<?xml version='1.0' encoding='utf-8'?>
<genxml name="RT" gen="30">
<import name="gen200_rt.xml" />
<struct name="BINDLESS_SHADER_RECORD" length="2">
<field name="Offset To Local Arguments" start="0" end="2" type="uint" />
<field name="Bindless Shader Dispatch Mode" start="4" end="4" type="uint">
<value name="RT_SIMD16" value="0" />
</field>
<field name="Kernel Start Pointer" start="6" end="31" type="offset" />
<field name="Registers Per Thread" start="60" end="63" type="uint" />
</struct>
</genxml>