Commit 01bfc2158a3b60450057e67ec6011a6381037110

Alex Szpakowski 2015-01-15T01:06:14

Several improvements to the iOS backend: - Added new custom launch screen code. It uses the launch screen nib when available on iOS 8+, the launch images dictionary if the launch screen nib isn't available, and the old standard image names if the launch image dictionary isn't in the plist. The launch screen is now hidden during the first call to SDL_PumpEvents rather than SDL_CreateWindow so apps can have the launch screen still visible if they do time-consuming loading after creating their window. It also fades out in roughly the same way as the system launch screen behavior. It can be disabled by setting the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h to 0. - A blank UIView is now created and displayed when the window is first created. The old behavior was to defer creating any view until SDL_GL_CreateContext, which prevented rotation, touch events, and other windowing-related things from working until then. This also makes it easier to use SDL_GetWindowWMInfo after creating a window. - Moved the keyboard and animation callback code from SDL's UIView subclasses to its UIViewController subclass, which lets them work properly in all cases when a SDL window is valid, even before SDL_GL_CreateContext is called and after SDL_GL_DeleteContext is called. - SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext are more robust. - Fixed some edge cases where SDL windows weren't rotating properly or their reported sizes were out of sync with their actual sizes. - Removed all calls to [UIApplication setStatusBarOrientation:]. It doesn't seem to work as expected in all cases in recent iOS versions. - Some code style cleanup.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
diff --git a/include/SDL_config_iphoneos.h b/include/SDL_config_iphoneos.h
index 4e3eb2c..79da366 100644
--- a/include/SDL_config_iphoneos.h
+++ b/include/SDL_config_iphoneos.h
@@ -145,6 +145,9 @@
 /* enable iPhone keyboard support */
 #define SDL_IPHONE_KEYBOARD 1
 
+/* enable iOS extended launch screen */
+#define SDL_IPHONE_LAUNCHSCREEN 1
+
 /* enable joystick subsystem */
 #define SDL_JOYSTICK_DISABLED 0
 
diff --git a/premake/Xcode-iOS/SDL_config_premake.h b/premake/Xcode-iOS/SDL_config_premake.h
index e0a8641..bae64b1 100644
--- a/premake/Xcode-iOS/SDL_config_premake.h
+++ b/premake/Xcode-iOS/SDL_config_premake.h
@@ -126,6 +126,9 @@
 #ifndef SDL_IPHONE_KEYBOARD
 #define SDL_IPHONE_KEYBOARD 1
 #endif
+#ifndef SDL_IPHONE_LAUNCHSCREEN
+#define SDL_IPHONE_LAUNCHSCREEN 1
+#endif
 #ifndef SDL_POWER_UIKIT
 #define SDL_POWER_UIKIT 1
 #endif
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 43d674f..895643b 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1100,22 +1100,22 @@ SDL_RestoreMousePosition(SDL_Window *window)
     }
 }
 
-static void
+static int
 SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
 {
     SDL_VideoDisplay *display;
     SDL_Window *other;
 
-    CHECK_WINDOW_MAGIC(window,);
+    CHECK_WINDOW_MAGIC(window,-1);
 
     /* if we are in the process of hiding don't go back to fullscreen */
     if ( window->is_hiding && fullscreen )
-        return;
+        return 0;
     
 #ifdef __MACOSX__
     if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
         window->last_fullscreen_flags = window->flags;
-        return;
+        return 0;
     }
 #endif
 
@@ -1132,7 +1132,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
     /* See if anything needs to be done now */
     if ((display->fullscreen_window == window) == fullscreen) {
         if ((window->last_fullscreen_flags & FULLSCREEN_MASK) == (window->flags & FULLSCREEN_MASK)) {
-            return;
+            return 0;
         }
     }
 
@@ -1161,9 +1161,13 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
 
                 /* only do the mode change if we want exclusive fullscreen */
                 if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
-                    SDL_SetDisplayModeForDisplay(display, &fullscreen_mode);
+                    if (SDL_SetDisplayModeForDisplay(display, &fullscreen_mode) < 0) {
+                        return -1;
+                    }
                 } else {
-                    SDL_SetDisplayModeForDisplay(display, NULL);
+                    if (SDL_SetDisplayModeForDisplay(display, NULL) < 0) {
+                        return -1;
+                    }
                 }
 
                 if (_this->SetWindowFullscreen) {
@@ -1182,7 +1186,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
                 SDL_RestoreMousePosition(other);
 
                 window->last_fullscreen_flags = window->flags;
-                return;
+                return 0;
             }
         }
     }
@@ -1202,6 +1206,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
     SDL_RestoreMousePosition(window);
 
     window->last_fullscreen_flags = window->flags;
+    return 0;
 }
 
 #define CREATE_FLAGS \
@@ -1927,9 +1932,7 @@ SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
     window->flags &= ~FULLSCREEN_MASK;
     window->flags |= flags;
 
-    SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
-
-    return 0;
+    return SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
 }
 
 static SDL_Surface *
diff --git a/src/video/uikit/SDL_uikitappdelegate.h b/src/video/uikit/SDL_uikitappdelegate.h
index d5430be..cc4494d 100644
--- a/src/video/uikit/SDL_uikitappdelegate.h
+++ b/src/video/uikit/SDL_uikitappdelegate.h
@@ -21,12 +21,22 @@
 
 #import <UIKit/UIKit.h>
 
-@interface SDLUIKitDelegate : NSObject<UIApplicationDelegate> {
-}
+@interface SDLLaunchScreenController : UIViewController
 
-+ (id) sharedAppDelegate;
+- (instancetype)init;
+- (void)loadView;
+- (BOOL)shouldAutorotate;
+- (NSUInteger)supportedInterfaceOrientations;
+
+@end
+
+@interface SDLUIKitDelegate : NSObject<UIApplicationDelegate>
+
++ (id)sharedAppDelegate;
 + (NSString *)getAppDelegateClassName;
 
+- (void)hideLaunchScreen;
+
 @end
 
 /* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/uikit/SDL_uikitappdelegate.m b/src/video/uikit/SDL_uikitappdelegate.m
index 6a07d5d..3306f38 100644
--- a/src/video/uikit/SDL_uikitappdelegate.m
+++ b/src/video/uikit/SDL_uikitappdelegate.m
@@ -28,8 +28,10 @@
 #include "SDL_system.h"
 #include "SDL_main.h"
 
-#include "SDL_uikitappdelegate.h"
-#include "SDL_uikitmodes.h"
+#import "SDL_uikitappdelegate.h"
+#import "SDL_uikitmodes.h"
+#import "SDL_uikitwindow.h"
+
 #include "../../events/SDL_events_c.h"
 
 #ifdef main
@@ -74,46 +76,256 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
     [UIApplication sharedApplication].idleTimerDisabled = disable;
 }
 
