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IABSD.fr/xenocara/xserver/hw/xquartz/GL/capabilities.h

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  • Author : matthieu
    Date : 2012-06-10 13:21:05
    Hash : e60da745
    Message : Update to xserver 1.12.2. tested by naddy@, krw@, mpi@.

  • xserver/hw/xquartz/GL/capabilities.h
  • /*
     * Copyright (c) 2008-2012 Apple Inc.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included in
     * all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
     * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     * DEALINGS IN THE SOFTWARE.
     */
    
    #ifndef CAPABILITIES_H
    #define CAPABILITIES_H
    
    #include <stdbool.h>
    
    enum { GLCAPS_INVALID_STENCIL_DEPTH = -1 };
    enum { GLCAPS_COLOR_BUF_INVALID_VALUE = -1 };
    enum { GLCAPS_COLOR_BUFFERS = 20 };
    enum { GLCAPS_STENCIL_BIT_DEPTH_BUFFERS = 20 };
    enum { GLCAPS_DEPTH_BUFFERS = 20 };
    enum { GLCAPS_INVALID_DEPTH_VALUE = 1 };
    
    struct glColorBufCapabilities {
        char r, g, b, a;
        bool is_argb;
    };
    
    struct glCapabilitiesConfig {
        bool accelerated;
        bool stereo;
        int aux_buffers;
        int buffers;
        int total_depth_buffer_depths;
        int depth_buffers[GLCAPS_DEPTH_BUFFERS];
        int multisample_buffers;
        int multisample_samples;
        int total_stencil_bit_depths;
        char stencil_bit_depths[GLCAPS_STENCIL_BIT_DEPTH_BUFFERS];
        int total_color_buffers;
        struct glColorBufCapabilities color_buffers[GLCAPS_COLOR_BUFFERS];
        int total_accum_buffers;
        struct glColorBufCapabilities accum_buffers[GLCAPS_COLOR_BUFFERS];
        struct glCapabilitiesConfig *next;
    };
    
    struct glCapabilities {
        struct glCapabilitiesConfig *configurations;
        int total_configurations;
    };
    
    bool
    getGlCapabilities(struct glCapabilities *cap);
    void
    freeGlCapabilities(struct glCapabilities *cap);
    
    #endif