Edit

IABSD.fr/xenocara/lib/mesa/src/mapi/glapi/glapi.h

Branch :

  • Show log

    Commit

  • Author : jsg
    Date : 2025-06-05 14:17:56
    Hash : 452696b8
    Message : Merge Mesa 25.0.7

  • lib/mesa/src/mapi/glapi/glapi.h
  • /*
     * Mesa 3-D graphics library
     *
     * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included
     * in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     * OTHER DEALINGS IN THE SOFTWARE.
     */
    
    
    /**
     * \mainpage Mesa GL API Module
     *
     * \section GLAPIIntroduction Introduction
     *
     * The Mesa GL API module is responsible for dispatching all the
     * gl*() functions.  All GL functions are dispatched by jumping through
     * the current dispatch table (basically a struct full of function
     * pointers.)
     *
     * A per-thread current dispatch table and per-thread current context
     * pointer are managed by this module too.
     *
     * This module is intended to be non-Mesa-specific so it can be used
     * with the X/DRI libGL also.
     */
    
    
    #ifndef _GLAPI_H
    #define _GLAPI_H
    
    #include "util/macros.h"
    #include "util/u_thread.h"
    #include "util/detect_os.h"
    
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    
    #ifdef _GLAPI_NO_EXPORTS
    #  define _GLAPI_EXPORT
    #else /* _GLAPI_NO_EXPORTS */
    #  ifdef _WIN32
    #    ifdef _GLAPI_DLL_EXPORTS
    #      define _GLAPI_EXPORT __declspec(dllexport)
    #    else
    #      define _GLAPI_EXPORT __declspec(dllimport)
    #    endif
    #  elif defined(__GNUC__)
    #    define _GLAPI_EXPORT __attribute__((visibility("default")))
    #  else
    #    define _GLAPI_EXPORT
    #  endif
    #endif /* _GLAPI_NO_EXPORTS */
    
    
    typedef void (*_glapi_proc)(void);
    
    typedef void (*_glapi_nop_handler_proc)(const char *name);
    
    struct _glapi_table;
    
    #if DETECT_OS_WINDOWS
    extern __THREAD_INITIAL_EXEC struct _glapi_table * _mesa_glapi_tls_Dispatch;
    extern __THREAD_INITIAL_EXEC void * _mesa_glapi_tls_Context;
    #else
    _GLAPI_EXPORT extern __THREAD_INITIAL_EXEC struct _glapi_table * _mesa_glapi_tls_Dispatch;
    _GLAPI_EXPORT extern __THREAD_INITIAL_EXEC void * _mesa_glapi_tls_Context;
    #endif
    
    _GLAPI_EXPORT extern const struct _glapi_table *_mesa_glapi_Dispatch;
    _GLAPI_EXPORT extern const void *_glapi_Context;
    
    #if DETECT_OS_WINDOWS && !defined(MAPI_MODE_UTIL) && !defined(MAPI_MODE_GLAPI)
    # define GET_DISPATCH() _mesa_glapi_get_dispatch()
    # define GET_CURRENT_CONTEXT(C)  struct gl_context *C = (struct gl_context *) _mesa_glapi_get_context()
    #else
    # define GET_DISPATCH() _mesa_glapi_tls_Dispatch
    # define GET_CURRENT_CONTEXT(C)  struct gl_context *C = (struct gl_context *) _mesa_glapi_tls_Context
    #endif
    
    _GLAPI_EXPORT void
    _glapi_destroy_multithread(void);
    
    
    _GLAPI_EXPORT void
    _glapi_check_multithread(void);
    
    
    _GLAPI_EXPORT void
    _mesa_glapi_set_context(void *context);
    
    
    _GLAPI_EXPORT void *
    _mesa_glapi_get_context(void);
    
    
    _GLAPI_EXPORT void
    _mesa_glapi_set_dispatch(struct _glapi_table *dispatch);
    
    
    _GLAPI_EXPORT struct _glapi_table *
    _mesa_glapi_get_dispatch(void);
    
    
    _GLAPI_EXPORT unsigned int
    _mesa_glapi_get_dispatch_table_size(void);
    
    
    _GLAPI_EXPORT int
    _glapi_add_dispatch( const char * function_name );
    
    _GLAPI_EXPORT int
    _mesa_glapi_get_proc_offset(const char *funcName);
    
    
    _GLAPI_EXPORT _glapi_proc
    _mesa_glapi_get_proc_address(const char *funcName);
    
    
    _GLAPI_EXPORT const char *
    _glapi_get_proc_name(unsigned int offset);
    
    
    #if defined(GLX_USE_APPLEGL) || defined(GLX_USE_WINDOWSGL)
    _GLAPI_EXPORT struct _glapi_table *
    _glapi_create_table_from_handle(void *handle, const char *symbol_prefix);
    
    _GLAPI_EXPORT void
    _glapi_table_patch(struct _glapi_table *, const char *name, void *wrapper);
    #endif
    
    
    _GLAPI_EXPORT void
    _glapi_set_nop_handler(_glapi_nop_handler_proc func);
    
    /** Return pointer to new dispatch table filled with no-op functions */
    _GLAPI_EXPORT struct _glapi_table *
    _glapi_new_nop_table(unsigned num_entries);
    
    
    /** Deprecated function */
    _GLAPI_EXPORT unsigned long
    _glthread_GetID(void);
    
    
    /*
     * These stubs are kept so that the old DRI drivers still load.
     */
    _GLAPI_EXPORT void
    _glapi_noop_enable_warnings(unsigned char enable);
    
    
    _GLAPI_EXPORT void
    _glapi_set_warning_func(_glapi_proc func);
    
    
    #ifdef __cplusplus
    }
    #endif
    
    #endif /* _GLAPI_H */