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IABSD.fr/xenocara/lib/mesa/src/vulkan/overlay-layer/overlay.cpp

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/vulkan/overlay-layer/overlay.cpp
  • /*
     * Copyright © 2019 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    #include <string.h>
    #include <stdlib.h>
    #include <assert.h>
    
    #include <vulkan/vulkan_core.h>
    #include <vulkan/vk_layer.h>
    
    #include "git_sha1.h"
    
    #include "imgui.h"
    
    #include "overlay_params.h"
    
    #include "util/u_debug.h"
    #include "util/hash_table.h"
    #include "util/list.h"
    #include "util/ralloc.h"
    #include "util/os_time.h"
    #include "util/os_socket.h"
    #include "util/simple_mtx.h"
    #include "util/u_math.h"
    
    #include "vk_enum_to_str.h"
    #include "vk_dispatch_table.h"
    #include "vk_util.h"
    
    /* Mapped from VkInstace/VkPhysicalDevice */
    struct instance_data {
       struct vk_instance_dispatch_table vtable;
       struct vk_physical_device_dispatch_table pd_vtable;
       VkInstance instance;
    
       struct overlay_params params;
       bool pipeline_statistics_enabled;
    
       int control_client;
    
       /* Dumping of frame stats to a file has been enabled. */
       bool capture_enabled;
    
       /* Dumping of frame stats to a file has been enabled and started. */
       bool capture_started;
    
       int socket;
    
       FILE *output_file_fd;
    };
    
    struct frame_stat {
       uint64_t stats[OVERLAY_PARAM_ENABLED_MAX];
    };
    
    /* Mapped from VkDevice */
    struct queue_data;
    struct device_data {
       struct instance_data *instance;
    
       PFN_vkSetDeviceLoaderData set_device_loader_data;
    
       struct vk_device_dispatch_table vtable;
       VkPhysicalDevice physical_device;
       VkDevice device;
    
       VkPhysicalDeviceProperties properties;
    
       struct queue_data *graphic_queue;
    
       struct queue_data **queues;
       uint32_t n_queues;
    
       bool pipeline_statistics_enabled;
    
       /* For a single frame */
       struct frame_stat frame_stats;
    };
    
    /* Mapped from VkCommandBuffer */
    struct command_buffer_data {
       struct device_data *device;
    
       VkCommandBufferLevel level;
    
       VkCommandBuffer cmd_buffer;
       VkQueryPool pipeline_query_pool;
       VkQueryPool timestamp_query_pool;
       uint32_t query_index;
    
       struct frame_stat stats;
    
       struct list_head link; /* link into queue_data::running_command_buffer */
    };
    
    /* Mapped from VkQueue */
    struct queue_data {
       struct device_data *device;
    
       VkQueue queue;
       VkQueueFlags flags;
       uint32_t family_index;
       uint64_t timestamp_mask;
    
       VkFence queries_fence;
    
       struct list_head running_command_buffer;
    };
    
    struct overlay_draw {
       struct list_head link;
    
       VkCommandBuffer command_buffer;
    
       VkSemaphore cross_engine_semaphore;
    
       VkSemaphore semaphore;
       VkFence fence;
    
       VkBuffer vertex_buffer;
       VkDeviceMemory vertex_buffer_mem;
       VkDeviceSize vertex_buffer_size;
    
       VkBuffer index_buffer;
       VkDeviceMemory index_buffer_mem;
       VkDeviceSize index_buffer_size;
    };
    
    /* Mapped from VkSwapchainKHR */
    struct swapchain_data {
       struct device_data *device;
    
       VkSwapchainKHR swapchain;
       unsigned width, height;
       VkFormat format;
    
       uint32_t n_images;
       VkImage *images;
       VkImageView *image_views;
       VkFramebuffer *framebuffers;
    
       VkRenderPass render_pass;
    
       VkDescriptorPool descriptor_pool;
       VkDescriptorSetLayout descriptor_layout;
       VkDescriptorSet descriptor_set;
    
       VkSampler font_sampler;
    
       VkPipelineLayout pipeline_layout;
       VkPipeline pipeline;
    
       VkCommandPool command_pool;
    
       struct list_head draws; /* List of struct overlay_draw */
    
       bool font_uploaded;
       VkImage font_image;
       VkImageView font_image_view;
       VkDeviceMemory font_mem;
       VkBuffer upload_font_buffer;
       VkDeviceMemory upload_font_buffer_mem;
    
       /**/
       ImGuiContext* imgui_context;
       ImVec2 window_size;
    
       /**/
       uint64_t n_frames;
       uint64_t last_present_time;
    
       unsigned n_frames_since_update;
       uint64_t last_fps_update;
       double fps;
    
       enum overlay_param_enabled stat_selector;
       double time_dividor;
       struct frame_stat stats_min, stats_max;
       struct frame_stat frames_stats[200];
    
       /* Over a single frame */
       struct frame_stat frame_stats;
    
       /* Over fps_sampling_period */
       struct frame_stat accumulated_stats;
    };
    
    static const VkQueryPipelineStatisticFlags overlay_query_flags =
       VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT |
       VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT |
       VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT |
       VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT |
       VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT |
       VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT |
       VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT |
       VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT |
       VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT |
       VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT |
       VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT;
    #define OVERLAY_QUERY_COUNT (11)
    
    static struct hash_table_u64 *vk_object_to_data = NULL;
    static simple_mtx_t vk_object_to_data_mutex = SIMPLE_MTX_INITIALIZER;
    
    thread_local ImGuiContext* __MesaImGui;
    
    static inline void ensure_vk_object_map(void)
    {
       if (!vk_object_to_data)
          vk_object_to_data = _mesa_hash_table_u64_create(NULL);
    }
    
    #define HKEY(obj) ((uint64_t)(obj))
    #define FIND(type, obj) ((type *)find_object_data(HKEY(obj)))
    
    static void *find_object_data(uint64_t obj)
    {
       simple_mtx_lock(&vk_object_to_data_mutex);
       ensure_vk_object_map();
       void *data = _mesa_hash_table_u64_search(vk_object_to_data, obj);
       simple_mtx_unlock(&vk_object_to_data_mutex);
       return data;
    }
    
    static void map_object(uint64_t obj, void *data)
    {
       simple_mtx_lock(&vk_object_to_data_mutex);
       ensure_vk_object_map();
       _mesa_hash_table_u64_insert(vk_object_to_data, obj, data);
       simple_mtx_unlock(&vk_object_to_data_mutex);
    }
    
    static void unmap_object(uint64_t obj)
    {
       simple_mtx_lock(&vk_object_to_data_mutex);
       _mesa_hash_table_u64_remove(vk_object_to_data, obj);
       simple_mtx_unlock(&vk_object_to_data_mutex);
    }
    
    /**/
    
    #define VK_CHECK(expr) \
       do { \
          VkResult __result = (expr); \
          if (__result != VK_SUCCESS) { \
             fprintf(stderr, "'%s' line %i failed with %s\n", \
                     #expr, __LINE__, vk_Result_to_str(__result)); \
          } \
       } while (0)
    
    /**/
    
    static VkLayerInstanceCreateInfo *get_instance_chain_info(const VkInstanceCreateInfo *pCreateInfo,
                                                              VkLayerFunction func)
    {
       vk_foreach_struct_const(item, pCreateInfo->pNext) {
          if (item->sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO &&
              ((VkLayerInstanceCreateInfo *) item)->function == func)
             return (VkLayerInstanceCreateInfo *) item;
       }
       unreachable("instance chain info not found");
       return NULL;
    }
    
    static VkLayerDeviceCreateInfo *get_device_chain_info(const VkDeviceCreateInfo *pCreateInfo,
                                                          VkLayerFunction func)
    {
       vk_foreach_struct_const(item, pCreateInfo->pNext) {
          if (item->sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO &&
              ((VkLayerDeviceCreateInfo *) item)->function == func)
             return (VkLayerDeviceCreateInfo *)item;
       }
       unreachable("device chain info not found");
       return NULL;
    }
    
    static void
    free_chain(struct VkBaseOutStructure *chain)
    {
       while (chain) {
          void *node = chain;
          chain = chain->pNext;
          free(node);
       }
    }
    
    static struct VkBaseOutStructure *
    clone_chain(const struct VkBaseInStructure *chain)
    {
       struct VkBaseOutStructure *head = NULL, *tail = NULL;
    
       vk_foreach_struct_const(item, chain) {
          size_t item_size = vk_structure_type_size(item);
          if (item_size == 0) {
             free_chain(head);
             return NULL;
          }
    
          struct VkBaseOutStructure *new_item =
             (struct VkBaseOutStructure *)malloc(item_size);;
    
          memcpy(new_item, item, item_size);
    
          if (!head)
             head = new_item;
          if (tail)
             tail->pNext = new_item;
          tail = new_item;
       }
    
       return head;
    }
    
    /**/
    
    static struct instance_data *new_instance_data(VkInstance instance)
    {
       struct instance_data *data = rzalloc(NULL, struct instance_data);
       data->instance = instance;
       data->control_client = -1;
       data->socket = -1;
       map_object(HKEY(data->instance), data);
       return data;
    }
    
    static void destroy_instance_data(struct instance_data *data)
    {
       if (data->socket >= 0)
          os_socket_close(data->socket);
       if (data->params.output_file) {
          free((void*)data->params.output_file);
          data->params.output_file = NULL;
       }
       if (data->params.control) {
          free((void*)data->params.control);
          data->params.control = NULL;
       }
       unmap_object(HKEY(data->instance));
       ralloc_free(data);
    }
    
    static void instance_data_map_physical_devices(struct instance_data *instance_data,
                                                   bool map)
    {
       uint32_t physicalDeviceCount = 0;
       instance_data->vtable.EnumeratePhysicalDevices(instance_data->instance,
                                                      &physicalDeviceCount,
                                                      NULL);
    
       VkPhysicalDevice *physicalDevices = (VkPhysicalDevice *) malloc(sizeof(VkPhysicalDevice) * physicalDeviceCount);
       instance_data->vtable.EnumeratePhysicalDevices(instance_data->instance,
                                                      &physicalDeviceCount,
                                                      physicalDevices);
    
       for (uint32_t i = 0; i < physicalDeviceCount; i++) {
          if (map)
             map_object(HKEY(physicalDevices[i]), instance_data);
          else
             unmap_object(HKEY(physicalDevices[i]));
       }
    
       free(physicalDevices);
    }
    
    /**/
    static struct device_data *new_device_data(VkDevice device, struct instance_data *instance)
    {
       struct device_data *data = rzalloc(NULL, struct device_data);
       data->instance = instance;
       data->device = device;
       map_object(HKEY(data->device), data);
       return data;
    }
    
    static struct queue_data *new_queue_data(VkQueue queue,
                                             const VkQueueFamilyProperties *family_props,
                                             uint32_t family_index,
                                             struct device_data *device_data)
    {
       struct queue_data *data = rzalloc(device_data, struct queue_data);
       data->device = device_data;
       data->queue = queue;
       data->flags = family_props->queueFlags;
       data->timestamp_mask = (1ull << family_props->timestampValidBits) - 1;
       data->family_index = family_index;
       list_inithead(&data->running_command_buffer);
       map_object(HKEY(data->queue), data);
    
       /* Fence synchronizing access to queries on that queue. */
       VkFenceCreateInfo fence_info = {};
       fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
       fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
       VK_CHECK(device_data->vtable.CreateFence(device_data->device,
                                                &fence_info,
                                                NULL,
                                                &data->queries_fence));
    
       if (data->flags & VK_QUEUE_GRAPHICS_BIT)
          device_data->graphic_queue = data;
    
       return data;
    }
    
    static void destroy_queue(struct queue_data *data)
    {
       struct device_data *device_data = data->device;
       device_data->vtable.DestroyFence(device_data->device, data->queries_fence, NULL);
       unmap_object(HKEY(data->queue));
       ralloc_free(data);
    }
    
    static void device_map_queues(struct device_data *data,
                                  const VkDeviceCreateInfo *pCreateInfo)
    {
       for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++)
          data->n_queues += pCreateInfo->pQueueCreateInfos[i].queueCount;
       data->queues = ralloc_array(data, struct queue_data *, data->n_queues);
    
       struct instance_data *instance_data = data->instance;
       uint32_t n_family_props;
       instance_data->pd_vtable.GetPhysicalDeviceQueueFamilyProperties(data->physical_device,
                                                                       &n_family_props,
                                                                       NULL);
       VkQueueFamilyProperties *family_props =
          (VkQueueFamilyProperties *)malloc(sizeof(VkQueueFamilyProperties) * n_family_props);
       instance_data->pd_vtable.GetPhysicalDeviceQueueFamilyProperties(data->physical_device,
                                                                       &n_family_props,
                                                                       family_props);
    
       uint32_t queue_index = 0;
       for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) {
          for (uint32_t j = 0; j < pCreateInfo->pQueueCreateInfos[i].queueCount; j++) {
             VkQueue queue;
             data->vtable.GetDeviceQueue(data->device,
                                         pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex,
                                         j, &queue);
    
