORM_HSW) {
          /* WaCSScratchSize:hsw
           *
           * Haswell's scratch space address calculation appears to be sparse
           * rather than tightly packed. The Thread ID has bits indicating
           * which subslice, EU within a subslice, and thread within an EU it
           * is. There's a maximum of two slices and two subslices, so these
           * can be stored with a single bit. Even though there are only 10 EUs
           * per subslice, this is stored in 4 bits, so there's an effective
           * maximum value of 16 EUs. Similarly, although there are only 7
           * threads per EU, this is stored in a 3 bit number, giving an
           * effective maximum value of 8 threads per EU.
           *
           * This means that we need to use 16 * 8 instead of 10 * 7 for the
           * number of threads per subslice.
           */
          scratch_ids_per_subslice = 16 * 8;
       } else if (devinfo->platform == INTEL_PLATFORM_CHV) {
          /* Cherryview devices have either 6 or 8 EUs per subslice, and each
           * EU has 7 threads. The 6 EU devices appear to calculate thread IDs
           * as if it had 8 EUs.
           */
          scratch_ids_per_subslice = 8 * 7;
       } else {
          scratch_ids_per_subslice = devinfo->max_cs_threads;
       }
    
       unsigned max_thread_ids = scratch_ids_per_subslice * subslices;
    
       if (devinfo->verx10 >= 125) {
          /* On GFX version 12.5, scratch access changed to a surface-based model.
           * Instead of each shader type having its own layout based on IDs passed
           * from the relevant fixed-function unit, all scratch access is based on
           * thread IDs like it always has been for compute.
           */
          for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
             devinfo->max_scratch_ids[i] = max_thread_ids;
       } else {
          unsigned max_scratch_ids[] = {
             [MESA_SHADER_VERTEX]    = devinfo->max_vs_threads,
             [MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads,
             [MESA_SHADER_TESS_EVAL] = devinfo->max_tes_threads,
             [MESA_SHADER_GEOMETRY]  = devinfo->max_gs_threads,
             [MESA_SHADER_FRAGMENT]  = devinfo->max_wm_threads,
             [MESA_SHADER_COMPUTE]   = max_thread_ids,
          };
          STATIC_ASSERT(sizeof(devinfo->max_scratch_ids) == sizeof(max_scratch_ids));
          memcpy(devinfo->max_scratch_ids, max_scratch_ids,
                 sizeof(devinfo->max_scratch_ids));
       }
    }
    
    static unsigned
    intel_device_info_calc_engine_prefetch(const struct intel_device_info *devinfo,
                                           enum intel_engine_class engine_class)
    {
       if (devinfo->verx10 >= 200) {
          switch (engine_class) {
          case INTEL_ENGINE_CLASS_RENDER:
             return 4096;
          case INTEL_ENGINE_CLASS_COMPUTE:
             return 1024;
          default:
             return 512;
          }
       }
    
       if (intel_device_info_is_mtl_or_arl(devinfo)) {
          switch (engine_class) {
          case INTEL_ENGINE_CLASS_RENDER:
             return 2048;
          case INTEL_ENGINE_CLASS_COMPUTE:
             return 1024;
          default:
             return 512;
          }
       }
    
       /* DG2 */
       if (devinfo->verx10 == 125)
          return 1024;
    
       /* Older than DG2/MTL */
       return 512;
    }
    
    bool
    intel_get_device_info_from_fd(int fd, struct intel_device_info *devinfo, int min_ver, int max_ver)
    {
       if (NULL != getenv("INTEL_STUB_GPU_JSON")) {
          /* This call will succeed when shim-drm has been initialized with a
           * serialized intel_device_info structure.
           */
          struct drm_intel_stub_devinfo arg = {
             .addr = (uintptr_t)devinfo,
             .size = sizeof(*devinfo),
          };
          if (0 == intel_ioctl(fd, DRM_IOCTL_INTEL_STUB_DEVINFO, &arg)) {
             intel_device_info_init_was(devinfo);
             intel_device_info_apply_workarounds(devinfo);
             return true;
          }
       }
    
       /* Get PCI info.
        *
        * Some callers may already have a valid drm device which holds values of
        * PCI fields queried here prior to calling this function. But making this
        * query optional leads to a more cumbersome implementation. These callers
        * still need to initialize the fields somewhere out of this function and
        * rely on an ioctl to get PCI device id for the next step when skipping
        * this drm query.
        */
       drmDevicePtr drmdev = NULL;
       if (drmGetDevice2(fd, DRM_DEVICE_GET_PCI_REVISION, &drmdev)) {
          mesa_loge("Failed to query drm device.");
          return false;
       }
       if (!intel_device_info_init_common(drmdev->deviceinfo.pci->device_id,
                                          false, devinfo)) {
          drmFreeDevice(&drmdev);
          return false;
       }
       
       if ((min_ver > 0 && devinfo->ver < min_ver) || (max_ver > 0 && devinfo->ver > max_ver)) {
          drmFreeDevice(&drmdev);
          return false;
       }
    
       devinfo->pci_domain = drmdev->businfo.pci->domain;
       devinfo->pci_bus = drmdev->businfo.pci->bus;
       devinfo->pci_dev = drmdev->businfo.pci->dev;
       devinfo->pci_func = drmdev->businfo.pci->func;
       devinfo->pci_device_id = drmdev->deviceinfo.pci->device_id;
       devinfo->pci_revision_id = drmdev->deviceinfo.pci->revision_id;
       drmFreeDevice(&drmdev);
       devinfo->no_hw = debug_get_bool_option("INTEL_NO_HW", false);
    
       devinfo->kmd_type = intel_get_kmd_type(fd);
       if (devinfo->kmd_type == INTEL_KMD_TYPE_INVALID) {
          mesa_loge("Unknown kernel mode driver");
          return false;
       }
    
