Edit

IABSD.fr/xenocara/lib/mesa/src/vulkan/runtime/bvh/leaf.comp

Branch :

  • Show log

    Commit

  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/vulkan/runtime/bvh/leaf.comp
  • /*
     * Copyright © 2022 Konstantin Seurer
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    #version 460
    
    #extension GL_GOOGLE_include_directive : require
    
    #extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
    #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
    #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
    #extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
    #extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
    #extension GL_EXT_scalar_block_layout : require
    #extension GL_EXT_buffer_reference : require
    #extension GL_EXT_buffer_reference2 : require
    #extension GL_KHR_shader_subgroup_vote : require
    #extension GL_KHR_shader_subgroup_arithmetic : require
    #extension GL_KHR_shader_subgroup_ballot : require
    
    #include "vk_build_interface.h"
    
    layout(local_size_x_id = SUBGROUP_SIZE_ID, local_size_y = 1, local_size_z = 1) in;
    
    layout(push_constant) uniform CONSTS {
       leaf_args args;
    };
    
    /* A GLSL-adapted copy of VkAccelerationStructureInstanceKHR. */
    struct AccelerationStructureInstance {
       mat3x4 transform;
       uint32_t custom_instance_and_mask;
       uint32_t sbt_offset_and_flags;
       uint64_t accelerationStructureReference;
    };
    TYPE(AccelerationStructureInstance, 8);
    
    bool
    build_triangle(inout vk_aabb bounds, VOID_REF dst_ptr, vk_bvh_geometry_data geom_data, uint32_t global_id)
    {
       bool is_valid = true;
       triangle_indices indices = load_indices(geom_data.indices, geom_data.index_format, global_id);
    
       triangle_vertices vertices = load_vertices(geom_data.data, indices, geom_data.vertex_format, geom_data.stride);
    
       /* An inactive triangle is one for which the first (X) component of any vertex is NaN. If any
        * other vertex component is NaN, and the first is not, the behavior is undefined. If the vertex
        * format does not have a NaN representation, then all triangles are considered active.
        */
       if (isnan(vertices.vertex[0].x) || isnan(vertices.vertex[1].x) || isnan(vertices.vertex[2].x))
    #if ALWAYS_ACTIVE
          is_valid = false;
    #else
          return false;
    #endif
    
       if (geom_data.transform != NULL) {
          mat4 transform = mat4(1.0);
    
          for (uint32_t col = 0; col < 4; col++)
          for (uint32_t row = 0; row < 3; row++)
          transform[col][row] = DEREF(INDEX(float, geom_data.transform, col + row * 4));
    
          for (uint32_t i = 0; i < 3; i++)
          vertices.vertex[i] = transform * vertices.vertex[i];
       }
    
       REF(vk_ir_triangle_node) node = REF(vk_ir_triangle_node)(dst_ptr);
    
       bounds.min = vec3(INFINITY);
       bounds.max = vec3(-INFINITY);
    
       for (uint32_t coord = 0; coord < 3; coord++)
       for (uint32_t comp = 0; comp < 3; comp++) {
          DEREF(node).coords[coord][comp] = vertices.vertex[coord][comp];
          bounds.min[comp] = min(bounds.min[comp], vertices.vertex[coord][comp]);
          bounds.max[comp] = max(bounds.max[comp], vertices.vertex[coord][comp]);
       }
    
       DEREF(node).base.aabb = bounds;
       DEREF(node).triangle_id = global_id;
       DEREF(node).geometry_id_and_flags = geom_data.geometry_id;
       DEREF(node).id = 9;
    
       return is_valid;
    }
    
    bool
    build_aabb(inout vk_aabb bounds, VOID_REF src_ptr, VOID_REF dst_ptr, uint32_t geometry_id, uint32_t global_id)
    {
       bool is_valid = true;
       REF(vk_ir_aabb_node) node = REF(vk_ir_aabb_node)(dst_ptr);
    
       for (uint32_t vec = 0; vec < 2; vec++)
       for (uint32_t comp = 0; comp < 3; comp++) {
          float coord = DEREF(INDEX(float, src_ptr, comp + vec * 3));
    
          if (vec == 0)
          bounds.min[comp] = coord;
          else
          bounds.max[comp] = coord;
       }
    
       /* An inactive AABB is one for which the minimum X coordinate is NaN. If any other component is
        * NaN, and the first is not, the behavior is undefined.
        */
       if (isnan(bounds.min.x))
    #if ALWAYS_ACTIVE
          is_valid = false;
    #else
          return false;
    #endif
    