             VK_CHECK(data->set_device_loader_data(data->device, queue));
    
             data->queues[queue_index++] =
                new_queue_data(queue, &family_props[pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex],
                               pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex, data);
          }
       }
    
       free(family_props);
    }
    
    static void device_unmap_queues(struct device_data *data)
    {
       for (uint32_t i = 0; i < data->n_queues; i++)
          destroy_queue(data->queues[i]);
    }
    
    static void destroy_device_data(struct device_data *data)
    {
       unmap_object(HKEY(data->device));
       ralloc_free(data);
    }
    
    static const char *param_unit(enum overlay_param_enabled param)
    {
       switch (param) {
       case OVERLAY_PARAM_ENABLED_frame_timing:
       case OVERLAY_PARAM_ENABLED_acquire_timing:
       case OVERLAY_PARAM_ENABLED_present_timing:
          return "(us)";
       case OVERLAY_PARAM_ENABLED_gpu_timing:
          return "(ns)";
       default:
          return "";
       }
    }
    
    /**/
    static struct command_buffer_data *new_command_buffer_data(VkCommandBuffer cmd_buffer,
                                                               VkCommandBufferLevel level,
                                                               VkQueryPool pipeline_query_pool,
                                                               VkQueryPool timestamp_query_pool,
                                                               uint32_t query_index,
                                                               struct device_data *device_data)
    {
       struct command_buffer_data *data = rzalloc(NULL, struct command_buffer_data);
       data->device = device_data;
       data->cmd_buffer = cmd_buffer;
       data->level = level;
       data->pipeline_query_pool = pipeline_query_pool;
       data->timestamp_query_pool = timestamp_query_pool;
       data->query_index = query_index;
       list_inithead(&data->link);
       map_object(HKEY(data->cmd_buffer), data);
       return data;
    }
    
    static void destroy_command_buffer_data(struct command_buffer_data *data)
    {
       unmap_object(HKEY(data->cmd_buffer));
       list_delinit(&data->link);
       ralloc_free(data);
    }
    
    /**/
    static struct swapchain_data *new_swapchain_data(VkSwapchainKHR swapchain,
                                                     struct device_data *device_data)
    {
       struct instance_data *instance_data = device_data->instance;
       struct swapchain_data *data = rzalloc(NULL, struct swapchain_data);
       data->device = device_data;
       data->swapchain = swapchain;
       data->window_size = ImVec2(instance_data->params.width, instance_data->params.height);
       list_inithead(&data->draws);
       map_object(HKEY(data->swapchain), data);
    
       /* Open output file on swapchain creation */
       assert(instance_data->output_file_fd == NULL);
       instance_data->output_file_fd =
          fopen(instance_data->params.output_file, "w+");
    
       if (instance_data->output_file_fd) {
          bool first_column = true;
    #define OVERLAY_PARAM_BOOL(name) \
          if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_##name]) { \
             fprintf(instance_data->output_file_fd, \
                   "%s%s%s", first_column ? "" : ", ", #name, \
                   param_unit(OVERLAY_PARAM_ENABLED_##name)); \
             first_column = false; \
          }
    #define OVERLAY_PARAM_CUSTOM(name)
          OVERLAY_PARAMS
    #undef OVERLAY_PARAM_BOOL
    #undef OVERLAY_PARAM_CUSTOM
          fprintf(instance_data->output_file_fd, "\n");
       } else
          fprintf(stderr, "ERROR opening output file: %s\n", strerror(errno));
    
       return data;
    }
    
    static void destroy_swapchain_data(struct swapchain_data *data)
    {
       unmap_object(HKEY(data->swapchain));
       ralloc_free(data);
    }
    
    struct overlay_draw *get_overlay_draw(struct swapchain_data *data)
    {
       struct device_data *device_data = data->device;
       struct overlay_draw *draw = list_is_empty(&data->draws) ?
          NULL : list_first_entry(&data->draws, struct overlay_draw, link);
    
       VkSemaphoreCreateInfo sem_info = {};
       sem_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
    
       if (draw && device_data->vtable.GetFenceStatus(device_data->device, draw->fence) == VK_SUCCESS) {
          list_del(&draw->link);
          VK_CHECK(device_data->vtable.ResetFences(device_data->device,
                                                   1, &draw->fence));
          list_addtail(&draw->link, &data->draws);
          return draw;
       }
    
       draw = rzalloc(data, struct overlay_draw);
    
       VkCommandBufferAllocateInfo cmd_buffer_info = {};
       cmd_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
       cmd_buffer_info.commandPool = data->command_pool;
       cmd_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
       cmd_buffer_info.commandBufferCount = 1;
       VK_CHECK(device_data->vtable.AllocateCommandBuffers(device_data->device,
                                                           &cmd_buffer_info,
                                                           &draw->command_buffer));
       VK_CHECK(device_data->set_device_loader_data(device_data->device,
                                                    draw->command_buffer));
    
    
       VkFenceCreateInfo fence_info = {};
       fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
       VK_CHECK(device_data->vtable.CreateFence(device_data->device,
                                                &fence_info,
                                                NULL,
                                                &draw->fence));
    
       VK_CHECK(device_data->vtable.CreateSemaphore(device_data->device, &sem_info,
                                                    NULL, &draw->semaphore));
       VK_CHECK(device_data->vtable.CreateSemaphore(device_data->device, &sem_info,
                                                    NULL, &draw->cross_engine_semaphore));
    
       list_addtail(&draw->link, &data->draws);
    
       return draw;
    }
    
    static void parse_command(struct instance_data *instance_data,
                              const char *cmd, unsigned cmdlen,
                              const char *param, unsigned paramlen)
    {
       if (!strncmp(cmd, "capture", cmdlen)) {
          int value = atoi(param);
          bool enabled = value > 0;
    
          if (enabled) {
             instance_data->capture_enabled = true;
          } else {
             instance_data->capture_enabled = false;
             instance_data->capture_started = false;
          }
       }
    }
    
    #define BUFSIZE 4096
    
    /**
     * This function will process commands through the control file.
     *
     * A command starts with a colon, followed by the command, and followed by an
     * option '=' and a parameter.  It has to end with a semi-colon. A full command
     * + parameter looks like:
     *
     *    :cmd=param;
     */
    static void process_char(struct instance_data *instance_data, char c)
    {
       static char cmd[BUFSIZE];
       static char param[BUFSIZE];
    
       static unsigned cmdpos = 0;
       static unsigned parampos = 0;
       static bool reading_cmd = false;
       static bool reading_param = false;
    
       switch (c) {
       case ':':
          cmdpos = 0;
          parampos = 0;
          reading_cmd = true;
          reading_param = false;
          break;
       case ';':
          if (!reading_cmd)
             break;
          cmd[cmdpos++] = '\0';
          param[parampos++] = '\0';
          parse_command(instance_data, cmd, cmdpos, param, parampos);
          reading_cmd = false;
          reading_param = false;
          break;
       case '=':
          if (!reading_cmd)
             break;
          reading_param = true;
          break;
       default:
          if (!reading_cmd)
             break;
    
          if (reading_param) {
             /* overflow means an invalid parameter */
             if (parampos >= BUFSIZE - 1) {
                reading_cmd = false;
                reading_param = false;
                break;
             }
    
             param[parampos++] = c;
          } else {
             /* overflow means an invalid command */
             if (cmdpos >= BUFSIZE - 1) {
                reading_cmd = false;
                break;
             }
    
             cmd[cmdpos++] = c;
          }
       }
    }
    
    static void control_send(struct instance_data *instance_data,
                             const char *cmd, unsigned cmdlen,
                             const char *param, unsigned paramlen)
    {
       unsigned msglen = 0;
       char buffer[BUFSIZE];
    
       assert(cmdlen + paramlen + 3 < BUFSIZE);
    
       buffer[msglen++] = ':';
    
       memcpy(&buffer[msglen], cmd, cmdlen);
       msglen += cmdlen;
    
       if (paramlen > 0) {
          buffer[msglen++] = '=';
          memcpy(&buffer[msglen], param, paramlen);
          msglen += paramlen;
          buffer[msglen++] = ';';
       }
    
       os_socket_send(instance_data->control_client, buffer, msglen, 0);
    }
    
    static void control_send_connection_string(struct device_data *device_data)
    {
       struct instance_data *instance_data = device_data->instance;
    
       const char *controlVersionCmd = "MesaOverlayControlVersion";
       const char *controlVersionString = "1";
    
       control_send(instance_data, controlVersionCmd, strlen(controlVersionCmd),
                    controlVersionString, strlen(controlVersionString));
    
       const char *deviceCmd = "DeviceName";
       const char *deviceName = device_data->properties.deviceName;
    
       control_send(instance_data, deviceCmd, strlen(deviceCmd),
                    deviceName, strlen(deviceName));
    
       const char *mesaVersionCmd = "MesaVersion";
       const char *mesaVersionString = "Mesa " PACKAGE_VERSION MESA_GIT_SHA1;
    
       control_send(instance_data, mesaVersionCmd, strlen(mesaVersionCmd),
                    mesaVersionString, strlen(mesaVersionString));
    }
    
    static void control_client_check(struct device_data *device_data)
    {
       struct instance_data *instance_data = device_data->instance;
    
       /* Already connected, just return. */
       if (instance_data->control_client >= 0)
          return;
    
       int socket = os_socket_accept(instance_data->socket);
       if (socket == -1) {
          if (errno != EAGAIN && errno != EWOULDBLOCK && errno != ECONNABORTED)
             fprintf(stderr, "ERROR on socket: %s\n", strerror(errno));
          return;
       }
    
       if (socket >= 0) {
          os_socket_block(socket, false);
          instance_data->control_client = socket;
          control_send_connection_string(device_data);
       }
    }
    
    static void control_client_disconnected(struct instance_data *instance_data)
    {
       os_socket_close(instance_data->control_client);
       instance_data->control_client = -1;
    }
    
    static void process_control_socket(struct instance_data *instance_data)
    {
       const int client = instance_data->control_client;
       if (client >= 0) {
          char buf[BUFSIZE];
    
          while (true) {
             ssize_t n = os_socket_recv(client, buf, BUFSIZE, 0);
    
             if (n == -1) {
                if (errno == EAGAIN || errno == EWOULDBLOCK) {
                   /* nothing to read, try again later */
                   break;
                }
    
                if (errno != ECONNRESET)
                   fprintf(stderr, "ERROR on connection: %s\n", strerror(errno));
    
                control_client_disconnected(instance_data);
             } else if (n == 0) {
                /* recv() returns 0 when the client disconnects */
                control_client_disconnected(instance_data);
             }
    
             for (ssize_t i = 0; i < n; i++) {
                process_char(instance_data, buf[i]);
             }
    
             /* If we try to read BUFSIZE and receive BUFSIZE bytes from the
              * socket, there's a good chance that there's still more data to be
              * read, so we will try again. Otherwise, simply be done for this
              * iteration and try again on the next frame.
              */
             if (n < BUFSIZE)
                break;
          }
       }
    }
    
    static void snapshot_swapchain_frame(struct swapchain_data *data)
    {
       struct device_data *device_data = data->device;
       struct instance_data *instance_data = device_data->instance;
       uint32_t f_idx = data->n_frames % ARRAY_SIZE(data->frames_stats);
       uint64_t now = os_time_get(); /* us */
    
       if (instance_data->params.control && instance_data->socket < 0) {
          int ret = os_socket_listen_abstract(instance_data->params.control, 1);
          if (ret >= 0) {
             os_socket_block(ret, false);
             instance_data->socket = ret;
          } else {
             fprintf(stderr, "ERROR: Couldn't create socket pipe at '%s'\n", instance_data->params.control);
             fprintf(stderr, "ERROR: '%s'\n", strerror(errno));
          }
       }
    
       if (instance_data->socket >= 0) {
          control_client_check(device_data);
          process_control_socket(instance_data);
       }
    
       if (data->last_present_time) {
          data->frame_stats.stats[OVERLAY_PARAM_ENABLED_frame_timing] =
             now - data->last_present_time;
       }
    
       memset(&data->frames_stats[f_idx], 0, sizeof(data->frames_stats[f_idx]));
       for (int s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) {
          data->frames_stats[f_idx].stats[s] += device_data->frame_stats.stats[s] + data->frame_stats.stats[s];
          data->accumulated_stats.stats[s] += device_data->frame_stats.stats[s] + data->frame_stats.stats[s];
       }
    