-@implementation SDLUIKitDelegate
+/* Load a launch image using the old UILaunchImageFile-era naming rules. */
+static UIImage *
+SDL_LoadLaunchImageNamed(NSString *name, int screenh)
+{
+    UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
+    UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
+    UIImage *image = nil;
+
+    if (idiom == UIUserInterfaceIdiomPhone && screenh == 568) {
+        /* The image name for the iPhone 5 uses its height as a suffix. */
+        image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-568h", name]];
+    } else if (idiom == UIUserInterfaceIdiomPad) {
+        /* iPad apps can launch in any orientation. */
+        if (UIInterfaceOrientationIsLandscape(curorient)) {
+            if (curorient == UIInterfaceOrientationLandscapeLeft) {
+                image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeLeft", name]];
+            } else {
+                image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeRight", name]];
+            }
+            if (!image) {
+                image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Landscape", name]];
+            }
+        } else {
+            if (curorient == UIInterfaceOrientationPortraitUpsideDown) {
+                image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-PortraitUpsideDown", name]];
+            }
+            if (!image) {
+                image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Portrait", name]];
+            }
+        }
+    }
+
+    if (!image) {
+        image = [UIImage imageNamed:name];
+    }
+
+    return image;
+}
+
+@implementation SDLLaunchScreenController
+
+- (instancetype)init
+{
+    if (!(self = [super initWithNibName:nil bundle:nil])) {
+        return nil;
+    }
+
+    NSBundle *bundle = [NSBundle mainBundle];
+    NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
+
+    /* Launch screens were added in iOS 8. Otherwise we use launch images. */
+    if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) {
+        @try {
+            self.view = [bundle loadNibNamed:screenname owner:self options:nil][0];
+        }
+        @catch (NSException *exception) {
+            /* iOS displays a blank screen rather than falling back to an image,
+             * if a launch screen name is specified but it fails to load. */
+            return nil;
+        }
+    }
+
+    if (!self.view) {
+        NSArray *launchimages = [bundle objectForInfoDictionaryKey:@"UILaunchImages"];
+        UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
+        NSString *imagename = nil;
+        UIImage *image = nil;
+
+        int screenw = (int)([UIScreen mainScreen].bounds.size.width + 0.5);
+        int screenh = (int)([UIScreen mainScreen].bounds.size.height + 0.5);
+
+        /* We always want portrait-oriented size, to match UILaunchImageSize. */
+        if (screenw > screenh) {
+            int width = screenw;
+            screenw = screenh;
+            screenh = width;
+        }
+
+        /* Xcode 5 introduced a dictionary of launch images in Info.plist. */
+        if (launchimages) {
+            for (NSDictionary *dict in launchimages) {
+                UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
+                NSString *minversion   = dict[@"UILaunchImageMinimumOSVersion"];
+                NSString *sizestring   = dict[@"UILaunchImageSize"];
+                NSString *orientstring = dict[@"UILaunchImageOrientation"];
+
+                /* Ignore this image if the current version is too low. */
+                if (minversion && !UIKit_IsSystemVersionAtLeast(minversion.doubleValue)) {
+                    continue;
+                }
+
+                /* Ignore this image if the size doesn't match. */
+                if (sizestring) {
+                    CGSize size = CGSizeFromString(sizestring);
+                    if ((int)(size.width + 0.5) != screenw || (int)(size.height + 0.5) != screenh) {
+                        continue;
+                    }
+                }
+
+                if (orientstring) {
+                    if ([orientstring isEqualToString:@"PortraitUpsideDown"]) {
+                        orientmask = UIInterfaceOrientationMaskPortraitUpsideDown;
+                    } else if ([orientstring isEqualToString:@"Landscape"]) {
+                        orientmask = UIInterfaceOrientationMaskLandscape;
+                    } else if ([orientstring isEqualToString:@"LandscapeLeft"]) {
+                        orientmask = UIInterfaceOrientationMaskLandscapeLeft;
+                    } else if ([orientstring isEqualToString:@"LandscapeRight"]) {
+                        orientmask = UIInterfaceOrientationMaskLandscapeRight;
+                    }
+                }
+
+                /* Ignore this image if the orientation doesn't match. */
+                if ((orientmask & (1 << curorient)) == 0) {
+                    continue;
+                }
+
+                imagename = dict[@"UILaunchImageName"];
+            }
+
+            if (imagename) {
+                image = [UIImage imageNamed:imagename];
+            }
+        } else {
+            imagename = [bundle objectForInfoDictionaryKey:@"UILaunchImageFile"];
+
+            if (imagename) {
+                image = SDL_LoadLaunchImageNamed(imagename, screenh);
+            }
+
+            if (!image) {
+                image = SDL_LoadLaunchImageNamed(@"Default", screenh);
+            }
+        }
+
+        if (image) {
+            self.view = [[UIImageView alloc] initWithImage:image];
+        }
+    }
+
+    return self;
+}
+
+- (void)loadView
+{
+    /* Do nothing. */
+}
+
+- (BOOL)shouldAutorotate
+{
+    return YES;
+}
+
+- (NSUInteger)supportedInterfaceOrientations
+{
+    return UIInterfaceOrientationMaskAll;
+}
+
+@end
+
+@implementation SDLUIKitDelegate {
+    UIWindow *launchWindow;
+}
 
 /* convenience method */
-+ (id) sharedAppDelegate
++ (id)sharedAppDelegate
 {
-    /* the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method */
-    return [[UIApplication sharedApplication] delegate];
+    /* the delegate is set in UIApplicationMain(), which is guaranteed to be
+     * called before this method */
+    return [UIApplication sharedApplication].delegate;
 }
 
 + (NSString *)getAppDelegateClassName
 {
-    /* subclassing notice: when you subclass this appdelegate, make sure to add a category to override
-       this method and return the actual name of the delegate */
+    /* subclassing notice: when you subclass this appdelegate, make sure to add
+     * a category to override this method and return the actual name of the
+     * delegate */
     return @"SDLUIKitDelegate";
 }
 
-- (id)init
+- (void)hideLaunchScreen
 {
-    self = [super init];
-    return self;
+    UIWindow *window = launchWindow;
+
+    if (!window || window.hidden) {
+        return;
+    }
+
+    launchWindow = nil;
+
+    /* Do a nice animated fade-out (roughly matches the real launch behavior.) */
+    [UIView animateWithDuration:0.2 animations:^{
+        window.alpha = 0.0;
+    } completion:^(BOOL finished) {
+        window.hidden = YES;
+    }];
 }
 
 - (void)postFinishLaunch
 {
+    /* Hide the launch screen the next time the run loop is run. SDL apps will
+     * have a chance to load resources while the launch screen is still up. */
+    [self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0];
+
     /* run the user's application, passing argc and argv */
     SDL_iPhoneSetEventPump(SDL_TRUE);
     exit_status = SDL_main(forward_argc, forward_argv);
     SDL_iPhoneSetEventPump(SDL_FALSE);
 
+    if (launchWindow) {
+        launchWindow.hidden = YES;
+        launchWindow = nil;
+    }
+
     /* exit, passing the return status from the user's application */
-    /* We don't actually exit to support applications that do setup in
-     * their main function and then allow the Cocoa event loop to run.
-     */
+    /* We don't actually exit to support applications that do setup in their
+     * main function and then allow the Cocoa event loop to run. */
     /* exit(exit_status); */
 }
 
 - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
 {
+    NSBundle *bundle = [NSBundle mainBundle];
+    NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
+
+#if SDL_IPHONE_LAUNCHSCREEN
+    /* The normal launch screen is displayed until didFinishLaunching returns,
+     * but SDL_main is called after that happens and there may be a noticeable
+     * delay between the start of SDL_main and when the first real frame is
+     * displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is
+     * called), so we show the launch screen programmatically until the first
+     * time events are pumped. */
+    UIViewController *viewcontroller = [[SDLLaunchScreenController alloc] init];
+
+    if (viewcontroller.view) {
+        launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
+
+        /* We don't want the launch window immediately hidden when a real SDL
+         * window is shown - we fade it out ourselves when we're ready. */
+        launchWindow.windowLevel = UIWindowLevelNormal + 1.0;
+
+        /* Show the window but don't make it key. Events should always go to
+         * other windows when possible. */
+        launchWindow.hidden = NO;
+
+        launchWindow.rootViewController = viewcontroller;
+    }
+#endif
+
     /* Set working directory to resource path */
-    [[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]];
+    [[NSFileManager defaultManager] changeCurrentDirectoryPath:[bundle resourcePath]];
 
     /* register a callback for the idletimer hint */
     SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED,
@@ -121,7 +333,7 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
 
     SDL_SetMainReady();
     [self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
-
+    
     return YES;
 }
 
@@ -147,8 +359,7 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
         /* The desktop display mode should be kept in sync with the screen
          * orientation so that updating a window's fullscreen state to
          * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
-         * correct orientation.
-         */
+         * correct orientation. */
         if (isLandscape != (desktopmode->w > desktopmode->h)) {
             int height = desktopmode->w;
             desktopmode->w = desktopmode->h;
@@ -164,7 +375,7 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
     }
 }
 
-- (void) applicationWillResignActive:(UIApplication*)application
+- (void)applicationWillResignActive:(UIApplication*)application
 {
     SDL_VideoDevice *_this = SDL_GetVideoDevice();
     if (_this) {
@@ -177,17 +388,17 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
     SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
 }
 
-- (void) applicationDidEnterBackground:(UIApplication*)application
+- (void)applicationDidEnterBackground:(UIApplication*)application
 {
     SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
 }
 
-- (void) applicationWillEnterForeground:(UIApplication*)application
+- (void)applicationWillEnterForeground:(UIApplication*)application
 {
     SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
 }
 
-- (void) applicationDidBecomeActive:(UIApplication*)application
+- (void)applicationDidBecomeActive:(UIApplication*)application
 {
     SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
 
@@ -203,11 +414,11 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
 
 - (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
 {
-    NSURL *fileURL = [url filePathURL];
+    NSURL *fileURL = url.filePathURL;
     if (fileURL != nil) {
-        SDL_SendDropFile([[fileURL path] UTF8String]);
+        SDL_SendDropFile([fileURL.path UTF8String]);
     } else {
-        SDL_SendDropFile([[url absoluteString] UTF8String]);
+        SDL_SendDropFile([url.absoluteString UTF8String]);
     }
     return YES;
 }
diff --git a/src/video/uikit/SDL_uikitmessagebox.m b/src/video/uikit/SDL_uikitmessagebox.m
index 9a99db1..f540f0c 100644
--- a/src/video/uikit/SDL_uikitmessagebox.m
+++ b/src/video/uikit/SDL_uikitmessagebox.m
@@ -30,35 +30,20 @@
 
 static SDL_bool s_showingMessageBox = SDL_FALSE;
 
-@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate>
+@interface SDLAlertViewDelegate : NSObject <UIAlertViewDelegate>
 
-- (id)initWithButtonIndex:(int *)buttonIndex;
-- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;
+@property (nonatomic, assign) int clickedIndex;
 
 @end
 
-@implementation UIKit_UIAlertViewDelegate {
-    int *clickedButtonIndex;
-}
-
-- (id)initWithButtonIndex:(int *)buttonIndex
-{
-    self = [self init];
-    if (self == nil) {
-        return nil;
-    }
-
-    clickedButtonIndex = buttonIndex;
-
-    return self;
-}
+@implementation SDLAlertViewDelegate
 
 - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
 {
-    *clickedButtonIndex = (int)buttonIndex;
+    _clickedIndex = (int)buttonIndex;
 }
 
-@end /* UIKit_UIAlertViewDelegate */
+@end
 
 
 SDL_bool
@@ -70,36 +55,35 @@ UIKit_ShowingMessageBox()
 int
 UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
 {
-    int clicked;
     int i;
     const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
 
     @autoreleasepool {
-        UIAlertView* alert = [[UIAlertView alloc] init];
-        UIKit_UIAlertViewDelegate *delegate = [[UIKit_UIAlertViewDelegate alloc] initWithButtonIndex:&clicked];
+        UIAlertView *alert = [[UIAlertView alloc] init];
+        SDLAlertViewDelegate *delegate = [[SDLAlertViewDelegate alloc] init];
 
+        alert.delegate = delegate;
         alert.title = @(messageboxdata->title);
         alert.message = @(messageboxdata->message);
-        alert.delegate = delegate;
 
         for (i = 0; i < messageboxdata->numbuttons; ++i) {
             [alert addButtonWithTitle:@(buttons[i].text)];
         }
 
         /* Set up for showing the alert */
-        clicked = messageboxdata->numbuttons;
+        delegate.clickedIndex = messageboxdata->numbuttons;
 
         [alert show];
 
         /* Run the main event loop until the alert has finished */
         /* Note that this needs to be done on the main thread */
         s_showingMessageBox = SDL_TRUE;
-        while (clicked == messageboxdata->numbuttons) {
+        while (delegate.clickedIndex == messageboxdata->numbuttons) {
             [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
         }
         s_showingMessageBox = SDL_FALSE;
 
-        *buttonid = messageboxdata->buttons[clicked].buttonid;
+        *buttonid = messageboxdata->buttons[delegate.clickedIndex].buttonid;
 
         alert.delegate = nil;
     }
diff --git a/src/video/uikit/SDL_uikitmodes.m b/src/video/uikit/SDL_uikitmodes.m
index 8b9d7c9..1fb9a03 100644
--- a/src/video/uikit/SDL_uikitmodes.m
+++ b/src/video/uikit/SDL_uikitmodes.m
@@ -112,7 +112,7 @@ UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h,
 static int
 UIKit_AddDisplay(UIScreen *uiscreen)
 {
-    CGSize size = [uiscreen bounds].size;
+    CGSize size = uiscreen.bounds.size;
 
     /* Make sure the width/height are oriented correctly */
     if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
@@ -128,7 +128,7 @@ UIKit_AddDisplay(UIScreen *uiscreen)
     mode.w = (int) size.width;
     mode.h = (int) size.height;
 
-    UIScreenMode *uiscreenmode = [uiscreen currentMode];
+    UIScreenMode *uiscreenmode = uiscreen.currentMode;
 
     if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
         return -1;
@@ -157,9 +157,9 @@ SDL_bool
 UIKit_IsDisplayLandscape(UIScreen *uiscreen)
 {
     if (uiscreen == [UIScreen mainScreen]) {
-        return UIInterfaceOrientationIsLandscape([[UIApplication sharedApplication] statusBarOrientation]);
+        return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
     } else {
-        CGSize size = [uiscreen bounds].size;
+        CGSize size = uiscreen.bounds.size;
         return (size.width > size.height);
     }
 }
@@ -196,7 +196,7 @@ UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
         }
 #endif
 
-        for (UIScreenMode *uimode in [data.uiscreen availableModes]) {
+        for (UIScreenMode *uimode in data.uiscreen.availableModes) {
             /* The size of a UIScreenMode is in pixels, but we deal exclusively
              * in points (except in SDL_GL_GetDrawableSize.) */
             int w = (int)(uimode.size.width / scale);
@@ -209,7 +209,6 @@ UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
                 h = tmp;
             }
 
-            /* Add the native screen resolution. */
             UIKit_AddDisplayMode(display, w, h, uimode, addRotation);
         }
     }
@@ -225,13 +224,16 @@ UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
         [data.uiscreen setCurrentMode:modedata.uiscreenmode];
 
         if (data.uiscreen == [UIScreen mainScreen]) {
+            /* [UIApplication setStatusBarOrientation:] no longer works reliably
+             * in recent iOS versions, so we can't rotate the screen when setting
+             * the display mode. */
             if (mode->w > mode->h) {
                 if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
-                    [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
+                    return SDL_SetError("Screen orientation does not match display mode size");
                 }
             } else if (mode->w < mode->h) {
                 if (UIKit_IsDisplayLandscape(data.uiscreen)) {
-                    [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
+                    return SDL_SetError("Screen orientation does not match display mode size");
                 }
             }
         }
diff --git a/src/video/uikit/SDL_uikitopengles.m b/src/video/uikit/SDL_uikitopengles.m
index a003882..e9178c1 100644
--- a/src/video/uikit/SDL_uikitopengles.m
+++ b/src/video/uikit/SDL_uikitopengles.m
@@ -23,10 +23,10 @@
 #if SDL_VIDEO_DRIVER_UIKIT
 
 #include "SDL_uikitopengles.h"
-#include "SDL_uikitopenglview.h"
-#include "SDL_uikitappdelegate.h"
+#import "SDL_uikitopenglview.h"
 #include "SDL_uikitmodes.h"
 #include "SDL_uikitwindow.h"
+#include "SDL_uikitevents.h"
 #include "../SDL_sysvideo.h"
 #include "../../events/SDL_keyboard_c.h"
 #include "../../events/SDL_mouse_c.h"
@@ -40,21 +40,29 @@ void *
 UIKit_GL_GetProcAddress(_THIS, const char *proc)
 {
     /* Look through all SO's for the proc symbol.  Here's why:
-       -Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator.
-       -We don't know that the path won't change in the future.
-    */
+     * -Looking for the path to the OpenGL Library seems not to work in the iOS Simulator.
+     * -We don't know that the path won't change in the future. */
     return dlsym(RTLD_DEFAULT, proc);
 }
 
 /*
-    note that SDL_GL_Delete context makes it current without passing the window
+  note that SDL_GL_DeleteContext makes it current without passing the window
 */
 int
 UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
 {
     @autoreleasepool {
-        [EAGLContext setCurrentContext:(__bridge EAGLContext *)context];
+        SDLEAGLContext *eaglcontext = (__bridge SDLEAGLContext *) context;
+
+        if (![EAGLContext setCurrentContext:eaglcontext]) {
+            return SDL_SetError("Could not make EAGL context current");
+        }
+
+        if (eaglcontext) {
+            [eaglcontext.sdlView setSDLWindow:window];
+        }
     }
+
     return 0;
 }
 
@@ -63,27 +71,26 @@ UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
 {
     @autoreleasepool {
         SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
-
-        if (w) {
-            *w = data.view.backingWidth;
-        }
-        if (h) {
-            *h = data.view.backingHeight;
+        UIView *view = data.viewcontroller.view;
+        if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
+            SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
+            if (w) {
+                *w = glview.backingWidth;
+            }
+            if (h) {
+                *h = glview.backingHeight;
+            }
         }
     }
 }
 
-
 int
 UIKit_GL_LoadLibrary(_THIS, const char *path)
 {
-    /*
-        shouldn't be passing a path into this function
-        why?  Because we've already loaded the library
-        and because the SDK forbids loading an external SO
-    */
+    /* We shouldn't pass a path to this function, since we've already loaded the
+     * library. */
     if (path != NULL) {
-        return SDL_SetError("iPhone GL Load Library just here for compatibility");
+        return SDL_SetError("iOS GL Load Library just here for compatibility");
     }
     return 0;
 }
@@ -91,22 +98,18 @@ UIKit_GL_LoadLibrary(_THIS, const char *path)
 void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
 {
     @autoreleasepool {
-        SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
+        SDLEAGLContext *context = (__bridge SDLEAGLContext *) SDL_GL_GetCurrentContext();
 
 #if SDL_POWER_UIKIT
         /* Check once a frame to see if we should turn off the battery monitor. */
         SDL_UIKit_UpdateBatteryMonitoring();
 #endif
 
-        if (data.view == nil) {
-            return;
-        }
-        [data.view swapBuffers];
+        [context.sdlView swapBuffers];
 
         /* You need to pump events in order for the OS to make changes visible.
-           We don't pump events here because we don't want iOS application events
-           (low memory, terminate, etc.) to happen inside low level rendering.
-         */
+         * We don't pump events here because we don't want iOS application events
+         * (low memory, terminate, etc.) to happen inside low level rendering. */
     }
 }
 
@@ -116,31 +119,29 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
     @autoreleasepool {
         SDL_uikitopenglview *view;
         SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
-        UIWindow *uiwindow = data.uiwindow;
-        CGRect frame = UIKit_ComputeViewFrame(window, uiwindow.screen);
-        EAGLSharegroup *share_group = nil;
+        CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
+        EAGLSharegroup *sharegroup = nil;
         CGFloat scale = 1.0;
 