       DEREF(node).base.aabb = bounds;
       DEREF(node).primitive_id = global_id;
       DEREF(node).geometry_id_and_flags = geometry_id;
    
       return is_valid;
    }
    
    vk_aabb
    calculate_instance_node_bounds(uint64_t base_ptr, mat3x4 otw_matrix)
    {
       vk_aabb aabb;
    
       vk_aabb blas_aabb = DEREF(REF(vk_aabb)(base_ptr + BVH_BOUNDS_OFFSET));
    
       for (uint32_t comp = 0; comp < 3; ++comp) {
          aabb.min[comp] = otw_matrix[comp][3];
          aabb.max[comp] = otw_matrix[comp][3];
          for (uint32_t col = 0; col < 3; ++col) {
             aabb.min[comp] +=
                min(otw_matrix[comp][col] * blas_aabb.min[col], otw_matrix[comp][col] * blas_aabb.max[col]);
             aabb.max[comp] +=
                max(otw_matrix[comp][col] * blas_aabb.min[col], otw_matrix[comp][col] * blas_aabb.max[col]);
          }
       }
       return aabb;
    }
    
    bool
    build_instance(inout vk_aabb bounds, VOID_REF src_ptr, VOID_REF dst_ptr, uint32_t global_id)
    {
       REF(vk_ir_instance_node) node = REF(vk_ir_instance_node)(dst_ptr);
    
       AccelerationStructureInstance instance = DEREF(REF(AccelerationStructureInstance)(src_ptr));
    
       /* An inactive instance is one whose acceleration structure handle is VK_NULL_HANDLE. Since the active terminology is
        * only relevant for BVH updates, which we do not implement, we can also skip instances with mask == 0.
        */
       if (instance.accelerationStructureReference == 0 || instance.custom_instance_and_mask < (1u << 24u))
          return false;
    
       DEREF(node).base_ptr = instance.accelerationStructureReference;
    
       mat4 transform = mat4(instance.transform);
       DEREF(node).otw_matrix = mat3x4(transform);
    
       bounds = calculate_instance_node_bounds(instance.accelerationStructureReference, mat3x4(transform));
    
       DEREF(node).base.aabb = bounds;
       DEREF(node).custom_instance_and_mask = instance.custom_instance_and_mask;
       DEREF(node).sbt_offset_and_flags = instance.sbt_offset_and_flags;
       DEREF(node).instance_id = global_id;
    
       return true;
    }
    
    void
    main(void)
    {
       uint32_t global_id = gl_GlobalInvocationID.x;
       uint32_t primitive_id = args.geom_data.first_id + global_id;
    
       REF(key_id_pair) id_ptr = INDEX(key_id_pair, args.ids, primitive_id);
       uint32_t src_offset = global_id * args.geom_data.stride;
    
       uint32_t dst_stride;
       uint32_t node_type;
       if (args.geom_data.geometry_type == VK_GEOMETRY_TYPE_TRIANGLES_KHR) {
          dst_stride = SIZEOF(vk_ir_triangle_node);
          node_type = vk_ir_node_triangle;
       } else if (args.geom_data.geometry_type == VK_GEOMETRY_TYPE_AABBS_KHR) {
          dst_stride = SIZEOF(vk_ir_aabb_node);
          node_type = vk_ir_node_aabb;
       } else {
          dst_stride = SIZEOF(vk_ir_instance_node);
          node_type = vk_ir_node_instance;
       }
    
       uint32_t dst_offset = primitive_id * dst_stride;
       VOID_REF dst_ptr = OFFSET(args.bvh, dst_offset);
    
       vk_aabb bounds;
       bool is_active;
       if (args.geom_data.geometry_type == VK_GEOMETRY_TYPE_TRIANGLES_KHR) {
          is_active = build_triangle(bounds, dst_ptr, args.geom_data, global_id);
       } else if (args.geom_data.geometry_type == VK_GEOMETRY_TYPE_AABBS_KHR) {
          VOID_REF src_ptr = OFFSET(args.geom_data.data, src_offset);
          is_active = build_aabb(bounds, src_ptr, dst_ptr, args.geom_data.geometry_id, global_id);
       } else {
          VOID_REF src_ptr = OFFSET(args.geom_data.data, src_offset);
          /* arrayOfPointers */
          if (args.geom_data.stride == 8) {
             src_ptr = DEREF(REF(VOID_REF)(src_ptr));
          }
    
          is_active = build_instance(bounds, src_ptr, dst_ptr, global_id);
       }
    
    #if ALWAYS_ACTIVE
       if (!is_active && args.geom_data.geometry_type != VK_GEOMETRY_TYPE_INSTANCES_KHR) {
          bounds.min = vec3(0.0);
          bounds.max = vec3(0.0);
          is_active = true;
       }
    #endif
    
       DEREF(id_ptr).id = is_active ? pack_ir_node_id(dst_offset, node_type) : VK_BVH_INVALID_NODE;
    
       uvec4 ballot = subgroupBallot(is_active);
       if (subgroupElect())
          atomicAdd(DEREF(args.header).active_leaf_count, subgroupBallotBitCount(ballot));
    
       atomicMin(DEREF(args.header).min_bounds[0], to_emulated_float(bounds.min.x));
       atomicMin(DEREF(args.header).min_bounds[1], to_emulated_float(bounds.min.y));
       atomicMin(DEREF(args.header).min_bounds[2], to_emulated_float(bounds.min.z));
       atomicMax(DEREF(args.header).max_bounds[0], to_emulated_float(bounds.max.x));
       atomicMax(DEREF(args.header).max_bounds[1], to_emulated_float(bounds.max.y));
       atomicMax(DEREF(args.header).max_bounds[2], to_emulated_float(bounds.max.z));
    }