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IABSD.fr/xenocara/lib/mesa/src/mapi/glapi/glapi_dispatch.c

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/mapi/glapi/glapi_dispatch.c
  • /*
     * Mesa 3-D graphics library
     *
     * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included
     * in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     * OTHER DEALINGS IN THE SOFTWARE.
     */
    
    
    /**
     * \file glapi_dispatch.c
     *
     * This file generates all the gl* function entrypoints.  This code is not
     * used if optimized assembly stubs are available (e.g., using
     * glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC).
     *
     * \note
     * This file is also used to build the client-side libGL that loads DRI-based
     * device drivers.  At build-time it is symlinked to src/glx.
     *
     * \author Brian Paul <brian@precisioninsight.com>
     */
    
    #include "glapi/glapi_priv.h"
    #include "glapitable.h"
    
    
    #if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM))
    
    #if defined(_WIN32)
    #define KEYWORD1 GLAPI
    #else
    #define KEYWORD1 PUBLIC
    #endif
    
    #define KEYWORD2 GLAPIENTRY
    
    #define NAME(func)  gl##func
    
    #if 0  /* Use this to log GL calls to stdout (for debug only!) */
    
    #define F stdout
    #define DISPATCH(FUNC, ARGS, MESSAGE)		\
       fprintf MESSAGE;				\
       GET_DISPATCH()->FUNC ARGS
    
    #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
       fprintf MESSAGE;				\
       return GET_DISPATCH()->FUNC ARGS
    
    #else
    
    #define DISPATCH(FUNC, ARGS, MESSAGE)		\
       GET_DISPATCH()->FUNC ARGS
    
    #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
       return GET_DISPATCH()->FUNC ARGS
    
    #endif /* logging */
    
    /* Enable frame pointer elimination on Windows, otherwise forgetting to add
     * GLAPIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as
     * the initial ESP value is saved in the EBP in the function prologue, then
     * restored on the epilogue, clobbering any corruption in the ESP pointer due
     * to mismatch in the callee calling convention.
     *
     * On MSVC it's not sufficient to enable /Oy -- other optimizations must be
     * enabled or frame pointer will be used regardless.
     *
     * We don't do this when NDEBUG is defined since, frame pointer omission
     * optimization compiler flag are already specified on release builds, and
     * because on profile builds we must have frame pointers or certain profilers
     * might fail to unwind the stack.
     */
    #if defined(_WIN32) && !defined(NDEBUG)
    #  if defined(_MSC_VER)
    #    pragma optimize( "gty", on )
    #  elif defined(__GNUC__)
    #    pragma GCC optimize ("omit-frame-pointer")
    #  endif
    #endif
    
    #include "glapitemp.h"
    
    #endif /* USE_X86_ASM */