Fixed bug 5440 - MacCatalyst build failures C.W. Betts I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues: * MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst. * OpenGL ES is unavailable under Mac Catalyst. * Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled. * Set Metal as the default renderer on Mac Catalyst Attaching a patch that will make SDL2 build for Mac Catalyst.
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diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
index b311ef7..3c0ed66 100644
--- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj
+++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
@@ -3,7 +3,7 @@
archiveVersion = 1;
classes = {
};
- objectVersion = 46;
+ objectVersion = 52;
objects = {
/* Begin PBXBuildFile section */
@@ -3728,7 +3728,7 @@
DB31408D17554D3C006C0E22 /* ForceFeedback.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 00CFA89C106B4BA100758660 /* ForceFeedback.framework */; };
F3631C6424884ACF004F28EA /* SDL_locale.h in Headers */ = {isa = PBXBuildFile; fileRef = 566E26792462701100718109 /* SDL_locale.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3631C652488534E004F28EA /* SDL_locale.h in Headers */ = {isa = PBXBuildFile; fileRef = 566E26792462701100718109 /* SDL_locale.h */; settings = {ATTRIBUTES = (Public, ); }; };
- F376F6192559B29300CFC0BC /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F6182559B29300CFC0BC /* OpenGLES.framework */; };
+ F376F6192559B29300CFC0BC /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F6182559B29300CFC0BC /* OpenGLES.framework */; platformFilter = ios; };
F376F61B2559B2AF00CFC0BC /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F61A2559B2AF00CFC0BC /* UIKit.framework */; };
F376F6262559B30000CFC0BC /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F61A2559B2AF00CFC0BC /* UIKit.framework */; };
F376F6322559B31D00CFC0BC /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F6312559B31D00CFC0BC /* GameController.framework */; };
@@ -10038,7 +10038,11 @@
);
INFOPLIST_FILE = "Info-Framework.plist";
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
- LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
+ LD_RUNPATH_SEARCH_PATHS = (
+ "$(inherited)",
+ "@executable_path/Frameworks",
+ "@loader_path/Frameworks",
+ );
MACOSX_DEPLOYMENT_TARGET = 10.6;
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
PRODUCT_NAME = SDL2;
@@ -10117,7 +10121,11 @@
);
INFOPLIST_FILE = "Info-Framework.plist";
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
- LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
+ LD_RUNPATH_SEARCH_PATHS = (
+ "$(inherited)",
+ "@executable_path/Frameworks",
+ "@loader_path/Frameworks",
+ );
MACOSX_DEPLOYMENT_TARGET = 10.6;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
diff --git a/include/SDL_config_iphoneos.h b/include/SDL_config_iphoneos.h
index f698d6f..9a748be 100644
--- a/include/SDL_config_iphoneos.h
+++ b/include/SDL_config_iphoneos.h
@@ -170,10 +170,12 @@
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable OpenGL ES */
+#if !TARGET_OS_MACCATALYST
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
+#endif
/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer
Also supported in simulator from iOS 13.0 and tvOS 13.0
diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m
index 482f64c..4b1b8dc 100644
--- a/src/render/metal/SDL_render_metal.m
+++ b/src/render/metal/SDL_render_metal.m
@@ -59,7 +59,7 @@ extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
/* macOS requires constants in a buffer to have a 256 byte alignment. */
/* Use native type alignments from https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf */
-#if defined(__MACOSX__) || TARGET_OS_SIMULATOR
+#if defined(__MACOSX__) || TARGET_OS_SIMULATOR || TARGET_OS_MACCATALYST
#define CONSTANT_ALIGN(x) (256)
#else
#define CONSTANT_ALIGN(x) (x < 4 ? 4 : x)
@@ -1875,7 +1875,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->always_batch = SDL_TRUE;
-#if defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)
+#if (defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)) || TARGET_OS_MACCATALYST
if (@available(macOS 10.13, *)) {
data.mtllayer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
if (data.mtllayer.displaySyncEnabled) {
@@ -1889,7 +1889,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
/* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
int maxtexsize = 4096;
-#if defined(__MACOSX__)
+#if defined(__MACOSX__) || TARGET_OS_MACCATALYST
maxtexsize = 16384;
#elif defined(__TVOS__)
maxtexsize = 8192;
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index e4b3dec..2b8d638 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1474,10 +1474,14 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
}
/* Some platforms have OpenGL enabled by default */
-#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
+#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_METAL) && !SDL_IsVideoContextExternal()) {
flags |= SDL_WINDOW_OPENGL;
}
+#elif TARGET_OS_MACCATALYST
+ if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_OPENGL) && !SDL_IsVideoContextExternal()) {
+ flags |= SDL_WINDOW_METAL;
+ }
#endif
if (flags & SDL_WINDOW_OPENGL) {
if (!_this->GL_CreateContext) {