+        if (_this->gl_config.share_with_current_context) {
+            EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
+            sharegroup = context.sharegroup;
+        }
+
         if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
             /* Set the scale to the natural scale factor of the screen - the
-               backing dimensions of the OpenGL view will match the pixel
-               dimensions of the screen rather than the dimensions in points.
-             */
+             * backing dimensions of the OpenGL view will match the pixel
+             * dimensions of the screen rather than the dimensions in points. */
 #ifdef __IPHONE_8_0
-            if ([uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
-                scale = uiwindow.screen.nativeScale;
+            if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
+                scale = data.uiwindow.screen.nativeScale;
             } else
 #endif
             {
-                scale = uiwindow.screen.scale;
+                scale = data.uiwindow.screen.scale;
             }
         }
 
-        if (_this->gl_config.share_with_current_context) {
-            EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
-            share_group = context.sharegroup;
-        }
-
         /* construct our view, passing in SDL's OpenGL configuration data */
         view = [[SDL_uikitopenglview alloc] initWithFrame:frame
                                                     scale:scale
@@ -153,35 +154,19 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
                                               stencilBits:_this->gl_config.stencil_size
                                                      sRGB:_this->gl_config.framebuffer_srgb_capable
                                              majorVersion:_this->gl_config.major_version
-                                               shareGroup:share_group];
+                                               shareGroup:sharegroup];
         if (!view) {
             return NULL;
         }
 
-        view.sdlwindow = window;
-        data.view = view;
-        data.viewcontroller.view = view;
-
-        /* The view controller needs to be the root in order to control rotation */
-        if (uiwindow.rootViewController == nil) {
-            uiwindow.rootViewController = data.viewcontroller;
-        } else {
-            [uiwindow addSubview:view];
-        }
-
-        EAGLContext *context = view.context;
+        SDLEAGLContext *context = view.context;
         if (UIKit_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext) context) < 0) {
             UIKit_GL_DeleteContext(_this, (SDL_GLContext) CFBridgingRetain(context));
             return NULL;
         }
 
-        /* Make this window the current mouse focus for touch input */
-        if (uiwindow.screen == [UIScreen mainScreen]) {
-            SDL_SetMouseFocus(window);
-            SDL_SetKeyboardFocus(window);
-        }
-
-        /* We return a +1'd context. The window's driverdata owns the view. */
+        /* We return a +1'd context. The window's driverdata owns the view (via
+         * MakeCurrent.) */
         return (SDL_GLContext) CFBridgingRetain(context);
     }
 }
@@ -191,29 +176,10 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
 {
     @autoreleasepool {
         /* Transfer ownership the +1'd context to ARC. */
-        EAGLContext *eaglcontext = (EAGLContext *) CFBridgingRelease(context);
-        SDL_Window *window;
-
-        /* Find the view associated with this context */
-        for (window = _this->windows; window; window = window->next) {
-            SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
-            SDL_uikitopenglview *view = data.view;
-            if (view.context == eaglcontext) {
-                /* the view controller has retained the view */
-                if (data.viewcontroller) {
-                    UIWindow *uiwindow = (UIWindow *)view.superview;
-                    if (uiwindow.rootViewController == data.viewcontroller) {
-                        uiwindow.rootViewController = nil;
-                    }
-                    data.viewcontroller.view = nil;
-                }
-
-                [view removeFromSuperview];
-                view.sdlwindow = NULL;
-                data.view = nil;
-                return;
-            }
-        }
+        SDLEAGLContext *eaglcontext = (SDLEAGLContext *) CFBridgingRelease(context);
+
+        /* Detach the context's view from its window. */
+        [eaglcontext.sdlView setSDLWindow:NULL];
     }
 }
 
@@ -227,12 +193,15 @@ SDL_iPhoneGetViewRenderbuffer(SDL_Window * window)
 
     @autoreleasepool {
         SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
-        if (data.view != nil) {
-            return data.view.drawableRenderbuffer;
-        } else {
-            return 0;
+        UIView *view = data.viewcontroller.view;
+        if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
+            SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
+            return glview.drawableRenderbuffer;
         }
     }
+
+    SDL_SetError("Window does not have an attached OpenGL view");
+    return 0;
 }
 
 Uint32
@@ -245,12 +214,15 @@ SDL_iPhoneGetViewFramebuffer(SDL_Window * window)
 
     @autoreleasepool {
         SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
-        if (data.view != nil) {
-            return data.view.drawableFramebuffer;
-        } else {
-            return 0;
+        UIView *view = data.viewcontroller.view;
+        if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
+            SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
+            return glview.drawableFramebuffer;
         }
     }
+
+    SDL_SetError("Window does not have an attached OpenGL view");
+    return 0;
 }
 
 #endif /* SDL_VIDEO_DRIVER_UIKIT */
diff --git a/src/video/uikit/SDL_uikitopenglview.h b/src/video/uikit/SDL_uikitopenglview.h
index 8221988..1dcac28 100644
--- a/src/video/uikit/SDL_uikitopenglview.h
+++ b/src/video/uikit/SDL_uikitopenglview.h
@@ -21,29 +21,35 @@
 
 #import <UIKit/UIKit.h>
 #import <OpenGLES/EAGL.h>
-#import <OpenGLES/gltypes.h>
+#import <OpenGLES/ES2/gl.h>
+
 #import "SDL_uikitview.h"
-/*
-    This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
-    The view content is basically an EAGL surface you render your OpenGL scene into.
-    Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
- */
+#include "SDL_uikitvideo.h"
+
+@class SDL_uikitopenglview;
+
+@interface SDLEAGLContext : EAGLContext
+
+@property (nonatomic, weak) SDL_uikitopenglview *sdlView;
+
+@end
+
 @interface SDL_uikitopenglview : SDL_uikitview
 
-- (id)initWithFrame:(CGRect)frame
-              scale:(CGFloat)scale
-      retainBacking:(BOOL)retained
-              rBits:(int)rBits
-              gBits:(int)gBits
-              bBits:(int)bBits
-              aBits:(int)aBits
-          depthBits:(int)depthBits
-        stencilBits:(int)stencilBits
-               sRGB:(BOOL)sRGB
-       majorVersion:(int)majorVersion
-         shareGroup:(EAGLSharegroup*)shareGroup;
-
-@property (nonatomic, strong, readonly) EAGLContext *context;
+- (instancetype)initWithFrame:(CGRect)frame
+                        scale:(CGFloat)scale
+                retainBacking:(BOOL)retained
+                        rBits:(int)rBits
+                        gBits:(int)gBits
+                        bBits:(int)bBits
+                        aBits:(int)aBits
+                    depthBits:(int)depthBits
+                  stencilBits:(int)stencilBits
+                         sRGB:(BOOL)sRGB
+                 majorVersion:(int)majorVersion
+                   shareGroup:(EAGLSharegroup*)shareGroup;
+
+@property (nonatomic, readonly, strong) SDLEAGLContext *context;
 
 /* The width and height of the drawable in pixels (as opposed to points.) */
 @property (nonatomic, readonly) int backingWidth;
@@ -57,17 +63,6 @@
 
 - (void)updateFrame;
 
-- (void)setDebugLabels;
-
-- (void)setAnimationCallback:(int)interval
-                    callback:(void (*)(void*))callback
-               callbackParam:(void*)callbackParam;
-
-- (void)startAnimation;
-- (void)stopAnimation;
-
-- (void)doLoop:(CADisplayLink*)sender;
-
 @end
 
 /* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/uikit/SDL_uikitopenglview.m b/src/video/uikit/SDL_uikitopenglview.m
index 542c7d8..df848f3 100644
--- a/src/video/uikit/SDL_uikitopenglview.m
+++ b/src/video/uikit/SDL_uikitopenglview.m
@@ -22,34 +22,27 @@
 
 #if SDL_VIDEO_DRIVER_UIKIT
 
-#include <QuartzCore/QuartzCore.h>
 #include <OpenGLES/EAGLDrawable.h>
-#include <OpenGLES/ES2/gl.h>
 #include <OpenGLES/ES2/glext.h>
-#include "SDL_uikitopenglview.h"
-#include "SDL_uikitmessagebox.h"
-#include "SDL_uikitvideo.h"
+#import "SDL_uikitopenglview.h"
+#include "SDL_uikitwindow.h"
 
+@implementation SDLEAGLContext
 
-@implementation SDL_uikitopenglview {
+@end
 
-    /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
+@implementation SDL_uikitopenglview {
+    /* The renderbuffer and framebuffer used to render to this layer. */
     GLuint viewRenderbuffer, viewFramebuffer;
 
-    /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
+    /* The depth buffer that is attached to viewFramebuffer, if it exists. */
     GLuint depthRenderbuffer;
 
     /* format of depthRenderbuffer */
     GLenum depthBufferFormat;
-
-    id displayLink;
-    int animationInterval;
-    void (*animationCallback)(void*);
-    void *animationCallbackParam;
 }
 
