Edit

IABSD.fr/xenocara/lib/mesa/src/vulkan/runtime/vk_queue.h

Branch :

  • Show log

    Commit

  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/src/vulkan/runtime/vk_queue.h
  • /*
     * Copyright © 2021 Intel Corporation
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice (including the next
     * paragraph) shall be included in all copies or substantial portions of the
     * Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     * IN THE SOFTWARE.
     */
    
    #ifndef VK_QUEUE_H
    #define VK_QUEUE_H
    
    #include "vk_device.h"
    
    #include "c11/threads.h"
    
    #include "util/list.h"
    #include "util/u_dynarray.h"
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    struct vk_command_buffer;
    struct vk_queue_submit;
    struct vk_sync;
    struct vk_sync_wait;
    struct vk_sync_signal;
    struct vk_sync_timeline_point;
    
    struct vk_queue {
       struct vk_object_base base;
    
       /* Link in vk_device::queues */
       struct list_head link;
    
       /* VkDeviceQueueCreateInfo::flags */
       VkDeviceQueueCreateFlags flags;
    
       /* VkDeviceQueueCreateInfo::queueFamilyIndex */
       uint32_t queue_family_index;
    
       /* Which queue this is within the queue family */
       uint32_t index_in_family;
    
       /** Driver queue submit hook
        *
        * When using the common implementation of vkQueueSubmit(), this function
        * is called to do the final submit to the kernel driver after all
        * semaphore dependencies have been resolved.  Depending on the timeline
        * mode and application usage, this function may be called directly from
        * the client thread on which vkQueueSubmit was called or from a runtime-
        * managed submit thread.  We do, however, guarantee that as long as the
        * client follows the Vulkan threading rules, this function will never be
        * called by the runtime concurrently on the same queue.
        */
       VkResult (*driver_submit)(struct vk_queue *queue,
                                 struct vk_queue_submit *submit);
    
       struct {
          /** Current submit mode
           *
           * This represents the exact current submit mode for this specific queue
           * which may be different from `vk_device::submit_mode`.  In particular,
           * this will never be `VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND`.
           * Instead, when the device submit mode is
           * `VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND`, the queue submit mode
           * will be one of `VK_QUEUE_SUBMIT_MODE_THREADED` or
           * `VK_QUEUE_SUBMIT_MODE_IMMEDIATE` depending on whether or not a submit
           * thread is currently running for this queue.  If the device submit
           * mode is `VK_QUEUE_SUBMIT_MODE_DEFERRED`, every queue in the device
           * will use `VK_QUEUE_SUBMIT_MODE_DEFERRED` because the deferred submit
           * model depends on regular flushing instead of independent threads.
           */
          enum vk_queue_submit_mode mode;
    
          mtx_t mutex;
          cnd_t push;
          cnd_t pop;
    
          struct list_head submits;
    
          bool thread_run;
          thrd_t thread;
       } submit;
    
       struct {
          /* Only set once atomically by the queue */
          int lost;
          int error_line;
          const char *error_file;
          char error_msg[80];
       } _lost;
    
       /**
        * VK_EXT_debug_utils
        *
        * The next two fields represent debug labels storage.
        *
        * VK_EXT_debug_utils spec requires that upon triggering a debug message
        * with a queue attached to it, all "active" labels will also be provided
        * to the callback. The spec describes two distinct ways of attaching a
        * debug label to the queue: opening a label region and inserting a single
        * label.
        *
        * Label region is active between the corresponding `*BeginDebugUtilsLabel`
        * and `*EndDebugUtilsLabel` calls. The spec doesn't mention any limits on
        * nestedness of label regions. This implementation assumes that there
        * aren't any.
        *
        * The spec, however, doesn't explain the lifetime of a label submitted by
        * an `*InsertDebugUtilsLabel` call. The LunarG whitepaper [1] (pp 12-15)
        * provides a more detailed explanation along with some examples. According
        * to those, such label remains active until the next `*DebugUtilsLabel`
        * call. This means that there can be no more than one such label at a
        * time.
        *
        * ``labels`` contains all active labels at this point in order of
        * submission ``region_begin`` denotes whether the most recent label opens
        * a new region If ``labels`` is empty ``region_begin`` must be true.
        *
        * Anytime we modify labels, we first check for ``region_begin``. If it's
        * false, it means that the most recent label was submitted by
        * `*InsertDebugUtilsLabel` and we need to remove it before doing anything
        * else.
        *
        * See the discussion here:
        * https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10318#note_1061317
        *
        * [1] https://www.lunarg.com/wp-content/uploads/2018/05/Vulkan-Debug-Utils_05_18_v1.pdf
        */
       struct util_dynarray labels;
       bool region_begin;
    
