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IABSD.fr/xenocara/xserver/miext/shadow/sh3224.c

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  • Author : matthieu
    Date : 2019-07-27 07:57:06
    Hash : a77e9959
    Message : Update to xserver 1.20.5. Tested by jsg@

  • xserver/miext/shadow/sh3224.c
  • /*
     * Copyright © 2000 Keith Packard
     *
     * Permission to use, copy, modify, distribute, and sell this software and its
     * documentation for any purpose is hereby granted without fee, provided that
     * the above copyright notice appear in all copies and that both that
     * copyright notice and this permission notice appear in supporting
     * documentation, and that the name of Keith Packard not be used in
     * advertising or publicity pertaining to distribution of the software without
     * specific, written prior permission.  Keith Packard makes no
     * representations about the suitability of this software for any purpose.  It
     * is provided "as is" without express or implied warranty.
     *
     * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
     * PERFORMANCE OF THIS SOFTWARE.
     */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include "dix-config.h"
    #endif
    
    #include "shadow.h"
    #include "fb.h"
    
    #define Get8(a)	((CARD32) READ(a))
    
    #if BITMAP_BIT_ORDER == MSBFirst
    #define Get24(a)    ((Get8(a) << 16) | (Get8((a)+1) << 8) | Get8((a)+2))
    #define Put24(a,p)  ((WRITE((a+0), (CARD8) ((p) >> 16))), \
    		     (WRITE((a+1), (CARD8) ((p) >> 8))), \
    		     (WRITE((a+2), (CARD8) (p))))
    #else
    #define Get24(a)    (Get8(a) | (Get8((a)+1) << 8) | (Get8((a)+2)<<16))
    #define Put24(a,p)  ((WRITE((a+0), (CARD8) (p))), \
    		     (WRITE((a+1), (CARD8) ((p) >> 8))), \
    		     (WRITE((a+2), (CARD8) ((p) >> 16))))
    #endif
    
    static void
    sh24_32BltLine(CARD8 *srcLine,
                   CARD8 *dstLine,
                   int width)
    {
        CARD32 *src;
        CARD8 *dst;
        int w;
        CARD32 pixel;
    
        src = (CARD32 *) srcLine;
        dst = dstLine;
        w = width;
    
        while (((long)dst & 3) && w) {
    	w--;
    	pixel = READ(src++);
    	Put24(dst, pixel);
    	dst += 3;
        }
        /* Do four aligned pixels at a time */
        while (w >= 4) {
    	CARD32 s0, s1;
    
    	s0 = READ(src++);
    	s1 = READ(src++);
    #if BITMAP_BIT_ORDER == LSBFirst
    	WRITE((CARD32 *) dst, (s0 & 0xffffff) | (s1 << 24));
    #else
    	WRITE((CARD32 *) dst, (s0 << 8) | ((s1 & 0xffffff) >> 16));
    #endif
    	s0 = READ(src++);
    #if BITMAP_BIT_ORDER == LSBFirst
    	WRITE((CARD32 *) (dst + 4),
    	      ((s1 & 0xffffff) >> 8) | (s0 << 16));
    #else
    	WRITE((CARD32 *) (dst + 4),
    	      (s1 << 16) | ((s0 & 0xffffff) >> 8));
    #endif
    	s1 = READ(src++);
    #if BITMAP_BIT_ORDER == LSBFirst
    	WRITE((CARD32 *) (dst + 8),
    	      ((s0 & 0xffffff) >> 16) | (s1 << 8));
    #else
    	WRITE((CARD32 *) (dst + 8), (s0 << 24) | (s1 & 0xffffff));
    #endif
    	dst += 12;
    	w -= 4;
        }
        while (w--) {
    	pixel = READ(src++);
    	Put24(dst, pixel);
    	dst += 3;
        }
    }
    
    void
    shadowUpdate32to24(ScreenPtr pScreen, shadowBufPtr pBuf)
    {
        RegionPtr damage = DamageRegion(pBuf->pDamage);
        PixmapPtr pShadow = pBuf->pPixmap;
        int nbox = RegionNumRects(damage);
        BoxPtr pbox = RegionRects(damage);
        FbStride shaStride;
        int shaBpp;
        _X_UNUSED int shaXoff, shaYoff;
        int x, y, w, h;
        CARD32 winSize;
        FbBits *shaBase, *shaLine;
        CARD8 *winBase = NULL, *winLine;
    
        fbGetDrawable(&pShadow->drawable, shaBase, shaStride, shaBpp, shaXoff,
                      shaYoff);
    
        /* just get the initial window base + stride */
        winBase = (*pBuf->window)(pScreen, 0, 0, SHADOW_WINDOW_WRITE,
    			      &winSize, pBuf->closure);
    
        while (nbox--) {
            x = pbox->x1;
            y = pbox->y1;
            w = pbox->x2 - pbox->x1;
            h = pbox->y2 - pbox->y1;
    
    	winLine = winBase + y * winSize + (x * 3);
            shaLine = shaBase + y * shaStride + ((x * shaBpp) >> FB_SHIFT);
    
            while (h--) {
    	    sh24_32BltLine((CARD8 *)shaLine, (CARD8 *)winLine, w);
    	    winLine += winSize;
                shaLine += shaStride;
            }
            pbox++;
        }
    }