       /* If capture has been enabled but it hasn't started yet, it means we are on
        * the first snapshot after it has been enabled. At this point we want to
        * use the stats captured so far to update the display, but we don't want
        * this data to cause noise to the stats that we want to capture from now
        * on.
        *
        * capture_begin == true will trigger an update of the fps on display, and a
        * flush of the data, but no stats will be written to the output file. This
        * way, we will have only stats from after the capture has been enabled
        * written to the output_file.
        */
       const bool capture_begin =
          instance_data->capture_enabled && !instance_data->capture_started;
    
       if (data->last_fps_update) {
          double elapsed = (double)(now - data->last_fps_update); /* us */
          if (capture_begin ||
              elapsed >= instance_data->params.fps_sampling_period) {
             data->fps = 1000000.0f * data->n_frames_since_update / elapsed;
             if (instance_data->capture_started) {
                for (int s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) {
                   if (!instance_data->params.enabled[s])
                      continue;
                   if (s == OVERLAY_PARAM_ENABLED_fps) {
                      fprintf(instance_data->output_file_fd,
                              "%s%.2f", s == 0 ? "" : ", ", data->fps);
                   } else {
                      fprintf(instance_data->output_file_fd,
                              "%s%" PRIu64, s == 0 ? "" : ", ",
                              data->accumulated_stats.stats[s]);
                   }
                }
                fprintf(instance_data->output_file_fd, "\n");
                fflush(instance_data->output_file_fd);
             }
    
             memset(&data->accumulated_stats, 0, sizeof(data->accumulated_stats));
             data->n_frames_since_update = 0;
             data->last_fps_update = now;
    
             if (capture_begin)
                instance_data->capture_started = true;
          }
       } else {
          data->last_fps_update = now;
       }
    
       memset(&device_data->frame_stats, 0, sizeof(device_data->frame_stats));
       memset(&data->frame_stats, 0, sizeof(device_data->frame_stats));
    
       data->last_present_time = now;
       data->n_frames++;
       data->n_frames_since_update++;
    }
    
    static float get_time_stat(void *_data, int _idx)
    {
       struct swapchain_data *data = (struct swapchain_data *) _data;
       if ((ARRAY_SIZE(data->frames_stats) - _idx) > data->n_frames)
          return 0.0f;
       int idx = ARRAY_SIZE(data->frames_stats) +
          data->n_frames < ARRAY_SIZE(data->frames_stats) ?
          _idx - data->n_frames :
          _idx + data->n_frames;
       idx %= ARRAY_SIZE(data->frames_stats);
       /* Time stats are in us. */
       return data->frames_stats[idx].stats[data->stat_selector] / data->time_dividor;
    }
    
    static float get_stat(void *_data, int _idx)
    {
       struct swapchain_data *data = (struct swapchain_data *) _data;
       if ((ARRAY_SIZE(data->frames_stats) - _idx) > data->n_frames)
          return 0.0f;
       int idx = ARRAY_SIZE(data->frames_stats) +
          data->n_frames < ARRAY_SIZE(data->frames_stats) ?
          _idx - data->n_frames :
          _idx + data->n_frames;
       idx %= ARRAY_SIZE(data->frames_stats);
       return data->frames_stats[idx].stats[data->stat_selector];
    }
    
    static void position_layer(struct swapchain_data *data)
    
    {
       struct device_data *device_data = data->device;
       struct instance_data *instance_data = device_data->instance;
       const float margin = 10.0f;
    
       ImGui::SetNextWindowBgAlpha(0.5);
       ImGui::SetNextWindowSize(data->window_size, ImGuiCond_Always);
       switch (instance_data->params.position) {
       case LAYER_POSITION_TOP_LEFT:
          ImGui::SetNextWindowPos(ImVec2(margin, margin), ImGuiCond_Always);
          break;
       case LAYER_POSITION_TOP_RIGHT:
          ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x - margin, margin),
                                  ImGuiCond_Always);
          break;
       case LAYER_POSITION_BOTTOM_LEFT:
          ImGui::SetNextWindowPos(ImVec2(margin, data->height - data->window_size.y - margin),
                                  ImGuiCond_Always);
          break;
       case LAYER_POSITION_BOTTOM_RIGHT:
          ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x - margin,
                                         data->height - data->window_size.y - margin),
                                  ImGuiCond_Always);
          break;
       }
    }
    
    static void compute_swapchain_display(struct swapchain_data *data)
    {
       struct device_data *device_data = data->device;
       struct instance_data *instance_data = device_data->instance;
    
       ImGui::SetCurrentContext(data->imgui_context);
       ImGui::NewFrame();
       position_layer(data);
       ImGui::Begin("Mesa overlay");
       if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_device])
          ImGui::Text("Device: %s", device_data->properties.deviceName);
    
       if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_format]) {
          const char *format_name = vk_Format_to_str(data->format);
          format_name = format_name ? (format_name + strlen("VK_FORMAT_")) : "unknown";
          ImGui::Text("Swapchain format: %s", format_name);
       }
       if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_frame])
          ImGui::Text("Frames: %" PRIu64, data->n_frames);
       if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_fps])
          ImGui::Text("FPS: %.2f" , data->fps);
    
       /* Recompute min/max */
       for (uint32_t s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) {
          data->stats_min.stats[s] = UINT64_MAX;
          data->stats_max.stats[s] = 0;
       }
       for (uint32_t f = 0; f < MIN2(data->n_frames, ARRAY_SIZE(data->frames_stats)); f++) {
          for (uint32_t s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) {
             data->stats_min.stats[s] = MIN2(data->frames_stats[f].stats[s],
                                             data->stats_min.stats[s]);
             data->stats_max.stats[s] = MAX2(data->frames_stats[f].stats[s],
                                             data->stats_max.stats[s]);
          }
       }
       for (uint32_t s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) {
          assert(data->stats_min.stats[s] != UINT64_MAX);
       }
    
       for (uint32_t s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) {
          if (!instance_data->params.enabled[s] ||
              s == OVERLAY_PARAM_ENABLED_device ||
              s == OVERLAY_PARAM_ENABLED_format ||
              s == OVERLAY_PARAM_ENABLED_fps ||
              s == OVERLAY_PARAM_ENABLED_frame)
             continue;
    
          char hash[40];
          snprintf(hash, sizeof(hash), "##%s", overlay_param_names[s]);
          data->stat_selector = (enum overlay_param_enabled) s;
          data->time_dividor = 1000.0f;
          if (s == OVERLAY_PARAM_ENABLED_gpu_timing)
             data->time_dividor = 1000000.0f;
    
          if (s == OVERLAY_PARAM_ENABLED_frame_timing ||
              s == OVERLAY_PARAM_ENABLED_acquire_timing ||
              s == OVERLAY_PARAM_ENABLED_present_timing ||
              s == OVERLAY_PARAM_ENABLED_gpu_timing) {
             double min_time = data->stats_min.stats[s] / data->time_dividor;
             double max_time = data->stats_max.stats[s] / data->time_dividor;
             ImGui::PlotHistogram(hash, get_time_stat, data,
                                  ARRAY_SIZE(data->frames_stats), 0,
                                  NULL, min_time, max_time,
                                  ImVec2(ImGui::GetContentRegionAvailWidth(), 30));
             ImGui::Text("%s: %.3fms [%.3f, %.3f]", overlay_param_names[s],
                         get_time_stat(data, ARRAY_SIZE(data->frames_stats) - 1),
                         min_time, max_time);
          } else {
             ImGui::PlotHistogram(hash, get_stat, data,
                                  ARRAY_SIZE(data->frames_stats), 0,
                                  NULL,
                                  data->stats_min.stats[s],
                                  data->stats_max.stats[s],
                                  ImVec2(ImGui::GetContentRegionAvailWidth(), 30));
             ImGui::Text("%s: %.0f [%" PRIu64 ", %" PRIu64 "]", overlay_param_names[s],
                         get_stat(data, ARRAY_SIZE(data->frames_stats) - 1),
                         data->stats_min.stats[s], data->stats_max.stats[s]);
          }
       }
       data->window_size = ImVec2(data->window_size.x, ImGui::GetCursorPosY() + 10.0f);
       ImGui::End();
       ImGui::EndFrame();
       ImGui::Render();
    }
    
    static uint32_t vk_memory_type(struct device_data *data,
                                   VkMemoryPropertyFlags properties,
                                   uint32_t type_bits)
    {
        VkPhysicalDeviceMemoryProperties prop;
        data->instance->pd_vtable.GetPhysicalDeviceMemoryProperties(data->physical_device, &prop);
        for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
            if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
                return i;
        return 0xFFFFFFFF; // Unable to find memoryType
    }
    
    static void ensure_swapchain_fonts(struct swapchain_data *data,
                                       VkCommandBuffer command_buffer)
    {
       if (data->font_uploaded)
          return;
    
       data->font_uploaded = true;
    
       struct device_data *device_data = data->device;
       ImGuiIO& io = ImGui::GetIO();
       unsigned char* pixels;
       int width, height;
       io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
       size_t upload_size = width * height * 4 * sizeof(char);
    
       /* Upload buffer */
       VkBufferCreateInfo buffer_info = {};
       buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
       buffer_info.size = upload_size;
       buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
       buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
       VK_CHECK(device_data->vtable.CreateBuffer(device_data->device, &buffer_info,
                                                 NULL, &data->upload_font_buffer));
       VkMemoryRequirements upload_buffer_req;
       device_data->vtable.GetBufferMemoryRequirements(device_data->device,
                                                       data->upload_font_buffer,
                                                       &upload_buffer_req);
       VkMemoryAllocateInfo upload_alloc_info = {};
       upload_alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
       upload_alloc_info.allocationSize = upload_buffer_req.size;
       upload_alloc_info.memoryTypeIndex = vk_memory_type(device_data,
                                                          VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
                                                          upload_buffer_req.memoryTypeBits);
       VK_CHECK(device_data->vtable.AllocateMemory(device_data->device,
                                                   &upload_alloc_info,
                                                   NULL,
                                                   &data->upload_font_buffer_mem));
       VK_CHECK(device_data->vtable.BindBufferMemory(device_data->device,
                                                     data->upload_font_buffer,
                                                     data->upload_font_buffer_mem, 0));
    
       /* Upload to Buffer */
       char* map = NULL;
       VK_CHECK(device_data->vtable.MapMemory(device_data->device,
                                              data->upload_font_buffer_mem,
                                              0, upload_size, 0, (void**)(&map)));
       memcpy(map, pixels, upload_size);
       VkMappedMemoryRange range[1] = {};
       range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
       range[0].memory = data->upload_font_buffer_mem;
       range[0].size = upload_size;
       VK_CHECK(device_data->vtable.FlushMappedMemoryRanges(device_data->device, 1, range));
       device_data->vtable.UnmapMemory(device_data->device,
                                       data->upload_font_buffer_mem);
    
       /* Copy buffer to image */
       VkImageMemoryBarrier copy_barrier[1] = {};
       copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
       copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
       copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
       copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
       copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
       copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
       copy_barrier[0].image = data->font_image;
       copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
       copy_barrier[0].subresourceRange.levelCount = 1;
       copy_barrier[0].subresourceRange.layerCount = 1;
       device_data->vtable.CmdPipelineBarrier(command_buffer,
                                              VK_PIPELINE_STAGE_HOST_BIT,
                                              VK_PIPELINE_STAGE_TRANSFER_BIT,
                                              0, 0, NULL, 0, NULL,
                                              1, copy_barrier);
    
       VkBufferImageCopy region = {};
       region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
       region.imageSubresource.layerCount = 1;
       region.imageExtent.width = width;
       region.imageExtent.height = height;
       region.imageExtent.depth = 1;
       device_data->vtable.CmdCopyBufferToImage(command_buffer,
                                                data->upload_font_buffer,
                                                data->font_image,
                                                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                                                1, &region);
    
       VkImageMemoryBarrier use_barrier[1] = {};
       use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
       use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
       use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
       use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
       use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
       use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
       use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
       use_barrier[0].image = data->font_image;
       use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
       use_barrier[0].subresourceRange.levelCount = 1;
       use_barrier[0].subresourceRange.layerCount = 1;
       device_data->vtable.CmdPipelineBarrier(command_buffer,
                                              VK_PIPELINE_STAGE_TRANSFER_BIT,
                                              VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
                                              0,
                                              0, NULL,
                                              0, NULL,
                                              1, use_barrier);
    
