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IABSD.fr/xenocara/lib/mesa/src/vulkan/runtime/vk_command_buffer.h

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/vulkan/runtime/vk_command_buffer.h
  • /*
     * Copyright © 2021 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    #ifndef VK_COMMAND_BUFFER_H
    #define VK_COMMAND_BUFFER_H
    
    #include "vk_cmd_queue.h"
    #include "vk_graphics_state.h"
    #include "vk_log.h"
    #include "vk_meta_object_list.h"
    #include "vk_object.h"
    #include "util/list.h"
    #include "util/u_dynarray.h"
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    struct vk_command_pool;
    struct vk_framebuffer;
    struct vk_image_view;
    struct vk_render_pass;
    
    struct vk_attachment_view_state {
       VkImageLayout layout;
       VkImageLayout stencil_layout;
       const VkSampleLocationsInfoEXT *sample_locations;
    };
    
    struct vk_attachment_state {
       struct vk_image_view *image_view;
    
       /** A running tally of which views have been loaded */
       uint32_t views_loaded;
    
       /** Per-view state */
       struct vk_attachment_view_state views[MESA_VK_MAX_MULTIVIEW_VIEW_COUNT];
    
       /** VkRenderPassBeginInfo::pClearValues[i] */
       VkClearValue clear_value;
    };
    
    /** Command buffer ops */
    struct vk_command_buffer_ops {
       /** Creates a command buffer
        *
        * Used by the common command pool implementation.  This function MUST
        * call `vk_command_buffer_finish()`.  Notably, this function does not
        * receive any additional parameters such as the level.  The level will be
        * set by `vk_common_AllocateCommandBuffers()` and the driver must not rely
        * on it until `vkBeginCommandBuffer()` time.
        */
       VkResult (*create)(struct vk_command_pool *, VkCommandBufferLevel,
                          struct vk_command_buffer **);
    
       /** Resets the command buffer
        *
        * Used by the common command pool implementation.  This function MUST
        * call `vk_command_buffer_reset()`.  Unlike `vkResetCommandBuffer()`,
        * this function does not have a return value because it may be called on
        * destruction paths.
        */
       void (*reset)(struct vk_command_buffer *, VkCommandBufferResetFlags);
    
       /** Destroys the command buffer
        *
        * Used by the common command pool implementation.  This function MUST
        * call `vk_command_buffer_finish()`.
        */
       void (*destroy)(struct vk_command_buffer *);
    };
    
    enum mesa_vk_command_buffer_state {
       MESA_VK_COMMAND_BUFFER_STATE_INVALID,
       MESA_VK_COMMAND_BUFFER_STATE_INITIAL,
       MESA_VK_COMMAND_BUFFER_STATE_RECORDING,
       MESA_VK_COMMAND_BUFFER_STATE_EXECUTABLE,
       MESA_VK_COMMAND_BUFFER_STATE_PENDING,
    };
    
    /* this needs spec fixes */
    #define MESA_VK_SHADER_STAGE_WORKGRAPH_HACK_BIT_FIXME (1<<30)
    VkShaderStageFlags vk_shader_stages_from_bind_point(VkPipelineBindPoint pipelineBindPoint);
    
    struct vk_command_buffer {
       struct vk_object_base base;
    
       struct vk_command_pool *pool;
    
       /** VkCommandBufferAllocateInfo::level */
       VkCommandBufferLevel level;
    
       const struct vk_command_buffer_ops *ops;
    
       struct vk_dynamic_graphics_state dynamic_graphics_state;
    
       /** State of the command buffer */
       enum mesa_vk_command_buffer_state state;
    
       /** Command buffer recording error state. */
       VkResult record_result;
    
       /** Link in vk_command_pool::command_buffers if pool != NULL */
       struct list_head pool_link;
    
       /** Command list for emulated secondary command buffers */
       struct vk_cmd_queue cmd_queue;
    
       /** Object list for meta objects */
       struct vk_meta_object_list meta_objects;
    