 @synthesize context;
-
 @synthesize backingWidth;
 @synthesize backingHeight;
 
@@ -58,38 +51,36 @@
     return [CAEAGLLayer class];
 }
 
-- (id)initWithFrame:(CGRect)frame
-              scale:(CGFloat)scale
-      retainBacking:(BOOL)retained
-              rBits:(int)rBits
-              gBits:(int)gBits
-              bBits:(int)bBits
-              aBits:(int)aBits
-          depthBits:(int)depthBits
-        stencilBits:(int)stencilBits
-               sRGB:(BOOL)sRGB
-       majorVersion:(int)majorVersion
-         shareGroup:(EAGLSharegroup*)shareGroup
+- (instancetype)initWithFrame:(CGRect)frame
+                        scale:(CGFloat)scale
+                retainBacking:(BOOL)retained
+                        rBits:(int)rBits
+                        gBits:(int)gBits
+                        bBits:(int)bBits
+                        aBits:(int)aBits
+                    depthBits:(int)depthBits
+                  stencilBits:(int)stencilBits
+                         sRGB:(BOOL)sRGB
+                 majorVersion:(int)majorVersion
+                   shareGroup:(EAGLSharegroup*)shareGroup
 {
     if ((self = [super initWithFrame:frame])) {
         const BOOL useStencilBuffer = (stencilBits != 0);
         const BOOL useDepthBuffer = (depthBits != 0);
         NSString *colorFormat = nil;
 
-        self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
-        self.autoresizesSubviews = YES;
-
         /* The EAGLRenderingAPI enum values currently map 1:1 to major GLES
-           versions, and this allows us to handle future OpenGL ES versions.
-         */
+         * versions, and this allows us to handle future OpenGL ES versions. */
         EAGLRenderingAPI api = majorVersion;
 
-        context = [[EAGLContext alloc] initWithAPI:api sharegroup:shareGroup];
+        context = [[SDLEAGLContext alloc] initWithAPI:api sharegroup:shareGroup];
         if (!context || ![EAGLContext setCurrentContext:context]) {
             SDL_SetError("OpenGL ES %d not supported", majorVersion);
             return nil;
         }
 
+        context.sdlView = self;
+
         if (sRGB) {
             /* sRGB EAGL drawable support was added in iOS 7. */
             if (UIKit_IsSystemVersionAtLeast(7.0)) {
@@ -102,11 +93,10 @@
             /* if user specifically requests rbg888 or some color format higher than 16bpp */
             colorFormat = kEAGLColorFormatRGBA8;
         } else {
-            /* default case (faster) */
+            /* default case (potentially faster) */
             colorFormat = kEAGLColorFormatRGB565;
         }
 
-        /* Get the layer */
         CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
 
         eaglLayer.opaque = YES;
@@ -142,7 +132,8 @@
                 /* Apparently you need to pack stencil and depth into one buffer. */
                 depthBufferFormat = GL_DEPTH24_STENCIL8_OES;
             } else if (useDepthBuffer) {
-                /* iOS only has 24-bit depth buffers, even with GL_DEPTH_COMPONENT16 */
+                /* iOS only uses 32-bit float (exposed as fixed point 24-bit)
+                 * depth buffers. */
                 depthBufferFormat = GL_DEPTH_COMPONENT24_OES;
             }
 
@@ -186,7 +177,7 @@
     glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
 
     glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
-    [context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer*)self.layer];
+    [context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)self.layer];
 
     glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
     glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
@@ -218,42 +209,6 @@
     }
 }
 
-- (void)setAnimationCallback:(int)interval
-                    callback:(void (*)(void*))callback
-               callbackParam:(void*)callbackParam
-{
-    [self stopAnimation];
-
-    animationInterval = interval;
-    animationCallback = callback;
-    animationCallbackParam = callbackParam;
-
-    if (animationCallback) {
-        [self startAnimation];
-    }
-}
-
-- (void)startAnimation
-{
-    displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(doLoop:)];
-    [displayLink setFrameInterval:animationInterval];
-    [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
-}
-
-- (void)stopAnimation
-{
-    [displayLink invalidate];
-    displayLink = nil;
-}
-
-- (void)doLoop:(CADisplayLink*)sender
-{
-    /* Don't run the game loop while a messagebox is up */
-    if (!UIKit_ShowingMessageBox()) {
-        animationCallback(animationCallbackParam);
-    }
-}
-
 - (void)setCurrentContext
 {
     [EAGLContext setCurrentContext:context];
@@ -262,8 +217,8 @@
 - (void)swapBuffers
 {
     /* viewRenderbuffer should always be bound here. Code that binds something
-       else is responsible for rebinding viewRenderbuffer, to reduce duplicate
-       state changes. */
+     * else is responsible for rebinding viewRenderbuffer, to reduce duplicate
+     * state changes. */
     [context presentRenderbuffer:GL_RENDERBUFFER];
 }
 
@@ -271,14 +226,21 @@
 {
     [super layoutSubviews];
 
-    CGSize layersize = self.layer.bounds.size;
-    int width = (int) (layersize.width * self.layer.contentsScale);
-    int height = (int) (layersize.height * self.layer.contentsScale);
+    int width  = (int) (self.bounds.size.width * self.contentScaleFactor);
+    int height = (int) (self.bounds.size.height * self.contentScaleFactor);
 
     /* Update the color and depth buffer storage if the layer size has changed. */
     if (width != backingWidth || height != backingHeight) {
-        [EAGLContext setCurrentContext:context];
+        EAGLContext *prevContext = [EAGLContext currentContext];
+        if (prevContext != context) {
+            [EAGLContext setCurrentContext:context];
+        }
+
         [self updateFrame];
+
+        if (prevContext != context) {
+            [EAGLContext setCurrentContext:prevContext];
+        }
     }
 }
 
@@ -300,7 +262,6 @@
     }
 }
 
-
 - (void)dealloc
 {
     if ([EAGLContext currentContext] == context) {
diff --git a/src/video/uikit/SDL_uikitview.h b/src/video/uikit/SDL_uikitview.h
index adee330..dda94b3 100644
--- a/src/video/uikit/SDL_uikitview.h
+++ b/src/video/uikit/SDL_uikitview.h
@@ -20,46 +20,22 @@
 */
 
 #import <UIKit/UIKit.h>
+
 #include "../SDL_sysvideo.h"
 
 #include "SDL_touch.h"
 
-#if SDL_IPHONE_KEYBOARD
-@interface SDL_uikitview : UIView <UITextFieldDelegate>
-#else
 @interface SDL_uikitview : UIView
-#endif
 
-@property (nonatomic, assign) SDL_Window *sdlwindow;
+- (instancetype)initWithFrame:(CGRect)frame;
+
+- (void)setSDLWindow:(SDL_Window *)window;
 
 - (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
 
-#if SDL_IPHONE_KEYBOARD
-- (void)showKeyboard;
-- (void)hideKeyboard;
-- (void)initKeyboard;
-- (void)deinitKeyboard;
-
-- (void)keyboardWillShow:(NSNotification *)notification;
-- (void)keyboardWillHide:(NSNotification *)notification;
-
-- (void)updateKeyboard;
-
-@property (nonatomic, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
-@property (nonatomic, assign) SDL_Rect textInputRect;
-@property (nonatomic, assign) int keyboardHeight;
-
-SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
-void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
-void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
-SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
-void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);
-
-#endif
-
 @end
 
 /* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/uikit/SDL_uikitview.m b/src/video/uikit/SDL_uikitview.m
index d7679c1..8bd1f31 100644
--- a/src/video/uikit/SDL_uikitview.m
+++ b/src/video/uikit/SDL_uikitview.m
@@ -24,36 +24,26 @@
 
 #include "SDL_uikitview.h"
 
-#include "../../events/SDL_keyboard_c.h"
 #include "../../events/SDL_mouse_c.h"
 #include "../../events/SDL_touch_c.h"
+#include "../../events/SDL_events_c.h"
 
-#if SDL_IPHONE_KEYBOARD
-#include "keyinfotable.h"
-#endif
-#include "SDL_uikitappdelegate.h"
-#include "SDL_uikitmodes.h"
-#include "SDL_uikitwindow.h"
+#import "SDL_uikitappdelegate.h"
+#import "SDL_uikitmodes.h"
+#import "SDL_uikitwindow.h"
 
 @implementation SDL_uikitview {
+    SDL_Window *sdlwindow;
 
     SDL_TouchID touchId;
-    UITouch *leftFingerDown;
-
-#if SDL_IPHONE_KEYBOARD
-    UITextField *textField;
-#endif
-
+    UITouch * __weak firstFingerDown;
 }
 
-@synthesize sdlwindow;
-
-- (id)initWithFrame:(CGRect)frame
+- (instancetype)initWithFrame:(CGRect)frame
 {
-    if (self = [super initWithFrame:frame]) {
-#if SDL_IPHONE_KEYBOARD
-        [self initKeyboard];
-#endif
+    if ((self = [super initWithFrame:frame])) {
+        self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
+        self.autoresizesSubviews = YES;
 
         self.multipleTouchEnabled = YES;
 