       /* Store our identifier */
       io.Fonts->TexID = (ImTextureID)(intptr_t)data->font_image;
    }
    
    static void CreateOrResizeBuffer(struct device_data *data,
                                     VkBuffer *buffer,
                                     VkDeviceMemory *buffer_memory,
                                     VkDeviceSize *buffer_size,
                                     size_t new_size, VkBufferUsageFlagBits usage)
    {
        if (*buffer != VK_NULL_HANDLE)
            data->vtable.DestroyBuffer(data->device, *buffer, NULL);
        if (*buffer_memory)
            data->vtable.FreeMemory(data->device, *buffer_memory, NULL);
    
        VkBufferCreateInfo buffer_info = {};
        buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
        buffer_info.size = new_size;
        buffer_info.usage = usage;
        buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
        VK_CHECK(data->vtable.CreateBuffer(data->device, &buffer_info, NULL, buffer));
    
        VkMemoryRequirements req;
        data->vtable.GetBufferMemoryRequirements(data->device, *buffer, &req);
        VkMemoryAllocateInfo alloc_info = {};
        alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
        alloc_info.allocationSize = req.size;
        alloc_info.memoryTypeIndex =
           vk_memory_type(data, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
        VK_CHECK(data->vtable.AllocateMemory(data->device, &alloc_info, NULL, buffer_memory));
    
        VK_CHECK(data->vtable.BindBufferMemory(data->device, *buffer, *buffer_memory, 0));
        *buffer_size = new_size;
    }
    
    static struct overlay_draw *render_swapchain_display(struct swapchain_data *data,
                                                         struct queue_data *present_queue,
                                                         const VkSemaphore *wait_semaphores,
                                                         unsigned n_wait_semaphores,
                                                         unsigned image_index)
    {
       ImDrawData* draw_data = ImGui::GetDrawData();
       if (draw_data->TotalVtxCount == 0)
          return NULL;
    
       struct device_data *device_data = data->device;
       struct overlay_draw *draw = get_overlay_draw(data);
    
       device_data->vtable.ResetCommandBuffer(draw->command_buffer, 0);
    
       VkRenderPassBeginInfo render_pass_info = {};
       render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
       render_pass_info.renderPass = data->render_pass;
       render_pass_info.framebuffer = data->framebuffers[image_index];
       render_pass_info.renderArea.extent.width = data->width;
       render_pass_info.renderArea.extent.height = data->height;
    
       VkCommandBufferBeginInfo buffer_begin_info = {};
       buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
    
       device_data->vtable.BeginCommandBuffer(draw->command_buffer, &buffer_begin_info);
    
       ensure_swapchain_fonts(data, draw->command_buffer);
    
       /* Bounce the image to display back to color attachment layout for
        * rendering on top of it.
        */
       VkImageMemoryBarrier imb;
       imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
       imb.pNext = nullptr;
       imb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
       imb.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
       imb.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
       imb.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
       imb.image = data->images[image_index];
       imb.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
       imb.subresourceRange.baseMipLevel = 0;
       imb.subresourceRange.levelCount = 1;
       imb.subresourceRange.baseArrayLayer = 0;
       imb.subresourceRange.layerCount = 1;
       imb.srcQueueFamilyIndex = present_queue->family_index;
       imb.dstQueueFamilyIndex = device_data->graphic_queue->family_index;
       device_data->vtable.CmdPipelineBarrier(draw->command_buffer,
                                              VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
                                              VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
                                              0,          /* dependency flags */
                                              0, nullptr, /* memory barriers */
                                              0, nullptr, /* buffer memory barriers */
                                              1, &imb);   /* image memory barriers */
    
       device_data->vtable.CmdBeginRenderPass(draw->command_buffer, &render_pass_info,
                                              VK_SUBPASS_CONTENTS_INLINE);
    
       /* Create/Resize vertex & index buffers */
       size_t vertex_size = align_uintptr(draw_data->TotalVtxCount * sizeof(ImDrawVert), device_data->properties.limits.nonCoherentAtomSize);
       size_t index_size = align_uintptr(draw_data->TotalIdxCount * sizeof(ImDrawIdx), device_data->properties.limits.nonCoherentAtomSize);
       if (draw->vertex_buffer_size < vertex_size) {
          CreateOrResizeBuffer(device_data,
                               &draw->vertex_buffer,
                               &draw->vertex_buffer_mem,
                               &draw->vertex_buffer_size,
                               vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
       }
       if (draw->index_buffer_size < index_size) {
          CreateOrResizeBuffer(device_data,
                               &draw->index_buffer,
                               &draw->index_buffer_mem,
                               &draw->index_buffer_size,
                               index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
       }
    
        /* Upload vertex & index data */
        ImDrawVert* vtx_dst = NULL;
        ImDrawIdx* idx_dst = NULL;
        VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->vertex_buffer_mem,
                                               0, vertex_size, 0, (void**)(&vtx_dst)));
        VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->index_buffer_mem,
                                               0, index_size, 0, (void**)(&idx_dst)));
        for (int n = 0; n < draw_data->CmdListsCount; n++)
            {
               const ImDrawList* cmd_list = draw_data->CmdLists[n];
               memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
               memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
               vtx_dst += cmd_list->VtxBuffer.Size;
               idx_dst += cmd_list->IdxBuffer.Size;
            }
        VkMappedMemoryRange range[2] = {};
        range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
        range[0].memory = draw->vertex_buffer_mem;
        range[0].size = VK_WHOLE_SIZE;
        range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
        range[1].memory = draw->index_buffer_mem;
        range[1].size = VK_WHOLE_SIZE;
        VK_CHECK(device_data->vtable.FlushMappedMemoryRanges(device_data->device, 2, range));
        device_data->vtable.UnmapMemory(device_data->device, draw->vertex_buffer_mem);
        device_data->vtable.UnmapMemory(device_data->device, draw->index_buffer_mem);
    
        /* Bind pipeline and descriptor sets */
        device_data->vtable.CmdBindPipeline(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipeline);
        VkDescriptorSet desc_set[1] = { data->descriptor_set };
        device_data->vtable.CmdBindDescriptorSets(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
                                                  data->pipeline_layout, 0, 1, desc_set, 0, NULL);
    
        /* Bind vertex & index buffers */
        VkBuffer vertex_buffers[1] = { draw->vertex_buffer };
        VkDeviceSize vertex_offset[1] = { 0 };
        device_data->vtable.CmdBindVertexBuffers(draw->command_buffer, 0, 1, vertex_buffers, vertex_offset);
        device_data->vtable.CmdBindIndexBuffer(draw->command_buffer, draw->index_buffer, 0, VK_INDEX_TYPE_UINT16);
    
        /* Setup viewport */
        VkViewport viewport;
        viewport.x = 0;
        viewport.y = 0;
        viewport.width = draw_data->DisplaySize.x;
        viewport.height = draw_data->DisplaySize.y;
        viewport.minDepth = 0.0f;
        viewport.maxDepth = 1.0f;
        device_data->vtable.CmdSetViewport(draw->command_buffer, 0, 1, &viewport);
    
    
        /* Setup scale and translation through push constants :
         *
         * Our visible imgui space lies from draw_data->DisplayPos (top left) to
         * draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin
         * is typically (0,0) for single viewport apps.
         */
        float scale[2];
        scale[0] = 2.0f / draw_data->DisplaySize.x;
        scale[1] = 2.0f / draw_data->DisplaySize.y;
        float translate[2];
        translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
        translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
        device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout,
                                             VK_SHADER_STAGE_VERTEX_BIT,
                                             sizeof(float) * 0, sizeof(float) * 2, scale);
        device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout,
                                             VK_SHADER_STAGE_VERTEX_BIT,
                                             sizeof(float) * 2, sizeof(float) * 2, translate);
    
        // Render the command lists:
        int vtx_offset = 0;
        int idx_offset = 0;
        ImVec2 display_pos = draw_data->DisplayPos;
        for (int n = 0; n < draw_data->CmdListsCount; n++)
        {
            const ImDrawList* cmd_list = draw_data->CmdLists[n];
            for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
            {
                const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
                // Apply scissor/clipping rectangle
                // FIXME: We could clamp width/height based on clamped min/max values.
                VkRect2D scissor;
                scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0;
                scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0;
                scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
                scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
                device_data->vtable.CmdSetScissor(draw->command_buffer, 0, 1, &scissor);
    
                // Draw
                device_data->vtable.CmdDrawIndexed(draw->command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
    
                idx_offset += pcmd->ElemCount;
            }
            vtx_offset += cmd_list->VtxBuffer.Size;
        }
    
       device_data->vtable.CmdEndRenderPass(draw->command_buffer);
    
       if (device_data->graphic_queue->family_index != present_queue->family_index)
       {
          /* Transfer the image back to the present queue family
           * image layout was already changed to present by the render pass
           */
          imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
          imb.pNext = nullptr;
          imb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
          imb.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
          imb.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
          imb.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
          imb.image = data->images[image_index];
          imb.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
          imb.subresourceRange.baseMipLevel = 0;
          imb.subresourceRange.levelCount = 1;
          imb.subresourceRange.baseArrayLayer = 0;
          imb.subresourceRange.layerCount = 1;
          imb.srcQueueFamilyIndex = device_data->graphic_queue->family_index;
          imb.dstQueueFamilyIndex = present_queue->family_index;
          device_data->vtable.CmdPipelineBarrier(draw->command_buffer,
                                                 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
                                                 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
                                                 0,          /* dependency flags */
                                                 0, nullptr, /* memory barriers */
                                                 0, nullptr, /* buffer memory barriers */
                                                 1, &imb);   /* image memory barriers */
       }
    
       device_data->vtable.EndCommandBuffer(draw->command_buffer);
    
       /* When presenting on a different queue than where we're drawing the
        * overlay *AND* when the application does not provide a semaphore to
        * vkQueuePresent, insert our own cross engine synchronization
        * semaphore.
        */
       if (n_wait_semaphores == 0 && device_data->graphic_queue->queue != present_queue->queue) {
          VkPipelineStageFlags stages_wait = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
          VkSubmitInfo submit_info = {};
          submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
          submit_info.commandBufferCount = 0;
          submit_info.pWaitDstStageMask = &stages_wait;
          submit_info.waitSemaphoreCount = 0;
          submit_info.signalSemaphoreCount = 1;
          submit_info.pSignalSemaphores = &draw->cross_engine_semaphore;
    
          device_data->vtable.QueueSubmit(present_queue->queue, 1, &submit_info, VK_NULL_HANDLE);
    
          submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
          submit_info.commandBufferCount = 1;
          submit_info.pWaitDstStageMask = &stages_wait;
          submit_info.pCommandBuffers = &draw->command_buffer;
          submit_info.waitSemaphoreCount = 1;
          submit_info.pWaitSemaphores = &draw->cross_engine_semaphore;
          submit_info.signalSemaphoreCount = 1;
          submit_info.pSignalSemaphores = &draw->semaphore;
    
          device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence);
       } else {
          VkPipelineStageFlags *stages_wait = (VkPipelineStageFlags*) malloc(sizeof(VkPipelineStageFlags) * n_wait_semaphores);
          for (unsigned i = 0; i < n_wait_semaphores; i++)
          {
             // wait in the fragment stage until the swapchain image is ready
             stages_wait[i] = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
          }
    
          VkSubmitInfo submit_info = {};
          submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
          submit_info.commandBufferCount = 1;
          submit_info.pCommandBuffers = &draw->command_buffer;
          submit_info.pWaitDstStageMask = stages_wait;
          submit_info.waitSemaphoreCount = n_wait_semaphores;
          submit_info.pWaitSemaphores = wait_semaphores;
          submit_info.signalSemaphoreCount = 1;
          submit_info.pSignalSemaphores = &draw->semaphore;
    
          device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence);
    
          free(stages_wait);
       }
    
       return draw;
    }
    
    static const uint32_t overlay_vert_spv[] = {
    #include "overlay.vert.spv.h"
    };
    static const uint32_t overlay_frag_spv[] = {
    #include "overlay.frag.spv.h"
    };
    
    static void setup_swapchain_data_pipeline(struct swapchain_data *data)
    {
       struct device_data *device_data = data->device;
       VkShaderModule vert_module, frag_module;
    
       /* Create shader modules */
       VkShaderModuleCreateInfo vert_info = {};
       vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
       vert_info.codeSize = sizeof(overlay_vert_spv);
       vert_info.pCode = overlay_vert_spv;
       VK_CHECK(device_data->vtable.CreateShaderModule(device_data->device,
                                                       &vert_info, NULL, &vert_module));
       VkShaderModuleCreateInfo frag_info = {};
       frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
       frag_info.codeSize = sizeof(overlay_frag_spv);
       frag_info.pCode = (uint32_t*)overlay_frag_spv;
       VK_CHECK(device_data->vtable.CreateShaderModule(device_data->device,
                                                       &frag_info, NULL, &frag_module));
    