       /* remaining initialization queries the kernel for device info */
       if (devinfo->no_hw) {
          /* Provide some sensible values for NO_HW. */
          devinfo->gtt_size =
             devinfo->ver >= 8 ? (1ull << 48) : 2ull * 1024 * 1024 * 1024;
          intel_device_info_compute_system_memory(devinfo, false);
          return true;
       }
    
       bool ret;
       switch (devinfo->kmd_type) {
       case INTEL_KMD_TYPE_I915:
          ret = intel_device_info_i915_get_info_from_fd(fd, devinfo);
          break;
       case INTEL_KMD_TYPE_XE:
          ret = intel_device_info_xe_get_info_from_fd(fd, devinfo);
          if (devinfo->verx10 < 200)
             mesa_logw("Support for this platform is experimental with Xe KMD, bug reports may be ignored.");
          break;
       default:
          ret = false;
          unreachable("Missing");
       }
       if (!ret) {
          mesa_logw("Could not get intel_device_info.");
          return false;
       }
    
       /* region info is required for lmem support */
       if (devinfo->has_local_mem && !devinfo->mem.use_class_instance) {
          mesa_logw("Could not query local memory size.");
          return false;
       }
    
       intel_device_info_adjust_memory(devinfo);
    
       /* Gfx7 and older do not support EU/Subslice info */
       assert(devinfo->subslice_total >= 1 || devinfo->ver <= 7);
       devinfo->subslice_total = MAX2(devinfo->subslice_total, 1);
    
       init_max_scratch_ids(devinfo);
    
       for (enum intel_engine_class engine = INTEL_ENGINE_CLASS_RENDER;
            engine < ARRAY_SIZE(devinfo->engine_class_prefetch); engine++)
          devinfo->engine_class_prefetch[engine] =
                intel_device_info_calc_engine_prefetch(devinfo, engine);
    
       intel_device_info_init_was(devinfo);
       intel_device_info_apply_workarounds(devinfo);
    
       intel_check_hwconfig_items(fd, devinfo);
    
       return true;
    }
    
    bool intel_device_info_update_memory_info(struct intel_device_info *devinfo, int fd)
    {
       bool ret;
    
       switch (devinfo->kmd_type) {
       case INTEL_KMD_TYPE_I915:
          ret = intel_device_info_i915_query_regions(devinfo, fd, true);
          break;
       case INTEL_KMD_TYPE_XE:
          ret = intel_device_info_xe_query_regions(fd, devinfo, true);
          break;
       default:
          ret = false;
       }
    
       if (ret)
          intel_device_info_adjust_memory(devinfo);
       return ret;
    }
    
    void
    intel_device_info_update_after_hwconfig(struct intel_device_info *devinfo)
    {
       /* After applying hwconfig values, some items need to be recalculated. */
       devinfo->max_cs_threads =
          devinfo->max_eus_per_subslice * devinfo->num_thread_per_eu;
    
       intel_device_info_update_cs_workgroup_threads(devinfo);
    }
    
    enum intel_wa_steppings
    intel_device_info_wa_stepping(struct intel_device_info *devinfo)
    {
       /* When adding platforms to this function, check to see if
        * stepping-specific workarounds impact the compiler.
        *
        * If a stepping specific compiler workaround is required on a released
        * platform, intel_device_info->revision must be added as a
        * 'compiler_field' in intel_device_info.py
        */
    
       if (devinfo->platform == INTEL_PLATFORM_BMG) {
          switch (devinfo->revision) {
          case 0:
             return INTEL_STEPPING_A0;
          case 1:
             return INTEL_STEPPING_A1;
          case 4:
             return INTEL_STEPPING_B0;
          default:
             return INTEL_STEPPING_RELEASE;
          }
       } else if (devinfo->platform == INTEL_PLATFORM_LNL) {
          switch (devinfo->revision) {
          case 0:
             return INTEL_STEPPING_A0;
          case 1:
             return INTEL_STEPPING_A1;
          case 4:
             return INTEL_STEPPING_B0;
          default:
             return INTEL_STEPPING_RELEASE;
          }
       } else if (devinfo->platform == INTEL_PLATFORM_TGL) {
          /* TGL production steppings: B0 and C0 */
          switch (devinfo->revision) {
          case 1:
             return INTEL_STEPPING_B0;
          case 3:
             return INTEL_STEPPING_C0;
          default:
             return INTEL_STEPPING_RELEASE;
          }
       }
    
       /* all other platforms support only released steppings */
       return INTEL_STEPPING_RELEASE;
    }
    
    uint32_t
    intel_device_info_get_max_slm_size(const struct intel_device_info *devinfo)
    {
       uint32_t bytes = 0;
    
       if (devinfo->verx10 >= 300) {
          bytes = 128 * 1024;
       } else if (devinfo->verx10 >= 200) {
          bytes = intel_device_info_get_max_preferred_slm_size(devinfo);
       } else {
          bytes = 64 * 1024;
       }
    
       return bytes;
    }
    
    uint32_t
    intel_device_info_get_max_preferred_slm_size(const struct intel_device_info *devinfo)
    {
       uint32_t k_bytes = 0;
    
       if (devinfo->verx10 >= 300) {
          k_bytes = 192;
       } else if (devinfo->verx10 >= 200) {
          if (intel_needs_workaround(devinfo, 16018610683))
             k_bytes = 128;
          else
             k_bytes = 160;
       } else {
          k_bytes = 128;
       }
    
       return k_bytes * 1024;
    }