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IABSD.fr/xenocara/xserver/hw/xquartz/GL/visualConfigs.c

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  • Author : matthieu
    Date : 2021-09-03 13:19:11
    Hash : 5bd77e16
    Message : Update to xserver 1.20.13.

  • xserver/hw/xquartz/GL/visualConfigs.c
  • /*
     * Copyright (c) 2007, 2008 Apple Inc.
     * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
     * Copyright (c) 2002 Greg Parker. All Rights Reserved.
     *
     * Portions of this file are copied from Mesa's xf86glx.c,
     * which contains the following copyright:
     *
     * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
     * All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included in
     * all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
     * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     * DEALINGS IN THE SOFTWARE.
     */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include "dri.h"
    
    #include <OpenGL/OpenGL.h>
    #include <OpenGL/gl.h>
    #include <OpenGL/glext.h>
    #include <OpenGL/CGLContext.h>
    
    #include <GL/glxproto.h>
    #include <windowstr.h>
    #include <resource.h>
    #include <GL/glxint.h>
    #include <GL/glxtokens.h>
    #include <scrnintstr.h>
    #include <glxserver.h>
    #include <glxscreens.h>
    #include <glxdrawable.h>
    #include <glxcontext.h>
    #include <glxext.h>
    #include <glxutil.h>
    
    #include "capabilities.h"
    #include "visualConfigs.h"
    #include "darwinfb.h"
    
    /* Based originally on code from indirect.c which was based on code from i830_dri.c. */
    __GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
        int numConfigs = 0;
        __GLXconfig *visualConfigs, *c, *l;
        struct glCapabilities caps;
        struct glCapabilitiesConfig *conf;
        int stereo, depth, aux, buffers, stencil, accum, color, msample;
    
        if(getGlCapabilities(&caps)) {
            ErrorF("error from getGlCapabilities()!\n");
            return NULL;
        }
    
        /*
         conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
         so we treat a true conf->stereo as 2.
    
         The depth size is 0 or 24.  Thus we do 2 iterations for that.
    
         conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
    
         conf->buffers indicates whether we have single or double buffering.
    
         conf->total_stencil_bit_depths
    
         conf->total_color_buffers indicates the RGB/RGBA color depths.
    
         conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
    
         conf->total_depth_buffer_depths
    
         conf->multisample_buffers iterations (with at least 1 if equal to 0).  We add 1
         for the 0 multisampling config.
    
         */
    
        assert(NULL != caps.configurations);
    
        numConfigs = 0;
    
        for(conf = caps.configurations; conf; conf = conf->next) {
            if(conf->total_color_buffers <= 0)
                continue;
    
            numConfigs += (conf->stereo ? 2 : 1)
    	    * (conf->aux_buffers ? 2 : 1)
    	    * conf->buffers
    	    * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
    	    * conf->total_color_buffers
    	    * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
    	    * conf->total_depth_buffer_depths
    	    * (conf->multisample_buffers + 1);
        }
    
        if(numConfigsPtr)
            *numConfigsPtr = numConfigs;
    
        /* Note that as of 1.20.0, we cannot allocate all the configs at once.
         * __glXScreenDestroy now walks all the fbconfigs and frees them one at a time.
         * See 4b0a3cbab131eb453e2b3fc0337121969258a7be.
         */
        visualConfigs = calloc(sizeof(*visualConfigs), 1);
    
        l = NULL;
        c = visualConfigs; /* current buffer */
        for(conf = caps.configurations; conf; conf = conf->next) {
            for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
                for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
                    for(buffers = 0; buffers < conf->buffers; ++buffers) {
                        for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
                                                    conf->total_stencil_bit_depths : 1); ++stencil) {
                            for(color = 0; color < conf->total_color_buffers; ++color) {
                                for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
                                                        conf->total_accum_buffers : 1); ++accum) {
                                    for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
                                        for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
    
                                            // Global
                                            c->visualID = -1;
                                            c->visualType = GLX_TRUE_COLOR;
                                            c->next = calloc(sizeof(*visualConfigs), 1);
                                            assert(c->next);
    
                                            c->level = 0;
                                            c->indexBits = 0;
    
