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IABSD.fr/xenocara/lib/mesa/src/vulkan/runtime/vk_nir.c

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/vulkan/runtime/vk_nir.c
  • /*
     * Copyright © 2015 Intel Corporation
     * Copyright © 2022 Collabora, LTD
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    #include "vk_nir.h"
    
    #include "compiler/nir/nir_xfb_info.h"
    #include "compiler/spirv/nir_spirv.h"
    #include "vk_device.h"
    #include "vk_log.h"
    #include "vk_physical_device.h"
    #include "vk_util.h"
    
    #define SPIR_V_MAGIC_NUMBER 0x07230203
    
    uint32_t
    vk_spirv_version(const uint32_t *spirv_data, size_t spirv_size_B)
    {
       assert(spirv_size_B >= 8);
       assert(spirv_data[0] == SPIR_V_MAGIC_NUMBER);
       return spirv_data[1];
    }
    
    static void
    spirv_nir_debug(void *private_data,
                    enum nir_spirv_debug_level level,
                    size_t spirv_offset,
                    const char *message)
    {
       const struct vk_object_base *log_obj = private_data;
    
       switch (level) {
       case NIR_SPIRV_DEBUG_LEVEL_INFO:
          //vk_logi(VK_LOG_OBJS(log_obj), "SPIR-V offset %lu: %s",
          //        (unsigned long) spirv_offset, message);
          break;
       case NIR_SPIRV_DEBUG_LEVEL_WARNING:
          vk_logw(VK_LOG_OBJS(log_obj), "SPIR-V offset %lu: %s",
                  (unsigned long) spirv_offset, message);
          break;
       case NIR_SPIRV_DEBUG_LEVEL_ERROR:
          vk_loge(VK_LOG_OBJS(log_obj), "SPIR-V offset %lu: %s",
                  (unsigned long) spirv_offset, message);
          break;
       default:
          break;
       }
    }
    
    bool
    nir_vk_is_not_xfb_output(nir_variable *var, void *data)
    {
       if (var->data.mode != nir_var_shader_out)
          return true;
    
       /* From the Vulkan 1.3.259 spec:
        *
        *    VUID-StandaloneSpirv-Offset-04716
        *
        *    "Only variables or block members in the output interface decorated
        *    with Offset can be captured for transform feedback, and those
        *    variables or block members must also be decorated with XfbBuffer
        *    and XfbStride, or inherit XfbBuffer and XfbStride decorations from
        *    a block containing them"
        *
        * glslang generates gl_PerVertex builtins when they are not declared,
        * enabled XFB should not prevent them from being DCE'd.
        *
        * The logic should match nir_gather_xfb_info_with_varyings
        */
    
       if (!var->data.explicit_xfb_buffer)
          return true;
    
       bool is_array_block = var->interface_type != NULL &&
          glsl_type_is_array(var->type) &&
          glsl_without_array(var->type) == var->interface_type;
    
       if (!is_array_block) {
          return !var->data.explicit_offset;
       } else {
          /* For array of blocks we have to check each element */
          unsigned aoa_size = glsl_get_aoa_size(var->type);
          const struct glsl_type *itype = var->interface_type;
          unsigned nfields = glsl_get_length(itype);
          for (unsigned b = 0; b < aoa_size; b++) {
             for (unsigned f = 0; f < nfields; f++) {
                if (glsl_get_struct_field_offset(itype, f) >= 0)
                   return false;
             }
          }
    
          return true;
       }
    }
    
    nir_shader *
    vk_spirv_to_nir(struct vk_device *device,
                    const uint32_t *spirv_data, size_t spirv_size_B,
                    gl_shader_stage stage, const char *entrypoint_name,
                    enum gl_subgroup_size subgroup_size,
                    const VkSpecializationInfo *spec_info,
                    const struct spirv_to_nir_options *spirv_options,
                    const struct nir_shader_compiler_options *nir_options,
                    bool internal,
                    void *mem_ctx)
    {
       assert(spirv_size_B >= 4 && spirv_size_B % 4 == 0);
       assert(spirv_data[0] == SPIR_V_MAGIC_NUMBER);
    
       const struct spirv_capabilities spirv_caps =
          vk_physical_device_get_spirv_capabilities(device->physical);
    
       struct spirv_to_nir_options spirv_options_local = *spirv_options;
       spirv_options_local.capabilities = &spirv_caps;
       spirv_options_local.debug.func = spirv_nir_debug;
       spirv_options_local.debug.private_data = (void *)device;
       spirv_options_local.subgroup_size = subgroup_size;
    
       uint32_t num_spec_entries = 0;
       struct nir_spirv_specialization *spec_entries =
          vk_spec_info_to_nir_spirv(spec_info, &num_spec_entries);
    
       nir_shader *nir = spirv_to_nir(spirv_data, spirv_size_B / 4,
                                      spec_entries, num_spec_entries,
                                      stage, entrypoint_name,
                                      &spirv_options_local, nir_options);
       free(spec_entries);
    
       if (nir == NULL)
          return NULL;
    
       assert(nir->info.stage == stage);
       nir_validate_shader(nir, "after spirv_to_nir");
       if (mem_ctx != NULL)
          ralloc_steal(mem_ctx, nir);
    
       nir->info.internal = internal;
    
       /* We have to lower away local constant initializers right before we
        * inline functions.  That way they get properly initialized at the top
        * of the function and not at the top of its caller.
        */
       NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
       NIR_PASS_V(nir, nir_lower_returns);
       NIR_PASS_V(nir, nir_inline_functions);
       NIR_PASS_V(nir, nir_copy_prop);
       NIR_PASS_V(nir, nir_opt_deref);
    
       /* Pick off the single entrypoint that we want */
       nir_remove_non_entrypoints(nir);
    
       /* Now that we've deleted all but the main function, we can go ahead and
        * lower the rest of the constant initializers.  We do this here so that
        * nir_remove_dead_variables and split_per_member_structs below see the
        * corresponding stores.
        */
       NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
    
       /* Split member structs.  We do this before lower_io_to_temporaries so that
        * it doesn't lower system values to temporaries by accident.
        */
       NIR_PASS_V(nir, nir_split_var_copies);
       NIR_PASS_V(nir, nir_split_per_member_structs);
    
       nir_remove_dead_variables_options dead_vars_opts = {
          .can_remove_var = nir_vk_is_not_xfb_output,
       };
       NIR_PASS_V(nir, nir_remove_dead_variables,
                  nir_var_shader_in | nir_var_shader_out | nir_var_system_value |
                  nir_var_shader_call_data | nir_var_ray_hit_attrib,
                  &dead_vars_opts);
    
       /* This needs to happen after remove_dead_vars because GLSLang likes to
        * insert dead clip/cull vars and we don't want to clip/cull based on
        * uninitialized garbage.
        */
       NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
    
       if (nir->info.stage == MESA_SHADER_VERTEX ||
           nir->info.stage == MESA_SHADER_TESS_EVAL ||
           nir->info.stage == MESA_SHADER_GEOMETRY)
          NIR_PASS_V(nir, nir_shader_gather_xfb_info);
    
       NIR_PASS_V(nir, nir_propagate_invariant, false);
    
       return nir;
    }