       /* Font sampler */
       VkSamplerCreateInfo sampler_info = {};
       sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
       sampler_info.magFilter = VK_FILTER_LINEAR;
       sampler_info.minFilter = VK_FILTER_LINEAR;
       sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
       sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
       sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
       sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
       sampler_info.minLod = -1000;
       sampler_info.maxLod = 1000;
       sampler_info.maxAnisotropy = 1.0f;
       VK_CHECK(device_data->vtable.CreateSampler(device_data->device, &sampler_info,
                                                  NULL, &data->font_sampler));
    
       /* Descriptor pool */
       VkDescriptorPoolSize sampler_pool_size = {};
       sampler_pool_size.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
       sampler_pool_size.descriptorCount = 1;
       VkDescriptorPoolCreateInfo desc_pool_info = {};
       desc_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
       desc_pool_info.maxSets = 1;
       desc_pool_info.poolSizeCount = 1;
       desc_pool_info.pPoolSizes = &sampler_pool_size;
       VK_CHECK(device_data->vtable.CreateDescriptorPool(device_data->device,
                                                         &desc_pool_info,
                                                         NULL, &data->descriptor_pool));
    
       /* Descriptor layout */
       VkSampler sampler[1] = { data->font_sampler };
       VkDescriptorSetLayoutBinding binding[1] = {};
       binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
       binding[0].descriptorCount = 1;
       binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
       binding[0].pImmutableSamplers = sampler;
       VkDescriptorSetLayoutCreateInfo set_layout_info = {};
       set_layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
       set_layout_info.bindingCount = 1;
       set_layout_info.pBindings = binding;
       VK_CHECK(device_data->vtable.CreateDescriptorSetLayout(device_data->device,
                                                              &set_layout_info,
                                                              NULL, &data->descriptor_layout));
    
       /* Descriptor set */
       VkDescriptorSetAllocateInfo alloc_info = {};
       alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
       alloc_info.descriptorPool = data->descriptor_pool;
       alloc_info.descriptorSetCount = 1;
       alloc_info.pSetLayouts = &data->descriptor_layout;
       VK_CHECK(device_data->vtable.AllocateDescriptorSets(device_data->device,
                                                           &alloc_info,
                                                           &data->descriptor_set));
    
       /* Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full
        * 3d projection matrix
        */
       VkPushConstantRange push_constants[1] = {};
       push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
       push_constants[0].offset = sizeof(float) * 0;
       push_constants[0].size = sizeof(float) * 4;
       VkPipelineLayoutCreateInfo layout_info = {};
       layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
       layout_info.setLayoutCount = 1;
       layout_info.pSetLayouts = &data->descriptor_layout;
       layout_info.pushConstantRangeCount = 1;
       layout_info.pPushConstantRanges = push_constants;
       VK_CHECK(device_data->vtable.CreatePipelineLayout(device_data->device,
                                                         &layout_info,
                                                         NULL, &data->pipeline_layout));
    
       VkPipelineShaderStageCreateInfo stage[2] = {};
       stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
       stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
       stage[0].module = vert_module;
       stage[0].pName = "main";
       stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
       stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
       stage[1].module = frag_module;
       stage[1].pName = "main";
    
       VkVertexInputBindingDescription binding_desc[1] = {};
       binding_desc[0].stride = sizeof(ImDrawVert);
       binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
    
       VkVertexInputAttributeDescription attribute_desc[3] = {};
       attribute_desc[0].location = 0;
       attribute_desc[0].binding = binding_desc[0].binding;
       attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
       attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
       attribute_desc[1].location = 1;
       attribute_desc[1].binding = binding_desc[0].binding;
       attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
       attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
       attribute_desc[2].location = 2;
       attribute_desc[2].binding = binding_desc[0].binding;
       attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
       attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
    
       VkPipelineVertexInputStateCreateInfo vertex_info = {};
       vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
       vertex_info.vertexBindingDescriptionCount = 1;
       vertex_info.pVertexBindingDescriptions = binding_desc;
       vertex_info.vertexAttributeDescriptionCount = 3;
       vertex_info.pVertexAttributeDescriptions = attribute_desc;
    
       VkPipelineInputAssemblyStateCreateInfo ia_info = {};
       ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
       ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
    
       VkPipelineViewportStateCreateInfo viewport_info = {};
       viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
       viewport_info.viewportCount = 1;
       viewport_info.scissorCount = 1;
    
       VkPipelineRasterizationStateCreateInfo raster_info = {};
       raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
       raster_info.polygonMode = VK_POLYGON_MODE_FILL;
       raster_info.cullMode = VK_CULL_MODE_NONE;
       raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
       raster_info.lineWidth = 1.0f;
    
       VkPipelineMultisampleStateCreateInfo ms_info = {};
       ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
       ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
    
       VkPipelineColorBlendAttachmentState color_attachment[1] = {};
       color_attachment[0].blendEnable = VK_TRUE;
       color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
       color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
       color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
       color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
       color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
       color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
       color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
          VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
    
       VkPipelineDepthStencilStateCreateInfo depth_info = {};
       depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
    
       VkPipelineColorBlendStateCreateInfo blend_info = {};
       blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
       blend_info.attachmentCount = 1;
       blend_info.pAttachments = color_attachment;
    
       VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
       VkPipelineDynamicStateCreateInfo dynamic_state = {};
       dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
       dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
       dynamic_state.pDynamicStates = dynamic_states;
    
       VkGraphicsPipelineCreateInfo info = {};
       info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
       info.flags = 0;
       info.stageCount = 2;
       info.pStages = stage;
       info.pVertexInputState = &vertex_info;
       info.pInputAssemblyState = &ia_info;
       info.pViewportState = &viewport_info;
       info.pRasterizationState = &raster_info;
       info.pMultisampleState = &ms_info;
       info.pDepthStencilState = &depth_info;
       info.pColorBlendState = &blend_info;
       info.pDynamicState = &dynamic_state;
       info.layout = data->pipeline_layout;
       info.renderPass = data->render_pass;
       VK_CHECK(
          device_data->vtable.CreateGraphicsPipelines(device_data->device, VK_NULL_HANDLE,
                                                      1, &info,
                                                      NULL, &data->pipeline));
    
       device_data->vtable.DestroyShaderModule(device_data->device, vert_module, NULL);
       device_data->vtable.DestroyShaderModule(device_data->device, frag_module, NULL);
    
       ImGuiIO& io = ImGui::GetIO();
       unsigned char* pixels;
       int width, height;
       io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
    
       /* Font image */
       VkImageCreateInfo image_info = {};
       image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
       image_info.imageType = VK_IMAGE_TYPE_2D;
       image_info.format = VK_FORMAT_R8G8B8A8_UNORM;
       image_info.extent.width = width;
       image_info.extent.height = height;
       image_info.extent.depth = 1;
       image_info.mipLevels = 1;
       image_info.arrayLayers = 1;
       image_info.samples = VK_SAMPLE_COUNT_1_BIT;
       image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
       image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
       image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
       image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
       VK_CHECK(device_data->vtable.CreateImage(device_data->device, &image_info,
                                                NULL, &data->font_image));
       VkMemoryRequirements font_image_req;
       device_data->vtable.GetImageMemoryRequirements(device_data->device,
                                                      data->font_image, &font_image_req);
       VkMemoryAllocateInfo image_alloc_info = {};
       image_alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
       image_alloc_info.allocationSize = font_image_req.size;
       image_alloc_info.memoryTypeIndex = vk_memory_type(device_data,
                                                         VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
                                                         font_image_req.memoryTypeBits);
       VK_CHECK(device_data->vtable.AllocateMemory(device_data->device, &image_alloc_info,
                                                   NULL, &data->font_mem));
       VK_CHECK(device_data->vtable.BindImageMemory(device_data->device,
                                                    data->font_image,
                                                    data->font_mem, 0));
    
       /* Font image view */
       VkImageViewCreateInfo view_info = {};
       view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
       view_info.image = data->font_image;
       view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
       view_info.format = VK_FORMAT_R8G8B8A8_UNORM;
       view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
       view_info.subresourceRange.levelCount = 1;
       view_info.subresourceRange.layerCount = 1;
       VK_CHECK(device_data->vtable.CreateImageView(device_data->device, &view_info,
                                                    NULL, &data->font_image_view));
    
       /* Descriptor set */
       VkDescriptorImageInfo desc_image[1] = {};
       desc_image[0].sampler = data->font_sampler;
       desc_image[0].imageView = data->font_image_view;
       desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
       VkWriteDescriptorSet write_desc[1] = {};
       write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
       write_desc[0].dstSet = data->descriptor_set;
       write_desc[0].descriptorCount = 1;
       write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
       write_desc[0].pImageInfo = desc_image;
       device_data->vtable.UpdateDescriptorSets(device_data->device, 1, write_desc, 0, NULL);
    }
    
    static void setup_swapchain_data(struct swapchain_data *data,
                                     const VkSwapchainCreateInfoKHR *pCreateInfo)
    {
       data->width = pCreateInfo->imageExtent.width;
       data->height = pCreateInfo->imageExtent.height;
       data->format = pCreateInfo->imageFormat;
    
       data->imgui_context = ImGui::CreateContext();
       ImGui::SetCurrentContext(data->imgui_context);
    
       ImGui::GetIO().IniFilename = NULL;
       ImGui::GetIO().DisplaySize = ImVec2((float)data->width, (float)data->height);
    
       struct device_data *device_data = data->device;
    
       /* Render pass */
       VkAttachmentDescription attachment_desc = {};
       attachment_desc.format = pCreateInfo->imageFormat;
       attachment_desc.samples = VK_SAMPLE_COUNT_1_BIT;
       attachment_desc.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
       attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
       attachment_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
       attachment_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
       attachment_desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
       attachment_desc.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
       VkAttachmentReference color_attachment = {};
       color_attachment.attachment = 0;
       color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
       VkSubpassDescription subpass = {};
       subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
       subpass.colorAttachmentCount = 1;
       subpass.pColorAttachments = &color_attachment;
       VkSubpassDependency dependency = {};
       dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
       dependency.dstSubpass = 0;
       dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
       dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
       dependency.srcAccessMask = 0;
       dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
       VkRenderPassCreateInfo render_pass_info = {};
       render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
       render_pass_info.attachmentCount = 1;
       render_pass_info.pAttachments = &attachment_desc;
       render_pass_info.subpassCount = 1;
       render_pass_info.pSubpasses = &subpass;
       render_pass_info.dependencyCount = 1;
       render_pass_info.pDependencies = &dependency;
       VK_CHECK(device_data->vtable.CreateRenderPass(device_data->device,
                                                     &render_pass_info,
                                                     NULL, &data->render_pass));
    
       setup_swapchain_data_pipeline(data);
    
       VK_CHECK(device_data->vtable.GetSwapchainImagesKHR(device_data->device,
                                                          data->swapchain,
                                                          &data->n_images,
                                                          NULL));
    
       data->images = ralloc_array(data, VkImage, data->n_images);
       data->image_views = ralloc_array(data, VkImageView, data->n_images);
       data->framebuffers = ralloc_array(data, VkFramebuffer, data->n_images);
    
       VK_CHECK(device_data->vtable.GetSwapchainImagesKHR(device_data->device,
                                                          data->swapchain,
                                                          &data->n_images,
                                                          data->images));
    
       /* Image views */
       VkImageViewCreateInfo view_info = {};
       view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
       view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
       view_info.format = pCreateInfo->imageFormat;
       view_info.components.r = VK_COMPONENT_SWIZZLE_R;
       view_info.components.g = VK_COMPONENT_SWIZZLE_G;
       view_info.components.b = VK_COMPONENT_SWIZZLE_B;
       view_info.components.a = VK_COMPONENT_SWIZZLE_A;
       view_info.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
       for (uint32_t i = 0; i < data->n_images; i++) {
          view_info.image = data->images[i];
          VK_CHECK(device_data->vtable.CreateImageView(device_data->device,
                                                       &view_info, NULL,
                                                       &data->image_views[i]));
       }
    
       /* Framebuffers */
       VkImageView attachment[1];
       VkFramebufferCreateInfo fb_info = {};
       fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
       fb_info.renderPass = data->render_pass;
       fb_info.attachmentCount = 1;
       fb_info.pAttachments = attachment;
       fb_info.width = data->width;
       fb_info.height = data->height;
       fb_info.layers = 1;
       for (uint32_t i = 0; i < data->n_images; i++) {
          attachment[0] = data->image_views[i];
          VK_CHECK(device_data->vtable.CreateFramebuffer(device_data->device, &fb_info,
                                                         NULL, &data->framebuffers[i]));
       }
    