                                            if(conf->accelerated) {
                                                c->visualRating = GLX_NONE;
                                            } else {
                                                c->visualRating = GLX_SLOW_VISUAL_EXT;
                                            }
    
                                            c->transparentPixel = GLX_NONE;
                                            c->transparentRed = GLX_NONE;
                                            c->transparentGreen = GLX_NONE;
                                            c->transparentBlue = GLX_NONE;
                                            c->transparentAlpha = GLX_NONE;
                                            c->transparentIndex = GLX_NONE;
    
                                            c->visualSelectGroup = 0;
    
                                            c->swapMethod = GLX_SWAP_UNDEFINED_OML;
    
                                            // Stereo
                                            c->stereoMode = stereo ? TRUE : FALSE;
    
                                            // Aux buffers
                                            c->numAuxBuffers = aux ? conf->aux_buffers : 0;
    
                                            // Double Buffered
                                            c->doubleBufferMode = buffers ? TRUE : FALSE;
    
                                            // Stencil Buffer
                                            if(conf->total_stencil_bit_depths > 0) {
                                                c->stencilBits = conf->stencil_bit_depths[stencil];
                                            } else {
                                                c->stencilBits = 0;
                                            }
    
                                            // Color
                                            if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
                                                c->alphaBits = conf->color_buffers[color].a;
                                            } else {
                                                c->alphaBits = 0;
                                            }
                                            c->redBits   = conf->color_buffers[color].r;
                                            c->greenBits = conf->color_buffers[color].g;
                                            c->blueBits  = conf->color_buffers[color].b;
    
                                            c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
    
                                            c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
                                            c->redMask   = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
                                            c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
                                            c->blueMask  = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
    
                                            // Accumulation Buffers
                                            if(conf->total_accum_buffers > 0) {
                                                c->accumRedBits = conf->accum_buffers[accum].r;
                                                c->accumGreenBits = conf->accum_buffers[accum].g;
                                                c->accumBlueBits = conf->accum_buffers[accum].b;
                                                if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
                                                    c->accumAlphaBits = conf->accum_buffers[accum].a;
                                                } else {
                                                    c->accumAlphaBits = 0;
                                                }
                                            } else {
                                                c->accumRedBits = 0;
                                                c->accumGreenBits = 0;
                                                c->accumBlueBits = 0;
                                                c->accumAlphaBits = 0;
                                            }
    
                                            // Depth
                                            c->depthBits = conf->depth_buffers[depth];
    
                                            // MultiSample
                                            if(msample > 0) {
                                                c->samples = conf->multisample_samples;
                                                c->sampleBuffers = conf->multisample_buffers;
                                            } else {
                                                c->samples = 0;
                                                c->sampleBuffers = 0;
                                            }
    
                                            /*
                                             * The Apple libGL supports GLXPixmaps and
                                             * GLXPbuffers in direct mode.
                                             */
                                            /* SGIX_fbconfig / GLX 1.3 */
                                            c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
                                            c->renderType = GLX_RGBA_BIT;
                                            c->fbconfigID = -1;
    
                                            /* SGIX_pbuffer / GLX 1.3 */
    
                                            /*
                                             * The CGL layer provides a way of retrieving
                                             * the maximum pbuffer width/height, but only
                                             * if we create a context and call glGetIntegerv.
                                             *
                                             * The following values are from a test program
                                             * that does so.
                                             */
                                            c->maxPbufferWidth = 8192;
                                            c->maxPbufferHeight = 8192;
                                            c->maxPbufferPixels = /*Do we need this?*/ 0;
                                            /*
                                             * There is no introspection for this sort of thing
                                             * with CGL.  What should we do realistically?
                                             */
                                            c->optimalPbufferWidth = 0;
                                            c->optimalPbufferHeight = 0;
    
                                            /* EXT_texture_from_pixmap */
                                            c->bindToTextureRgb = 0;
                                            c->bindToTextureRgba = 0;
                                            c->bindToMipmapTexture = 0;
                                            c->bindToTextureTargets = 0;
                                            c->yInverted = 0;
    
                                            /* EXT_framebuffer_sRGB */
                                            c->sRGBCapable = GL_FALSE;
    
                                            l = c;
                                            c = c->next;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    
        free(c);
        l->next = NULL;
    
        freeGlCapabilities(&caps);
        return visualConfigs;
    }