    #if DETECT_OS_ANDROID
       /** SYNC_FD signal semaphore for vkQueueSignalReleaseImageANDROID
        *
        * VK_ANDROID_native_buffer enforces explicit fencing on the present api
        * boundary. To avoid assuming all waitSemaphores exportable to sync file
        * and to capture pending cmds in the queue, we do a simple submission and
        * signal a SYNC_FD handle type external sempahore for native fence export.
        *
        * This plays the same role as wsi_swapchain::dma_buf_semaphore for WSI.
        * The VK_ANDROID_native_buffer spec hides the swapchain object from the
        * icd, so we have to cache the semaphore in common vk_queue.
        *
        * This also makes it easier to add additional cmds to prepare the wsi
        * image for implementations requiring such (e.g. for layout transition).
        */
       VkSemaphore anb_semaphore;
    #endif
    };
    
    VK_DEFINE_HANDLE_CASTS(vk_queue, base, VkQueue, VK_OBJECT_TYPE_QUEUE)
    
    VkResult MUST_CHECK
    vk_queue_init(struct vk_queue *queue, struct vk_device *device,
                  const VkDeviceQueueCreateInfo *pCreateInfo,
                  uint32_t index_in_family);
    
    void
    vk_queue_finish(struct vk_queue *queue);
    
    static inline bool
    vk_queue_is_empty(struct vk_queue *queue)
    {
       return list_is_empty(&queue->submit.submits);
    }
    
    /** Enables threaded submit on this queue
     *
     * This should be called by the driver if it wants to be able to block inside
     * `vk_queue::driver_submit`.  Once this function has been called, the queue
     * will always use a submit thread for all submissions.  You must have called
     * vk_device_enabled_threaded_submit() before calling this function.
     */
    VkResult vk_queue_enable_submit_thread(struct vk_queue *queue);
    
    VkResult vk_queue_flush(struct vk_queue *queue, uint32_t *submit_count_out);
    
    VkResult vk_queue_wait_before_present(struct vk_queue *queue,
                                          const VkPresentInfoKHR *pPresentInfo);
    
    VkResult PRINTFLIKE(4, 5)
    _vk_queue_set_lost(struct vk_queue *queue,
                       const char *file, int line,
                       const char *msg, ...);
    
    #define vk_queue_set_lost(queue, ...) \
       _vk_queue_set_lost(queue, __FILE__, __LINE__, __VA_ARGS__)
    
    static inline bool
    vk_queue_is_lost(struct vk_queue *queue)
    {
       return queue->_lost.lost;
    }
    
    #define vk_foreach_queue(queue, device) \
       list_for_each_entry(struct vk_queue, queue, &(device)->queues, link)
    
    #define vk_foreach_queue_safe(queue, device) \
       list_for_each_entry_safe(struct vk_queue, queue, &(device)->queues, link)
    
    struct vk_queue_submit {
       struct list_head link;
    
       uint32_t wait_count;
       uint32_t command_buffer_count;
       uint32_t signal_count;
    
       uint32_t buffer_bind_count;
       uint32_t image_opaque_bind_count;
       uint32_t image_bind_count;
    
       struct vk_sync_wait *waits;
       struct vk_command_buffer **command_buffers;
       struct vk_sync_signal *signals;
    
       VkSparseBufferMemoryBindInfo *buffer_binds;
       VkSparseImageOpaqueMemoryBindInfo *image_opaque_binds;
       VkSparseImageMemoryBindInfo *image_binds;
    
       uint32_t perf_pass_index;
    
       /* Used internally; should be ignored by drivers */
       uint32_t _bind_entry_count;
       uint32_t _image_bind_entry_count;
       VkSparseMemoryBind *_bind_entries;
       VkSparseImageMemoryBind *_image_bind_entries;
    
       bool _has_binary_permanent_semaphore_wait;
       struct vk_sync **_wait_temps;
       struct vk_sync *_mem_signal_temp;
       struct vk_sync_timeline_point **_wait_points;
       struct vk_sync_timeline_point **_signal_points;
    };
    
    static inline bool
    vk_queue_submit_has_bind(const struct vk_queue_submit *submit)
    {
       return submit->buffer_bind_count > 0 ||
              submit->image_opaque_bind_count > 0 ||
              submit->image_bind_count > 0;
    }
    
    #ifdef __cplusplus
    }
    #endif
    
    #endif  /* VK_QUEUE_H */