       /* Command buffer pool */
       VkCommandPoolCreateInfo cmd_buffer_pool_info = {};
       cmd_buffer_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
       cmd_buffer_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
       cmd_buffer_pool_info.queueFamilyIndex = device_data->graphic_queue->family_index;
       VK_CHECK(device_data->vtable.CreateCommandPool(device_data->device,
                                                      &cmd_buffer_pool_info,
                                                      NULL, &data->command_pool));
    }
    
    static void shutdown_swapchain_data(struct swapchain_data *data)
    {
       struct device_data *device_data = data->device;
    
       list_for_each_entry_safe(struct overlay_draw, draw, &data->draws, link) {
          device_data->vtable.DestroySemaphore(device_data->device, draw->cross_engine_semaphore, NULL);
          device_data->vtable.DestroySemaphore(device_data->device, draw->semaphore, NULL);
          device_data->vtable.DestroyFence(device_data->device, draw->fence, NULL);
          device_data->vtable.DestroyBuffer(device_data->device, draw->vertex_buffer, NULL);
          device_data->vtable.DestroyBuffer(device_data->device, draw->index_buffer, NULL);
          device_data->vtable.FreeMemory(device_data->device, draw->vertex_buffer_mem, NULL);
          device_data->vtable.FreeMemory(device_data->device, draw->index_buffer_mem, NULL);
       }
    
       for (uint32_t i = 0; i < data->n_images; i++) {
          device_data->vtable.DestroyImageView(device_data->device, data->image_views[i], NULL);
          device_data->vtable.DestroyFramebuffer(device_data->device, data->framebuffers[i], NULL);
       }
    
       device_data->vtable.DestroyRenderPass(device_data->device, data->render_pass, NULL);
    
       device_data->vtable.DestroyCommandPool(device_data->device, data->command_pool, NULL);
    
       device_data->vtable.DestroyPipeline(device_data->device, data->pipeline, NULL);
       device_data->vtable.DestroyPipelineLayout(device_data->device, data->pipeline_layout, NULL);
    
       device_data->vtable.DestroyDescriptorPool(device_data->device,
                                                 data->descriptor_pool, NULL);
       device_data->vtable.DestroyDescriptorSetLayout(device_data->device,
                                                      data->descriptor_layout, NULL);
    
       device_data->vtable.DestroySampler(device_data->device, data->font_sampler, NULL);
       device_data->vtable.DestroyImageView(device_data->device, data->font_image_view, NULL);
       device_data->vtable.DestroyImage(device_data->device, data->font_image, NULL);
       device_data->vtable.FreeMemory(device_data->device, data->font_mem, NULL);
    
       device_data->vtable.DestroyBuffer(device_data->device, data->upload_font_buffer, NULL);
       device_data->vtable.FreeMemory(device_data->device, data->upload_font_buffer_mem, NULL);
    
       ImGui::DestroyContext(data->imgui_context);
    }
    
    static struct overlay_draw *before_present(struct swapchain_data *swapchain_data,
                                               struct queue_data *present_queue,
                                               const VkSemaphore *wait_semaphores,
                                               unsigned n_wait_semaphores,
                                               unsigned imageIndex)
    {
       struct instance_data *instance_data = swapchain_data->device->instance;
       struct overlay_draw *draw = NULL;
    
       snapshot_swapchain_frame(swapchain_data);
    
       if (!instance_data->params.no_display && swapchain_data->n_frames > 0) {
          compute_swapchain_display(swapchain_data);
          draw = render_swapchain_display(swapchain_data, present_queue,
                                          wait_semaphores, n_wait_semaphores,
                                          imageIndex);
       }
    
       return draw;
    }
    
    static VkResult overlay_CreateSwapchainKHR(
        VkDevice                                    device,
        const VkSwapchainCreateInfoKHR*             pCreateInfo,
        const VkAllocationCallbacks*                pAllocator,
        VkSwapchainKHR*                             pSwapchain)
    {
       struct device_data *device_data = FIND(struct device_data, device);
       VkResult result = device_data->vtable.CreateSwapchainKHR(device, pCreateInfo, pAllocator, pSwapchain);
       if (result != VK_SUCCESS) return result;
    
       struct swapchain_data *swapchain_data = new_swapchain_data(*pSwapchain, device_data);
       setup_swapchain_data(swapchain_data, pCreateInfo);
       return result;
    }
    
    static void overlay_DestroySwapchainKHR(
        VkDevice                                    device,
        VkSwapchainKHR                              swapchain,
        const VkAllocationCallbacks*                pAllocator)
    {
       struct device_data *device_data = FIND(struct device_data, device);
       struct instance_data *instance_data = device_data->instance;
       if (swapchain == VK_NULL_HANDLE) {
          device_data->vtable.DestroySwapchainKHR(device, swapchain, pAllocator);
          return;
       }
    
       if (instance_data->output_file_fd) {
          fclose(instance_data->output_file_fd);
          instance_data->output_file_fd = NULL;
       }
    
       struct swapchain_data *swapchain_data =
          FIND(struct swapchain_data, swapchain);
    
       shutdown_swapchain_data(swapchain_data);
       swapchain_data->device->vtable.DestroySwapchainKHR(device, swapchain, pAllocator);
       destroy_swapchain_data(swapchain_data);
    }
    
    static VkResult overlay_QueuePresentKHR(
        VkQueue                                     queue,
        const VkPresentInfoKHR*                     pPresentInfo)
    {
       struct queue_data *queue_data = FIND(struct queue_data, queue);
       struct device_data *device_data = queue_data->device;
       struct instance_data *instance_data = device_data->instance;
       uint32_t query_results[OVERLAY_QUERY_COUNT];
    
       device_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_frame]++;
    
       if (list_length(&queue_data->running_command_buffer) > 0) {
          /* Before getting the query results, make sure the operations have
           * completed.
           */
          VK_CHECK(device_data->vtable.ResetFences(device_data->device,
                                                   1, &queue_data->queries_fence));
          VK_CHECK(device_data->vtable.QueueSubmit(queue, 0, NULL, queue_data->queries_fence));
          VK_CHECK(device_data->vtable.WaitForFences(device_data->device,
                                                     1, &queue_data->queries_fence,
                                                     VK_FALSE, UINT64_MAX));
    
          /* Now get the results. */
          list_for_each_entry_safe(struct command_buffer_data, cmd_buffer_data,
                                   &queue_data->running_command_buffer, link) {
             list_delinit(&cmd_buffer_data->link);
    
             if (cmd_buffer_data->pipeline_query_pool) {
                memset(query_results, 0, sizeof(query_results));
                VK_CHECK(device_data->vtable.GetQueryPoolResults(device_data->device,
                                                                 cmd_buffer_data->pipeline_query_pool,
                                                                 cmd_buffer_data->query_index, 1,
                                                                 sizeof(uint32_t) * OVERLAY_QUERY_COUNT,
                                                                 query_results, 0, VK_QUERY_RESULT_WAIT_BIT));
    
                for (uint32_t i = OVERLAY_PARAM_ENABLED_vertices;
                     i <= OVERLAY_PARAM_ENABLED_compute_invocations; i++) {
                   device_data->frame_stats.stats[i] += query_results[i - OVERLAY_PARAM_ENABLED_vertices];
                }
             }
             if (cmd_buffer_data->timestamp_query_pool) {
                uint64_t gpu_timestamps[2] = { 0 };
                VK_CHECK(device_data->vtable.GetQueryPoolResults(device_data->device,
                                                                 cmd_buffer_data->timestamp_query_pool,
                                                                 cmd_buffer_data->query_index * 2, 2,
                                                                 2 * sizeof(uint64_t), gpu_timestamps, sizeof(uint64_t),
                                                                 VK_QUERY_RESULT_WAIT_BIT | VK_QUERY_RESULT_64_BIT));
    
                gpu_timestamps[0] &= queue_data->timestamp_mask;
                gpu_timestamps[1] &= queue_data->timestamp_mask;
                device_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_gpu_timing] +=
                   (gpu_timestamps[1] - gpu_timestamps[0]) *
                   device_data->properties.limits.timestampPeriod;
             }
          }
       }
    
       /* Otherwise we need to add our overlay drawing semaphore to the list of
        * semaphores to wait on. If we don't do that the presented picture might
        * be have incomplete overlay drawings.
        */
       VkResult result = VK_SUCCESS;
       if (instance_data->params.no_display) {
          for (uint32_t i = 0; i < pPresentInfo->swapchainCount; i++) {
             VkSwapchainKHR swapchain = pPresentInfo->pSwapchains[i];
             struct swapchain_data *swapchain_data =
                FIND(struct swapchain_data, swapchain);
    
             uint32_t image_index = pPresentInfo->pImageIndices[i];
    
             before_present(swapchain_data,
                            queue_data,
                            pPresentInfo->pWaitSemaphores,
                            pPresentInfo->waitSemaphoreCount,
                            image_index);
    
             VkPresentInfoKHR present_info = *pPresentInfo;
             present_info.swapchainCount = 1;
             present_info.pSwapchains = &swapchain;
             present_info.pImageIndices = &image_index;
    
             uint64_t ts0 = os_time_get();
             result = queue_data->device->vtable.QueuePresentKHR(queue, &present_info);
             uint64_t ts1 = os_time_get();
             swapchain_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_present_timing] += ts1 - ts0;
          }
       } else {
          for (uint32_t i = 0; i < pPresentInfo->swapchainCount; i++) {
             VkSwapchainKHR swapchain = pPresentInfo->pSwapchains[i];
             struct swapchain_data *swapchain_data =
                FIND(struct swapchain_data, swapchain);
    
             uint32_t image_index = pPresentInfo->pImageIndices[i];
    
             VkPresentInfoKHR present_info = *pPresentInfo;
             present_info.swapchainCount = 1;
             present_info.pSwapchains = &swapchain;
             present_info.pImageIndices = &image_index;
    
             struct overlay_draw *draw = before_present(swapchain_data,
                                                        queue_data,
                                                        pPresentInfo->pWaitSemaphores,
                                                        pPresentInfo->waitSemaphoreCount,
                                                        image_index);
    
             /* Because the submission of the overlay draw waits on the semaphores
              * handed for present, we don't need to have this present operation
              * wait on them as well, we can just wait on the overlay submission
              * semaphore.
              */
             present_info.pWaitSemaphores = &draw->semaphore;
             present_info.waitSemaphoreCount = 1;
    
             uint64_t ts0 = os_time_get();
             VkResult chain_result = queue_data->device->vtable.QueuePresentKHR(queue, &present_info);
             uint64_t ts1 = os_time_get();
             swapchain_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_present_timing] += ts1 - ts0;
             if (pPresentInfo->pResults)
                pPresentInfo->pResults[i] = chain_result;
             if (chain_result != VK_SUCCESS && result == VK_SUCCESS)
                result = chain_result;
          }
       }
       return result;
    }
    
    static VkResult overlay_AcquireNextImageKHR(
        VkDevice                                    device,
        VkSwapchainKHR                              swapchain,
        uint64_t                                    timeout,
        VkSemaphore                                 semaphore,
        VkFence                                     fence,
        uint32_t*                                   pImageIndex)
    {
       struct swapchain_data *swapchain_data =
          FIND(struct swapchain_data, swapchain);
       struct device_data *device_data = swapchain_data->device;
    
       uint64_t ts0 = os_time_get();
       VkResult result = device_data->vtable.AcquireNextImageKHR(device, swapchain, timeout,
                                                                 semaphore, fence, pImageIndex);
       uint64_t ts1 = os_time_get();
    
       swapchain_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_acquire_timing] += ts1 - ts0;
       swapchain_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_acquire]++;
    
       return result;
    }
    
    static VkResult overlay_AcquireNextImage2KHR(
        VkDevice                                    device,
        const VkAcquireNextImageInfoKHR*            pAcquireInfo,
        uint32_t*                                   pImageIndex)
    {
       struct swapchain_data *swapchain_data =
          FIND(struct swapchain_data, pAcquireInfo->swapchain);
       struct device_data *device_data = swapchain_data->device;
    
       uint64_t ts0 = os_time_get();
       VkResult result = device_data->vtable.AcquireNextImage2KHR(device, pAcquireInfo, pImageIndex);
       uint64_t ts1 = os_time_get();
    
       swapchain_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_acquire_timing] += ts1 - ts0;
       swapchain_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_acquire]++;
    
       return result;
    }
    
    static void overlay_CmdDraw(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    vertexCount,
        uint32_t                                    instanceCount,
        uint32_t                                    firstVertex,
        uint32_t                                    firstInstance)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_draw]++;
       struct device_data *device_data = cmd_buffer_data->device;
       device_data->vtable.CmdDraw(commandBuffer, vertexCount, instanceCount,
                                   firstVertex, firstInstance);
    }
    