@@ -62,14 +52,65 @@
     }
 
     return self;
-
 }
 
-- (void)dealloc
+- (void)setSDLWindow:(SDL_Window *)window
 {
-#if SDL_IPHONE_KEYBOARD
-    [self deinitKeyboard];
-#endif
+    SDL_WindowData *data = nil;
+
+    if (window == sdlwindow) {
+        return;
+    }
+
+    if (sdlwindow) {
+        SDL_uikitview *view = nil;
+        data = (__bridge SDL_WindowData *) sdlwindow->driverdata;
+
+        [data.views removeObject:self];
+
+        [self removeFromSuperview];
+
+        /* Restore the next-oldest view in the old window. */
+        if (data.views.count > 0) {
+            view = data.views[data.views.count - 1];
+        }
+
+        data.viewcontroller.view = view;
+
+        if (data.uiwindow.rootViewController != data.viewcontroller) {
+            data.uiwindow.rootViewController = data.viewcontroller;
+        } else if (view) {
+            [data.uiwindow addSubview:view];
+        }
+
+        [data.uiwindow layoutIfNeeded];
+    }
+
+    if (window) {
+        data = (__bridge SDL_WindowData *) window->driverdata;
+
+        /* Make sure the SDL window has a strong reference to this view. */
+        [data.views addObject:self];
+
+        /* Replace the view controller's old view with this one. */
+        [data.viewcontroller.view removeFromSuperview];
+        data.viewcontroller.view = self;
+
+        if (data.uiwindow.rootViewController != data.viewcontroller) {
+            /* The root view controller handles rotation and the status bar.
+             * Assigning it also adds the controller's view to the window. */
+            data.uiwindow.rootViewController = data.viewcontroller;
+        } else {
+            [data.uiwindow addSubview:self];
+        }
+
+        /* The view's bounds may not be correct until the next event cycle. That
+         * might happen after the current dimensions are queried, so we force a
+         * layout now to immediately update the bounds. */
+        [data.uiwindow layoutIfNeeded];
+    }
+
+    sdlwindow = window;
 }
 
 - (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize
@@ -88,16 +129,16 @@
 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
 {
     for (UITouch *touch in touches) {
-        if (!leftFingerDown) {
+        if (!firstFingerDown) {
             CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
 
-            /* send moved event */
+            /* send mouse moved event */
             SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
 
             /* send mouse down event */
             SDL_SendMouseButton(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
 
-            leftFingerDown = touch;
+            firstFingerDown = touch;
         }
 
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
@@ -109,10 +150,10 @@
 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
 {
     for (UITouch *touch in touches) {
-        if (touch == leftFingerDown) {
+        if (touch == firstFingerDown) {
             /* send mouse up */
             SDL_SendMouseButton(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
-            leftFingerDown = nil;
+            firstFingerDown = nil;
         }
 
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
@@ -123,18 +164,13 @@
 
 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
 {
-    /*
-        this can happen if the user puts more than 5 touches on the screen
-        at once, or perhaps in other circumstances.  Usually (it seems)
-        all active touches are canceled.
-    */
     [self touchesEnded:touches withEvent:event];
 }
 
 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
 {
     for (UITouch *touch in touches) {
-        if (touch == leftFingerDown) {
+        if (touch == firstFingerDown) {
             CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
 
             /* send moved event */
@@ -147,274 +183,8 @@
     }
 }
 
-/*
-    ---- Keyboard related functionality below this line ----
-*/
-#if SDL_IPHONE_KEYBOARD
-
-@synthesize textInputRect;
-@synthesize keyboardHeight;
-@synthesize keyboardVisible;
-
-/* Set ourselves up as a UITextFieldDelegate */
-- (void)initKeyboard
-{
-    textField = [[UITextField alloc] initWithFrame:CGRectZero];
-    textField.delegate = self;
-    /* placeholder so there is something to delete! */
-    textField.text = @" ";
-
-    /* set UITextInputTrait properties, mostly to defaults */
-    textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
-    textField.autocorrectionType = UITextAutocorrectionTypeNo;
-    textField.enablesReturnKeyAutomatically = NO;
-    textField.keyboardAppearance = UIKeyboardAppearanceDefault;
-    textField.keyboardType = UIKeyboardTypeDefault;
-    textField.returnKeyType = UIReturnKeyDefault;
-    textField.secureTextEntry = NO;
-
-    textField.hidden = YES;
-    keyboardVisible = NO;
-    /* add the UITextField (hidden) to our view */
-    [self addSubview:textField];
-
-    NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
-    [center addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
-    [center addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
-}
-
-- (void)deinitKeyboard
-{
-    NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
-    [center removeObserver:self name:UIKeyboardWillShowNotification object:nil];
-    [center removeObserver:self name:UIKeyboardWillHideNotification object:nil];
-}
-
-/* reveal onscreen virtual keyboard */
-- (void)showKeyboard
-{
-    keyboardVisible = YES;
-    [textField becomeFirstResponder];
-}
-
-/* hide onscreen virtual keyboard */
-- (void)hideKeyboard
-{
-    keyboardVisible = NO;
-    [textField resignFirstResponder];
-}
-
-- (void)keyboardWillShow:(NSNotification *)notification
-{
-    CGRect kbrect = [[notification userInfo][UIKeyboardFrameBeginUserInfoKey] CGRectValue];
-    int height;
-
-    /* The keyboard rect is in the coordinate space of the screen, but we want
-     * its height in the view's coordinate space.
-     */
-#ifdef __IPHONE_8_0
-    if ([self respondsToSelector:@selector(convertRect:fromCoordinateSpace:)]) {
-        UIScreen *screen = self.window.screen;
-        kbrect = [self convertRect:kbrect fromCoordinateSpace:screen.coordinateSpace];
-        height = kbrect.size.height;
-    } else
-#endif
-    {
-        /* In iOS 7 and below, the screen's coordinate space is never rotated. */
-        if (UIInterfaceOrientationIsLandscape([[UIApplication sharedApplication] statusBarOrientation])) {
-            height = kbrect.size.width;
-        } else {
-            height = kbrect.size.height;
-        }
-    }
-
-    [self setKeyboardHeight:height];
-}
-
- - (void)keyboardWillHide:(NSNotification *)notification
-{
-    [self setKeyboardHeight:0];
-}
-
-- (void)updateKeyboard
-{
-    SDL_Rect textrect = self.textInputRect;
-    CGAffineTransform t = self.transform;
-    CGPoint offset = CGPointMake(0.0, 0.0);
-
-    if (self.keyboardHeight) {
-        int rectbottom = textrect.y + textrect.h;
-        int kbottom = self.bounds.size.height - self.keyboardHeight;
-        if (kbottom < rectbottom) {
-            offset.y = kbottom - rectbottom;
-        }
-    }
-
-    /* Put the offset into the this view transform's coordinate space. */
-    t.tx = 0.0;
-    t.ty = 0.0;
-    offset = CGPointApplyAffineTransform(offset, t);
-
-    t.tx = offset.x;
-    t.ty = offset.y;
-
-    /* Move the view by applying the updated transform. */
-    self.transform = t;
-}
-
-- (void)setKeyboardHeight:(int)height
-{
-    keyboardVisible = height > 0;
-    keyboardHeight = height;
-    [self updateKeyboard];
-}
-
-/* UITextFieldDelegate method.  Invoked when user types something. */
-- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
-{
-    NSUInteger len = string.length;
-
-    if (len == 0) {
-        /* it wants to replace text with nothing, ie a delete */
-        SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_BACKSPACE);
-        SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_BACKSPACE);
-    } else {
-        /* go through all the characters in the string we've been sent
-           and convert them to key presses */
-        for (int i = 0; i < len; i++) {
-            unichar c = [string characterAtIndex:i];
-            Uint16 mod = 0;
-            SDL_Scancode code;
-
-            if (c < 127) {
-                /* figure out the SDL_Scancode and SDL_keymod for this unichar */
-                code = unicharToUIKeyInfoTable[c].code;
-                mod  = unicharToUIKeyInfoTable[c].mod;
-            }
-            else {
-                /* we only deal with ASCII right now */
-                code = SDL_SCANCODE_UNKNOWN;
-                mod = 0;
-            }
-
-            if (mod & KMOD_SHIFT) {
-                /* If character uses shift, press shift down */
-                SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
-            }
-
-            /* send a keydown and keyup even for the character */
-            SDL_SendKeyboardKey(SDL_PRESSED, code);
-            SDL_SendKeyboardKey(SDL_RELEASED, code);
-
-            if (mod & KMOD_SHIFT) {
-                /* If character uses shift, press shift back up */
-                SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
-            }
-        }
-
-        SDL_SendKeyboardText([string UTF8String]);
-    }
-
-    return NO; /* don't allow the edit! (keep placeholder text there) */
-}
-
-/* Terminates the editing session */
-- (BOOL)textFieldShouldReturn:(UITextField*)_textField
-{
-    SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN);
-    SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN);
-    SDL_StopTextInput();
-    return YES;
-}
-
-#endif
-
 @end
 