       /**
        * VK_EXT_debug_utils
        *
        * The next two fields represent debug labels storage.
        *
        * VK_EXT_debug_utils spec requires that upon triggering a debug message
        * with a command buffer attached to it, all "active" labels will also be
        * provided to the callback. The spec describes two distinct ways of
        * attaching a debug label to the command buffer: opening a label region
        * and inserting a single label.
        *
        * Label region is active between the corresponding `*BeginDebugUtilsLabel`
        * and `*EndDebugUtilsLabel` calls. The spec doesn't mention any limits on
        * nestedness of label regions. This implementation assumes that there
        * aren't any.
        *
        * The spec, however, doesn't explain the lifetime of a label submitted by
        * an `*InsertDebugUtilsLabel` call. The LunarG whitepaper [1] (pp 12-15)
        * provides a more detailed explanation along with some examples. According
        * to those, such label remains active until the next `*DebugUtilsLabel`
        * call. This means that there can be no more than one such label at a
        * time.
        *
        * ``labels`` contains all active labels at this point in order of
        * submission ``region_begin`` denotes whether the most recent label opens
        * a new region If ``labels`` is empty ``region_begin`` must be true.
        *
        * Anytime we modify labels, we first check for ``region_begin``. If it's
        * false, it means that the most recent label was submitted by
        * `*InsertDebugUtilsLabel` and we need to remove it before doing anything
        * else.
        *
        * See the discussion here:
        * https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10318#note_1061317
        *
        * [1] https://www.lunarg.com/wp-content/uploads/2018/05/Vulkan-Debug-Utils_05_18_v1.pdf
        */
       struct util_dynarray labels;
       bool region_begin;
    
       struct vk_render_pass *render_pass;
       uint32_t subpass_idx;
       struct vk_framebuffer *framebuffer;
       VkRect2D render_area;
    
       /**
        * True if we are currently inside a CmdPipelineBarrier() is inserted by
        * the runtime's vk_render_pass.c
        */
       bool runtime_rp_barrier;
    
       /* This uses the same trick as STACK_ARRAY */
       struct vk_attachment_state *attachments;
       struct vk_attachment_state _attachments[8];
    
       VkRenderPassSampleLocationsBeginInfoEXT *pass_sample_locations;
    
       /**
        * Bitmask of shader stages bound via a vk_pipeline since the last call to
        * vkBindShadersEXT().
        *
        * Used by the common vk_pipeline implementation
        */
       VkShaderStageFlags pipeline_shader_stages;
    };
    
    VK_DEFINE_HANDLE_CASTS(vk_command_buffer, base, VkCommandBuffer,
                           VK_OBJECT_TYPE_COMMAND_BUFFER)
    
    VkResult MUST_CHECK
    vk_command_buffer_init(struct vk_command_pool *pool,
                           struct vk_command_buffer *command_buffer,
                           const struct vk_command_buffer_ops *ops,
                           VkCommandBufferLevel level);
    
    void
    vk_command_buffer_reset_render_pass(struct vk_command_buffer *cmd_buffer);
    
    void
    vk_command_buffer_reset(struct vk_command_buffer *command_buffer);
    
    void
    vk_command_buffer_recycle(struct vk_command_buffer *command_buffer);
    
    void
    vk_command_buffer_begin(struct vk_command_buffer *command_buffer,
                            const VkCommandBufferBeginInfo *pBeginInfo);
    
    VkResult
    vk_command_buffer_end(struct vk_command_buffer *command_buffer);
    
    void
    vk_command_buffer_finish(struct vk_command_buffer *command_buffer);
    
    static inline VkResult
    __vk_command_buffer_set_error(struct vk_command_buffer *command_buffer,
                                  VkResult error, const char *file, int line)
    {
       assert(error != VK_SUCCESS);
       error = __vk_errorf(command_buffer, error, file, line, NULL);
       if (command_buffer->record_result == VK_SUCCESS)
           command_buffer->record_result = error;
       return error;
    }
    
    #define vk_command_buffer_set_error(command_buffer, error) \
       __vk_command_buffer_set_error(command_buffer, error, __FILE__, __LINE__)
    
    static inline VkResult
    vk_command_buffer_get_record_result(struct vk_command_buffer *command_buffer)
    {
       return command_buffer->record_result;
    }
    
    #define vk_command_buffer_has_error(command_buffer) \
       unlikely((command_buffer)->record_result != VK_SUCCESS)
    
    #ifdef __cplusplus
    }
    #endif
    
    #endif  /* VK_COMMAND_BUFFER_H */