    static void overlay_CmdDrawIndexed(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    indexCount,
        uint32_t                                    instanceCount,
        uint32_t                                    firstIndex,
        int32_t                                     vertexOffset,
        uint32_t                                    firstInstance)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_draw_indexed]++;
       struct device_data *device_data = cmd_buffer_data->device;
       device_data->vtable.CmdDrawIndexed(commandBuffer, indexCount, instanceCount,
                                          firstIndex, vertexOffset, firstInstance);
    }
    
    static void overlay_CmdDrawIndirect(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        uint32_t                                    drawCount,
        uint32_t                                    stride)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_draw_indirect]++;
       struct device_data *device_data = cmd_buffer_data->device;
       device_data->vtable.CmdDrawIndirect(commandBuffer, buffer, offset, drawCount, stride);
    }
    
    static void overlay_CmdDrawIndexedIndirect(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        uint32_t                                    drawCount,
        uint32_t                                    stride)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_draw_indexed_indirect]++;
       struct device_data *device_data = cmd_buffer_data->device;
       device_data->vtable.CmdDrawIndexedIndirect(commandBuffer, buffer, offset, drawCount, stride);
    }
    
    static void overlay_CmdDrawIndirectCount(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkBuffer                                    countBuffer,
        VkDeviceSize                                countBufferOffset,
        uint32_t                                    maxDrawCount,
        uint32_t                                    stride)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_draw_indirect_count]++;
       struct device_data *device_data = cmd_buffer_data->device;
       device_data->vtable.CmdDrawIndirectCount(commandBuffer, buffer, offset,
                                                countBuffer, countBufferOffset,
                                                maxDrawCount, stride);
    }
    
    static void overlay_CmdDrawIndexedIndirectCount(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkBuffer                                    countBuffer,
        VkDeviceSize                                countBufferOffset,
        uint32_t                                    maxDrawCount,
        uint32_t                                    stride)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_draw_indexed_indirect_count]++;
       struct device_data *device_data = cmd_buffer_data->device;
       device_data->vtable.CmdDrawIndexedIndirectCount(commandBuffer, buffer, offset,
                                                       countBuffer, countBufferOffset,
                                                       maxDrawCount, stride);
    }
    
    static void overlay_CmdDispatch(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    groupCountX,
        uint32_t                                    groupCountY,
        uint32_t                                    groupCountZ)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_dispatch]++;
       struct device_data *device_data = cmd_buffer_data->device;
       device_data->vtable.CmdDispatch(commandBuffer, groupCountX, groupCountY, groupCountZ);
    }
    
    static void overlay_CmdDispatchIndirect(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_dispatch_indirect]++;
       struct device_data *device_data = cmd_buffer_data->device;
       device_data->vtable.CmdDispatchIndirect(commandBuffer, buffer, offset);
    }
    
    static void overlay_CmdBindPipeline(
        VkCommandBuffer                             commandBuffer,
        VkPipelineBindPoint                         pipelineBindPoint,
        VkPipeline                                  pipeline)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       switch (pipelineBindPoint) {
       case VK_PIPELINE_BIND_POINT_GRAPHICS: cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_pipeline_graphics]++; break;
       case VK_PIPELINE_BIND_POINT_COMPUTE: cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_pipeline_compute]++; break;
       case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR: cmd_buffer_data->stats.stats[OVERLAY_PARAM_ENABLED_pipeline_raytracing]++; break;
       default: break;
       }
       struct device_data *device_data = cmd_buffer_data->device;
       device_data->vtable.CmdBindPipeline(commandBuffer, pipelineBindPoint, pipeline);
    }
    
    static VkResult overlay_BeginCommandBuffer(
        VkCommandBuffer                             commandBuffer,
        const VkCommandBufferBeginInfo*             pBeginInfo)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       struct device_data *device_data = cmd_buffer_data->device;
    
       memset(&cmd_buffer_data->stats, 0, sizeof(cmd_buffer_data->stats));
    
       /* We don't record any query in secondary command buffers, just make sure
        * we have the right inheritance.
        */
       if (cmd_buffer_data->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY) {
          VkCommandBufferBeginInfo begin_info = *pBeginInfo;
    
          struct VkBaseOutStructure *new_pnext =
             clone_chain((const struct VkBaseInStructure *)pBeginInfo->pNext);
          VkCommandBufferInheritanceInfo inhe_info;
    
          /* If there was no pNext chain given or we managed to copy it, we can
           * add our stuff in there.
           *
           * Otherwise, keep the old pointer. We failed to copy the pNext chain,
           * meaning there is an unknown extension somewhere in there.
           */
          if (new_pnext || pBeginInfo->pNext == NULL) {
             begin_info.pNext = new_pnext;
    
             VkCommandBufferInheritanceInfo *parent_inhe_info = (VkCommandBufferInheritanceInfo *)
                vk_find_struct(new_pnext, COMMAND_BUFFER_INHERITANCE_INFO);
             inhe_info = (VkCommandBufferInheritanceInfo) {
                VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,
                NULL,
                VK_NULL_HANDLE,
                0,
                VK_NULL_HANDLE,
                VK_FALSE,
                0,
                overlay_query_flags,
             };
    
             if (parent_inhe_info)
                parent_inhe_info->pipelineStatistics = overlay_query_flags;
             else
                __vk_append_struct(&begin_info, &inhe_info);
          }
    
          VkResult result = device_data->vtable.BeginCommandBuffer(
             commandBuffer, &begin_info);
    
          free_chain(new_pnext);
    
          return result;
       }
    
       /* Otherwise record a begin query as first command. */
       VkResult result = device_data->vtable.BeginCommandBuffer(commandBuffer, pBeginInfo);
    
       if (result == VK_SUCCESS) {
          if (cmd_buffer_data->pipeline_query_pool) {
             device_data->vtable.CmdResetQueryPool(commandBuffer,
                                                   cmd_buffer_data->pipeline_query_pool,
                                                   cmd_buffer_data->query_index, 1);
          }
          if (cmd_buffer_data->timestamp_query_pool) {
             device_data->vtable.CmdResetQueryPool(commandBuffer,
                                                   cmd_buffer_data->timestamp_query_pool,
                                                   cmd_buffer_data->query_index * 2, 2);
          }
          if (cmd_buffer_data->pipeline_query_pool) {
             device_data->vtable.CmdBeginQuery(commandBuffer,
                                               cmd_buffer_data->pipeline_query_pool,
                                               cmd_buffer_data->query_index, 0);
          }
          if (cmd_buffer_data->timestamp_query_pool) {
             device_data->vtable.CmdWriteTimestamp(commandBuffer,
                                                   VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
                                                   cmd_buffer_data->timestamp_query_pool,
                                                   cmd_buffer_data->query_index * 2);
          }
       }
    
       return result;
    }
    
    static VkResult overlay_EndCommandBuffer(
        VkCommandBuffer                             commandBuffer)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       struct device_data *device_data = cmd_buffer_data->device;
    
       if (cmd_buffer_data->timestamp_query_pool) {
          device_data->vtable.CmdWriteTimestamp(commandBuffer,
                                                VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
                                                cmd_buffer_data->timestamp_query_pool,
                                                cmd_buffer_data->query_index * 2 + 1);
       }
       if (cmd_buffer_data->pipeline_query_pool) {
          device_data->vtable.CmdEndQuery(commandBuffer,
                                          cmd_buffer_data->pipeline_query_pool,
                                          cmd_buffer_data->query_index);
       }
    
       return device_data->vtable.EndCommandBuffer(commandBuffer);
    }
    
    static VkResult overlay_ResetCommandBuffer(
        VkCommandBuffer                             commandBuffer,
        VkCommandBufferResetFlags                   flags)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       struct device_data *device_data = cmd_buffer_data->device;
    
       memset(&cmd_buffer_data->stats, 0, sizeof(cmd_buffer_data->stats));
    
       return device_data->vtable.ResetCommandBuffer(commandBuffer, flags);
    }
    
    static void overlay_CmdExecuteCommands(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    commandBufferCount,
        const VkCommandBuffer*                      pCommandBuffers)
    {
       struct command_buffer_data *cmd_buffer_data =
          FIND(struct command_buffer_data, commandBuffer);
       struct device_data *device_data = cmd_buffer_data->device;
    
       /* Add the stats of the executed command buffers to the primary one. */
       for (uint32_t c = 0; c < commandBufferCount; c++) {
          struct command_buffer_data *sec_cmd_buffer_data =
             FIND(struct command_buffer_data, pCommandBuffers[c]);
    
          for (uint32_t s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++)
             cmd_buffer_data->stats.stats[s] += sec_cmd_buffer_data->stats.stats[s];
       }
    
       device_data->vtable.CmdExecuteCommands(commandBuffer, commandBufferCount, pCommandBuffers);
    }
    
    static VkResult overlay_AllocateCommandBuffers(
       VkDevice                           device,
       const VkCommandBufferAllocateInfo* pAllocateInfo,
       VkCommandBuffer*                   pCommandBuffers)
    {
       struct device_data *device_data = FIND(struct device_data, device);
       VkResult result =
          device_data->vtable.AllocateCommandBuffers(device, pAllocateInfo, pCommandBuffers);
       if (result != VK_SUCCESS)
          return result;
    
       VkQueryPool pipeline_query_pool = VK_NULL_HANDLE;
       VkQueryPool timestamp_query_pool = VK_NULL_HANDLE;
       if (device_data->pipeline_statistics_enabled &&
           pAllocateInfo->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) {
          VkQueryPoolCreateInfo pool_info = {
             VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,
             NULL,
             0,
             VK_QUERY_TYPE_PIPELINE_STATISTICS,
             pAllocateInfo->commandBufferCount,
             overlay_query_flags,
          };
          VK_CHECK(device_data->vtable.CreateQueryPool(device_data->device, &pool_info,
                                                       NULL, &pipeline_query_pool));
       }
       if (device_data->instance->params.enabled[OVERLAY_PARAM_ENABLED_gpu_timing]) {
          VkQueryPoolCreateInfo pool_info = {
             VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,
             NULL,
             0,
             VK_QUERY_TYPE_TIMESTAMP,
             pAllocateInfo->commandBufferCount * 2,
             0,
          };
          VK_CHECK(device_data->vtable.CreateQueryPool(device_data->device, &pool_info,
                                                       NULL, &timestamp_query_pool));
       }
    
       for (uint32_t i = 0; i < pAllocateInfo->commandBufferCount; i++) {
          new_command_buffer_data(pCommandBuffers[i], pAllocateInfo->level,
                                  pipeline_query_pool, timestamp_query_pool,
                                  i, device_data);
       }
    
       if (pipeline_query_pool)
          map_object(HKEY(pipeline_query_pool), (void *)(uintptr_t) pAllocateInfo->commandBufferCount);
       if (timestamp_query_pool)
          map_object(HKEY(timestamp_query_pool), (void *)(uintptr_t) pAllocateInfo->commandBufferCount);
    
       return result;
    }
    
    static void overlay_FreeCommandBuffers(
       VkDevice               device,
       VkCommandPool          commandPool,
       uint32_t               commandBufferCount,
       const VkCommandBuffer* pCommandBuffers)
    {
       struct device_data *device_data = FIND(struct device_data, device);
       for (uint32_t i = 0; i < commandBufferCount; i++) {
          struct command_buffer_data *cmd_buffer_data =
             FIND(struct command_buffer_data, pCommandBuffers[i]);
    
          /* It is legal to free a NULL command buffer*/
          if (!cmd_buffer_data)
             continue;
    
          uint64_t count = (uintptr_t)find_object_data(HKEY(cmd_buffer_data->pipeline_query_pool));
          if (count == 1) {
             unmap_object(HKEY(cmd_buffer_data->pipeline_query_pool));
             device_data->vtable.DestroyQueryPool(device_data->device,
                                                  cmd_buffer_data->pipeline_query_pool, NULL);
          } else if (count != 0) {
             map_object(HKEY(cmd_buffer_data->pipeline_query_pool), (void *)(uintptr_t)(count - 1));
          }
          count = (uintptr_t)find_object_data(HKEY(cmd_buffer_data->timestamp_query_pool));
          if (count == 1) {
             unmap_object(HKEY(cmd_buffer_data->timestamp_query_pool));
             device_data->vtable.DestroyQueryPool(device_data->device,
                                                  cmd_buffer_data->timestamp_query_pool, NULL);
          } else if (count != 0) {
             map_object(HKEY(cmd_buffer_data->timestamp_query_pool), (void *)(uintptr_t)(count - 1));
          }
          destroy_command_buffer_data(cmd_buffer_data);
       }
    
       device_data->vtable.FreeCommandBuffers(device, commandPool,
                                              commandBufferCount, pCommandBuffers);
    }
    
    static VkResult overlay_QueueSubmit(
        VkQueue                                     queue,
        uint32_t                                    submitCount,
        const VkSubmitInfo*                         pSubmits,
        VkFence                                     fence)
    {
       struct queue_data *queue_data = FIND(struct queue_data, queue);
       struct device_data *device_data = queue_data->device;
    
       device_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_submit]++;
    
       for (uint32_t s = 0; s < submitCount; s++) {
          for (uint32_t c = 0; c < pSubmits[s].commandBufferCount; c++) {
             struct command_buffer_data *cmd_buffer_data =
                FIND(struct command_buffer_data, pSubmits[s].pCommandBuffers[c]);
    