-/* iPhone keyboard addition functions */
-#if SDL_IPHONE_KEYBOARD
-
-static SDL_uikitview *
-GetWindowView(SDL_Window * window)
-{
-    if (window == NULL) {
-        SDL_SetError("Window does not exist");
-        return nil;
-    }
-
-    SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
-    SDL_uikitview *view = data != nil ? data.view : nil;
-
-    if (view == nil) {
-        SDL_SetError("Window has no view");
-    }
-
-    return view;
-}
-
-SDL_bool
-UIKit_HasScreenKeyboardSupport(_THIS)
-{
-    return SDL_TRUE;
-}
-
-void
-UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window)
-{
-    @autoreleasepool {
-        SDL_uikitview *view = GetWindowView(window);
-        if (view != nil) {
-            [view showKeyboard];
-        }
-    }
-}
-
-void
-UIKit_HideScreenKeyboard(_THIS, SDL_Window *window)
-{
-    @autoreleasepool {
-        SDL_uikitview *view = GetWindowView(window);
-        if (view != nil) {
-            [view hideKeyboard];
-        }
-    }
-}
-
-SDL_bool
-UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
-{
-    @autoreleasepool {
-        SDL_uikitview *view = GetWindowView(window);
-        if (view != nil) {
-            return view.isKeyboardVisible;
-        }
-        return 0;
-    }
-}
-
-void
-UIKit_SetTextInputRect(_THIS, SDL_Rect *rect)
-{
-    if (!rect) {
-        SDL_InvalidParamError("rect");
-        return;
-    }
-
-    @autoreleasepool {
-        SDL_uikitview *view = GetWindowView(SDL_GetFocusWindow());
-        if (view != nil) {
-            view.textInputRect = *rect;
-
-            if (view.keyboardVisible) {
-                [view updateKeyboard];
-            }
-        }
-    }
-}
-
-
-#endif /* SDL_IPHONE_KEYBOARD */
-
 #endif /* SDL_VIDEO_DRIVER_UIKIT */
 
 /* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/uikit/SDL_uikitviewcontroller.h b/src/video/uikit/SDL_uikitviewcontroller.h
index 0ca98eb..b8cf3dc 100644
--- a/src/video/uikit/SDL_uikitviewcontroller.h
+++ b/src/video/uikit/SDL_uikitviewcontroller.h
@@ -23,11 +23,27 @@
 
 #include "../SDL_sysvideo.h"
 
+#include "SDL_touch.h"
+
+#if SDL_IPHONE_KEYBOARD
+@interface SDL_uikitviewcontroller : UIViewController <UITextFieldDelegate>
+#else
 @interface SDL_uikitviewcontroller : UIViewController
+#endif
 
 @property (nonatomic, assign) SDL_Window *window;
 
-- (id)initWithSDLWindow:(SDL_Window *)_window;
+- (instancetype)initWithSDLWindow:(SDL_Window *)_window;
+
+- (void)setAnimationCallback:(int)interval
+                    callback:(void (*)(void*))callback
+               callbackParam:(void*)callbackParam;
+
+- (void)startAnimation;
+- (void)stopAnimation;
+
+- (void)doLoop:(CADisplayLink*)sender;
+
 - (void)loadView;
 - (void)viewDidLayoutSubviews;
 - (NSUInteger)supportedInterfaceOrientations;
@@ -35,4 +51,28 @@
 - (BOOL)prefersStatusBarHidden;
 - (UIStatusBarStyle)preferredStatusBarStyle;
 
+#if SDL_IPHONE_KEYBOARD
+- (void)showKeyboard;
+- (void)hideKeyboard;
+- (void)initKeyboard;
+- (void)deinitKeyboard;
+
+- (void)keyboardWillShow:(NSNotification *)notification;
+- (void)keyboardWillHide:(NSNotification *)notification;
+
+- (void)updateKeyboard;
+
+@property (nonatomic, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
+@property (nonatomic, assign) SDL_Rect textInputRect;
+@property (nonatomic, assign) int keyboardHeight;
+#endif
+
 @end
+
+#if SDL_IPHONE_KEYBOARD
+SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
+void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
+void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
+SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
+void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);
+#endif
diff --git a/src/video/uikit/SDL_uikitviewcontroller.m b/src/video/uikit/SDL_uikitviewcontroller.m
index 77cbc0b..af1f68d 100644
--- a/src/video/uikit/SDL_uikitviewcontroller.m
+++ b/src/video/uikit/SDL_uikitviewcontroller.m
@@ -28,27 +28,87 @@
 #include "../SDL_sysvideo.h"
 #include "../../events/SDL_events_c.h"
 
-#include "SDL_uikitviewcontroller.h"
+#import "SDL_uikitviewcontroller.h"
+#import "SDL_uikitmessagebox.h"
 #include "SDL_uikitvideo.h"
 #include "SDL_uikitmodes.h"
 #include "SDL_uikitwindow.h"
 
+#if SDL_IPHONE_KEYBOARD
+#include "keyinfotable.h"
+#endif
 
-@implementation SDL_uikitviewcontroller
+@implementation SDL_uikitviewcontroller {
+    CADisplayLink *displayLink;
+    int animationInterval;
+    void (*animationCallback)(void*);
+    void *animationCallbackParam;
+
+#if SDL_IPHONE_KEYBOARD
+    UITextField *textField;
+#endif
+}
 
 @synthesize window;
 
-- (id)initWithSDLWindow:(SDL_Window *)_window
+- (instancetype)initWithSDLWindow:(SDL_Window *)_window
 {
     if (self = [super initWithNibName:nil bundle:nil]) {
         self.window = _window;
+
+#if SDL_IPHONE_KEYBOARD
+        [self initKeyboard];
+#endif
     }
     return self;
 }
 
+- (void)dealloc
+{
+#if SDL_IPHONE_KEYBOARD
+    [self deinitKeyboard];
+#endif
+}
+
+- (void)setAnimationCallback:(int)interval
+                    callback:(void (*)(void*))callback
+               callbackParam:(void*)callbackParam
+{
+    [self stopAnimation];
+
+    animationInterval = interval;
+    animationCallback = callback;
+    animationCallbackParam = callbackParam;
+
+    if (animationCallback) {
+        [self startAnimation];
+    }
+}
+
+- (void)startAnimation
+{
+    displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(doLoop:)];
+    [displayLink setFrameInterval:animationInterval];
+    [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
+}
+
+- (void)stopAnimation
+{
+    [displayLink invalidate];
+    displayLink = nil;
+}
+
+- (void)doLoop:(CADisplayLink*)sender
+{
+    /* Don't run the game loop while a messagebox is up */
+    if (!UIKit_ShowingMessageBox()) {
+        animationCallback(animationCallbackParam);
+    }
+}
+
 - (void)loadView
 {
-    /* do nothing. */
+    /* Do nothing. */
 }
 
 - (void)viewDidLayoutSubviews
@@ -67,8 +127,7 @@
 
 - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
 {
-    NSUInteger orientationMask = [self supportedInterfaceOrientations];
-    return (orientationMask & (1 << orient));
+    return ([self supportedInterfaceOrientations] & (1 << orient)) != 0;
 }
 
 - (BOOL)prefersStatusBarHidden
@@ -82,8 +141,276 @@
     return UIStatusBarStyleLightContent;
 }
 