             /* Merge the submitted command buffer stats into the device. */
             for (uint32_t st = 0; st < OVERLAY_PARAM_ENABLED_MAX; st++)
                device_data->frame_stats.stats[st] += cmd_buffer_data->stats.stats[st];
    
             /* Attach the command buffer to the queue so we remember to read its
              * pipeline statistics & timestamps at QueuePresent().
              */
             if (!cmd_buffer_data->pipeline_query_pool &&
                 !cmd_buffer_data->timestamp_query_pool)
                continue;
    
             if (list_is_empty(&cmd_buffer_data->link)) {
                list_addtail(&cmd_buffer_data->link,
                             &queue_data->running_command_buffer);
             } else {
                fprintf(stderr, "Command buffer submitted multiple times before present.\n"
                        "This could lead to invalid data.\n");
             }
          }
       }
    
       return device_data->vtable.QueueSubmit(queue, submitCount, pSubmits, fence);
    }
    
    static VkResult overlay_QueueSubmit2(
        VkQueue                                     queue,
        uint32_t                                    submitCount,
        const VkSubmitInfo2*                        pSubmits,
        VkFence                                     fence)
    {
       struct queue_data *queue_data = FIND(struct queue_data, queue);
       struct device_data *device_data = queue_data->device;
    
       device_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_submit]++;
    
       for (uint32_t s = 0; s < submitCount; s++) {
          for (uint32_t c = 0; c < pSubmits[s].commandBufferInfoCount; c++) {
             struct command_buffer_data *cmd_buffer_data =
                FIND(struct command_buffer_data, pSubmits[s].pCommandBufferInfos[c].commandBuffer);
    
             /* Merge the submitted command buffer stats into the device. */
             for (uint32_t st = 0; st < OVERLAY_PARAM_ENABLED_MAX; st++)
                device_data->frame_stats.stats[st] += cmd_buffer_data->stats.stats[st];
    
             /* Attach the command buffer to the queue so we remember to read its
             * pipeline statistics & timestamps at QueuePresent().
             */
             if (!cmd_buffer_data->pipeline_query_pool &&
                !cmd_buffer_data->timestamp_query_pool)
                continue;
    
             if (list_is_empty(&cmd_buffer_data->link)) {
                list_addtail(&cmd_buffer_data->link,
                            &queue_data->running_command_buffer);
             } else {
                fprintf(stderr, "Command buffer submitted multiple times before present.\n"
                      "This could lead to invalid data.\n");
             }
          }
       }
    
       return device_data->vtable.QueueSubmit2(queue, submitCount, pSubmits, fence);
    }
    
    static VkResult overlay_CreateDevice(
        VkPhysicalDevice                            physicalDevice,
        const VkDeviceCreateInfo*                   pCreateInfo,
        const VkAllocationCallbacks*                pAllocator,
        VkDevice*                                   pDevice)
    {
       struct instance_data *instance_data =
          FIND(struct instance_data, physicalDevice);
       VkLayerDeviceCreateInfo *chain_info =
          get_device_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
    
       assert(chain_info->u.pLayerInfo);
       PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr = chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr;
       PFN_vkGetDeviceProcAddr fpGetDeviceProcAddr = chain_info->u.pLayerInfo->pfnNextGetDeviceProcAddr;
       PFN_vkCreateDevice fpCreateDevice = (PFN_vkCreateDevice)fpGetInstanceProcAddr(NULL, "vkCreateDevice");
       if (fpCreateDevice == NULL) {
          return VK_ERROR_INITIALIZATION_FAILED;
       }
    
       // Advance the link info for the next element on the chain
       chain_info->u.pLayerInfo = chain_info->u.pLayerInfo->pNext;
    
       VkPhysicalDeviceFeatures device_features = {};
       VkPhysicalDeviceFeatures *device_features_ptr = NULL;
    
       VkDeviceCreateInfo create_info = *pCreateInfo;
    
       struct VkBaseOutStructure *new_pnext =
          clone_chain((const struct VkBaseInStructure *) pCreateInfo->pNext);
       if (new_pnext != NULL) {
          create_info.pNext = new_pnext;
    
          VkPhysicalDeviceFeatures2 *device_features2 = (VkPhysicalDeviceFeatures2 *)
             vk_find_struct(new_pnext, PHYSICAL_DEVICE_FEATURES_2);
          if (device_features2) {
             /* Can't use device_info->pEnabledFeatures when VkPhysicalDeviceFeatures2 is present */
             device_features_ptr = &device_features2->features;
          } else {
             if (create_info.pEnabledFeatures)
                device_features = *(create_info.pEnabledFeatures);
             device_features_ptr = &device_features;
             create_info.pEnabledFeatures = &device_features;
          }
    
          if (instance_data->pipeline_statistics_enabled) {
             device_features_ptr->inheritedQueries = true;
             device_features_ptr->pipelineStatisticsQuery = true;
          }
       }
    
       VkResult result = fpCreateDevice(physicalDevice, &create_info, pAllocator, pDevice);
       free_chain(new_pnext);
       if (result != VK_SUCCESS) return result;
    
       struct device_data *device_data = new_device_data(*pDevice, instance_data);
       device_data->physical_device = physicalDevice;
       vk_device_dispatch_table_load(&device_data->vtable,
                                     fpGetDeviceProcAddr, *pDevice);
    
       instance_data->pd_vtable.GetPhysicalDeviceProperties(device_data->physical_device,
                                                            &device_data->properties);
    
       VkLayerDeviceCreateInfo *load_data_info =
          get_device_chain_info(pCreateInfo, VK_LOADER_DATA_CALLBACK);
       device_data->set_device_loader_data = load_data_info->u.pfnSetDeviceLoaderData;
    
       device_map_queues(device_data, pCreateInfo);
    
       device_data->pipeline_statistics_enabled =
          new_pnext != NULL &&
          instance_data->pipeline_statistics_enabled;
    
       return result;
    }
    
    static void overlay_DestroyDevice(
        VkDevice                                    device,
        const VkAllocationCallbacks*                pAllocator)
    {
       struct device_data *device_data = FIND(struct device_data, device);
       device_unmap_queues(device_data);
       device_data->vtable.DestroyDevice(device, pAllocator);
       destroy_device_data(device_data);
    }
    
    static VkResult overlay_CreateInstance(
        const VkInstanceCreateInfo*                 pCreateInfo,
        const VkAllocationCallbacks*                pAllocator,
        VkInstance*                                 pInstance)
    {
       VkLayerInstanceCreateInfo *chain_info =
          get_instance_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
    
       assert(chain_info->u.pLayerInfo);
       PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr =
          chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr;
       PFN_vkCreateInstance fpCreateInstance =
          (PFN_vkCreateInstance)fpGetInstanceProcAddr(NULL, "vkCreateInstance");
       if (fpCreateInstance == NULL) {
          return VK_ERROR_INITIALIZATION_FAILED;
       }
    
       // Advance the link info for the next element on the chain
       chain_info->u.pLayerInfo = chain_info->u.pLayerInfo->pNext;
    
       VkResult result = fpCreateInstance(pCreateInfo, pAllocator, pInstance);
       if (result != VK_SUCCESS) return result;
    
       struct instance_data *instance_data = new_instance_data(*pInstance);
       vk_instance_dispatch_table_load(&instance_data->vtable,
                                       fpGetInstanceProcAddr,
                                       instance_data->instance);
       vk_physical_device_dispatch_table_load(&instance_data->pd_vtable,
                                              fpGetInstanceProcAddr,
                                              instance_data->instance);
       instance_data_map_physical_devices(instance_data, true);
    
       parse_overlay_env(&instance_data->params, getenv("VK_LAYER_MESA_OVERLAY_CONFIG"));
    
       /* If there's no control file, and an output_file was specified, start
        * capturing fps data right away.
        */
       instance_data->capture_enabled =
          instance_data->params.output_file && instance_data->params.control == NULL;
       instance_data->capture_started = instance_data->capture_enabled;
    
       for (int i = OVERLAY_PARAM_ENABLED_vertices;
            i <= OVERLAY_PARAM_ENABLED_compute_invocations; i++) {
          if (instance_data->params.enabled[i]) {
             instance_data->pipeline_statistics_enabled = true;
             break;
          }
       }
    
       return result;
    }
    
    static void overlay_DestroyInstance(
        VkInstance                                  instance,
        const VkAllocationCallbacks*                pAllocator)
    {
       struct instance_data *instance_data = FIND(struct instance_data, instance);
       instance_data_map_physical_devices(instance_data, false);
       instance_data->vtable.DestroyInstance(instance, pAllocator);
       destroy_instance_data(instance_data);
    }
    
    static const struct {
       const char *name;
       void *ptr;
    } name_to_funcptr_map[] = {
       { "vkGetInstanceProcAddr", (void *) vkGetInstanceProcAddr },
       { "vkGetDeviceProcAddr", (void *) vkGetDeviceProcAddr },
    #define ADD_HOOK(fn) { "vk" # fn, (void *) overlay_ ## fn }
    #define ADD_ALIAS_HOOK(alias, fn) { "vk" # alias, (void *) overlay_ ## fn }
       ADD_HOOK(AllocateCommandBuffers),
       ADD_HOOK(FreeCommandBuffers),
       ADD_HOOK(ResetCommandBuffer),
       ADD_HOOK(BeginCommandBuffer),
       ADD_HOOK(EndCommandBuffer),
       ADD_HOOK(CmdExecuteCommands),
    
       ADD_HOOK(CmdDraw),
       ADD_HOOK(CmdDrawIndexed),
       ADD_HOOK(CmdDrawIndirect),
       ADD_HOOK(CmdDrawIndexedIndirect),
       ADD_HOOK(CmdDispatch),
       ADD_HOOK(CmdDispatchIndirect),
       ADD_HOOK(CmdDrawIndirectCount),
       ADD_ALIAS_HOOK(CmdDrawIndirectCountKHR, CmdDrawIndirectCount),
       ADD_HOOK(CmdDrawIndexedIndirectCount),
       ADD_ALIAS_HOOK(CmdDrawIndexedIndirectCountKHR, CmdDrawIndexedIndirectCount),
    
       ADD_HOOK(CmdBindPipeline),
    
       ADD_HOOK(CreateSwapchainKHR),
       ADD_HOOK(QueuePresentKHR),
       ADD_HOOK(DestroySwapchainKHR),
       ADD_HOOK(AcquireNextImageKHR),
       ADD_HOOK(AcquireNextImage2KHR),
    
       ADD_HOOK(QueueSubmit),
       ADD_HOOK(QueueSubmit2),
    
       ADD_HOOK(CreateDevice),
       ADD_HOOK(DestroyDevice),
    
       ADD_HOOK(CreateInstance),
       ADD_HOOK(DestroyInstance),
    #undef ADD_HOOK
    #undef ADD_ALIAS_HOOK
    };
    
    static void *find_ptr(const char *name)
    {
       for (uint32_t i = 0; i < ARRAY_SIZE(name_to_funcptr_map); i++) {
          if (strcmp(name, name_to_funcptr_map[i].name) == 0)
             return name_to_funcptr_map[i].ptr;
       }
    
       return NULL;
    }
    
    PUBLIC VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(VkDevice dev,
                                                                        const char *funcName)
    {
       void *ptr = find_ptr(funcName);
       if (ptr) return reinterpret_cast<PFN_vkVoidFunction>(ptr);
    
       if (dev == NULL) return NULL;
    
       struct device_data *device_data = FIND(struct device_data, dev);
       if (device_data->vtable.GetDeviceProcAddr == NULL) return NULL;
       return device_data->vtable.GetDeviceProcAddr(dev, funcName);
    }
    
    PUBLIC VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(VkInstance instance,
                                                                          const char *funcName)
    {
       void *ptr = find_ptr(funcName);
       if (ptr) return reinterpret_cast<PFN_vkVoidFunction>(ptr);
    
       if (instance == NULL) return NULL;
    
       struct instance_data *instance_data = FIND(struct instance_data, instance);
       if (instance_data->vtable.GetInstanceProcAddr == NULL) return NULL;
       return instance_data->vtable.GetInstanceProcAddr(instance, funcName);
    }