+/*
+ ---- Keyboard related functionality below this line ----
+ */
+#if SDL_IPHONE_KEYBOARD
+
+@synthesize textInputRect;
+@synthesize keyboardHeight;
+@synthesize keyboardVisible;
+
+/* Set ourselves up as a UITextFieldDelegate */
+- (void)initKeyboard
+{
+    textField = [[UITextField alloc] initWithFrame:CGRectZero];
+    textField.delegate = self;
+    /* placeholder so there is something to delete! */
+    textField.text = @" ";
+
+    /* set UITextInputTrait properties, mostly to defaults */
+    textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
+    textField.autocorrectionType = UITextAutocorrectionTypeNo;
+    textField.enablesReturnKeyAutomatically = NO;
+    textField.keyboardAppearance = UIKeyboardAppearanceDefault;
+    textField.keyboardType = UIKeyboardTypeDefault;
+    textField.returnKeyType = UIReturnKeyDefault;
+    textField.secureTextEntry = NO;
+
+    textField.hidden = YES;
+    keyboardVisible = NO;
+
+    NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
+    [center addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
+    [center addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
+}
+
+- (void)setView:(UIView *)view
+{
+    [super setView:view];
+
+    [view addSubview:textField];
+
+    if (keyboardVisible) {
+        [self showKeyboard];
+    }
+}
+
+- (void)deinitKeyboard
+{
+    NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
+    [center removeObserver:self name:UIKeyboardWillShowNotification object:nil];
+    [center removeObserver:self name:UIKeyboardWillHideNotification object:nil];
+}
+
+/* reveal onscreen virtual keyboard */
+- (void)showKeyboard
+{
+    keyboardVisible = YES;
+    if (textField.window) {
+        [textField becomeFirstResponder];
+    }
+}
+
+/* hide onscreen virtual keyboard */
+- (void)hideKeyboard
+{
+    keyboardVisible = NO;
+    [textField resignFirstResponder];
+}
+
+- (void)keyboardWillShow:(NSNotification *)notification
+{
+    CGRect kbrect = [[notification userInfo][UIKeyboardFrameBeginUserInfoKey] CGRectValue];
+    UIView *view = self.view;
+    int height = 0;
+
+    /* The keyboard rect is in the coordinate space of the screen, but we want
+     * its height in the view's coordinate space. */
+#ifdef __IPHONE_8_0
+    if ([view respondsToSelector:@selector(convertRect:fromCoordinateSpace:)]) {
+        UIScreen *screen = view.window.screen;
+        kbrect = [view convertRect:kbrect fromCoordinateSpace:screen.coordinateSpace];
+        height = kbrect.size.height;
+    } else
+#endif
+    {
+        /* In iOS 7 and below, the screen's coordinate space is never rotated. */
+        if (UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation)) {
+            height = kbrect.size.width;
+        } else {
+            height = kbrect.size.height;
+        }
+    }
+
+    [self setKeyboardHeight:height];
+}
+
+- (void)keyboardWillHide:(NSNotification *)notification
+{
+    [self setKeyboardHeight:0];
+}
+
+- (void)updateKeyboard
+{
+    SDL_Rect textrect = self.textInputRect;
+    CGAffineTransform t = self.view.transform;
+    CGPoint offset = CGPointMake(0.0, 0.0);
+
+    if (self.keyboardHeight) {
+        int rectbottom = textrect.y + textrect.h;
+        int kbottom = self.view.bounds.size.height - self.keyboardHeight;
+        if (kbottom < rectbottom) {
+            offset.y = kbottom - rectbottom;
+        }
+    }
+
+    /* Put the offset into the this view transform's coordinate space. */
+    t.tx = 0.0;
+    t.ty = 0.0;
+    offset = CGPointApplyAffineTransform(offset, t);
+
+    t.tx = offset.x;
+    t.ty = offset.y;
+
+    /* Move the view by applying the updated transform. */
+    self.view.transform = t;
+}
+
+- (void)setKeyboardHeight:(int)height
+{
+    keyboardVisible = height > 0;
+    keyboardHeight = height;
+    [self updateKeyboard];
+}
+
+/* UITextFieldDelegate method.  Invoked when user types something. */
+- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
+{
+    NSUInteger len = string.length;
+
+    if (len == 0) {
+        /* it wants to replace text with nothing, ie a delete */
+        SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_BACKSPACE);
+        SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_BACKSPACE);
+    } else {
+        /* go through all the characters in the string we've been sent and
+         * convert them to key presses */
+        int i;
+        for (i = 0; i < len; i++) {
+            unichar c = [string characterAtIndex:i];
+            Uint16 mod = 0;
+            SDL_Scancode code;
+
+            if (c < 127) {
+                /* figure out the SDL_Scancode and SDL_keymod for this unichar */
+                code = unicharToUIKeyInfoTable[c].code;
+                mod  = unicharToUIKeyInfoTable[c].mod;
+            } else {
+                /* we only deal with ASCII right now */
+                code = SDL_SCANCODE_UNKNOWN;
+                mod = 0;
+            }
+
+            if (mod & KMOD_SHIFT) {
+                /* If character uses shift, press shift down */
+                SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
+            }
+
+            /* send a keydown and keyup even for the character */
+            SDL_SendKeyboardKey(SDL_PRESSED, code);
+            SDL_SendKeyboardKey(SDL_RELEASED, code);
+
+            if (mod & KMOD_SHIFT) {
+                /* If character uses shift, press shift back up */
+                SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
+            }
+        }
+
+        SDL_SendKeyboardText([string UTF8String]);
+    }
+
+    return NO; /* don't allow the edit! (keep placeholder text there) */
+}
+
+/* Terminates the editing session */
+- (BOOL)textFieldShouldReturn:(UITextField*)_textField
+{
+    SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN);
+    SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN);
+    SDL_StopTextInput();
+    return YES;
+}
+
+#endif
+
 @end
 
+/* iPhone keyboard addition functions */
+#if SDL_IPHONE_KEYBOARD
+
+static SDL_uikitviewcontroller *
+GetWindowViewController(SDL_Window * window)
+{
+    if (!window || !window->driverdata) {
+        SDL_SetError("Invalid window");
+        return nil;
+    }
+
+    SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
+
+    return data.viewcontroller;
+}
+
+SDL_bool
+UIKit_HasScreenKeyboardSupport(_THIS)
+{
+    return SDL_TRUE;
+}
+
+void
+UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window)
+{
+    @autoreleasepool {
+        SDL_uikitviewcontroller *vc = GetWindowViewController(window);
+        [vc showKeyboard];
+    }
+}
+
+void
+UIKit_HideScreenKeyboard(_THIS, SDL_Window *window)
+{
+    @autoreleasepool {
+        SDL_uikitviewcontroller *vc = GetWindowViewController(window);
+        [vc hideKeyboard];
+    }
+}
+
+SDL_bool
+UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
+{
+    @autoreleasepool {
+        SDL_uikitviewcontroller *vc = GetWindowViewController(window);
+        if (vc != nil) {
+            return vc.isKeyboardVisible;
+        }
+        return SDL_FALSE;
+    }
+}
+
+void
+UIKit_SetTextInputRect(_THIS, SDL_Rect *rect)
+{
+    if (!rect) {
+        SDL_InvalidParamError("rect");
+        return;
+    }
+
+    @autoreleasepool {
+        SDL_uikitviewcontroller *vc = GetWindowViewController(SDL_GetFocusWindow());
+        if (vc != nil) {
+            vc.textInputRect = *rect;
+
+            if (vc.keyboardVisible) {
+                [vc updateKeyboard];
+            }
+        }
+    }
+}
+
+
+#endif /* SDL_IPHONE_KEYBOARD */
+
 #endif /* SDL_VIDEO_DRIVER_UIKIT */
 
 /* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/uikit/SDL_uikitwindow.h b/src/video/uikit/SDL_uikitwindow.h
index cc7d883..73203d1 100644
--- a/src/video/uikit/SDL_uikitwindow.h
+++ b/src/video/uikit/SDL_uikitwindow.h
@@ -23,7 +23,7 @@
 
 #include "../SDL_sysvideo.h"
 #import "SDL_uikitvideo.h"
-#import "SDL_uikitopenglview.h"
+#import "SDL_uikitview.h"
 #import "SDL_uikitviewcontroller.h"
 
 extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
@@ -44,9 +44,11 @@ extern NSUInteger UIKit_GetSupportedOrientations(SDL_Window * window);
 @interface SDL_WindowData : NSObject
 
 @property (nonatomic, strong) UIWindow *uiwindow;
-@property (nonatomic, strong) SDL_uikitopenglview *view;
 @property (nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
 
+/* Array of SDL_uikitviews owned by this window. */
+@property (nonatomic, copy) NSMutableArray *views;
+
 @end
 
 #endif /* _SDL_uikitwindow_h */
diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m
index 849c908..550b6f9 100644
--- a/src/video/uikit/SDL_uikitwindow.m
+++ b/src/video/uikit/SDL_uikitwindow.m
@@ -37,15 +37,41 @@
 #include "SDL_uikitwindow.h"
 #import "SDL_uikitappdelegate.h"
 
-#import "SDL_uikitopenglview.h"
+#import "SDL_uikitview.h"
 
 #include <Foundation/Foundation.h>
 
 @implementation SDL_WindowData
 
 @synthesize uiwindow;
-@synthesize view;
 @synthesize viewcontroller;
+@synthesize views;
+
+- (instancetype)init
+{
+    if ((self = [super init])) {
+        views = [NSMutableArray new];
+    }
+
+    return self;
+}
+
+@end
+
+@interface SDL_uikitwindow : UIWindow
+
+- (void)layoutSubviews;
+
+@end
+
+@implementation SDL_uikitwindow
+
+- (void)layoutSubviews
+{
+    /* Workaround to fix window orientation issues in iOS 8+. */
+    self.frame = self.screen.bounds;
+    [super layoutSubviews];
+}
 
 @end
 
@@ -54,65 +80,67 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
 {
     SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
     SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
+    SDL_uikitview *view;
+
+    CGRect frame = UIKit_ComputeViewFrame(window, displaydata.uiscreen);
+    int width  = (int) frame.size.width;
+    int height = (int) frame.size.height;
 
     SDL_WindowData *data = [[SDL_WindowData alloc] init];
     if (!data) {
         return SDL_OutOfMemory();
     }
 
+    window->driverdata = (void *) CFBridgingRetain(data);
+
     data.uiwindow = uiwindow;
 
-    /* Fill in the SDL window with the window data */
-    {
-        CGRect frame = UIKit_ComputeViewFrame(window, displaydata.uiscreen);
+    /* only one window on iOS, always shown */
+    window->flags &= ~SDL_WINDOW_HIDDEN;
 
-        int width = (int) frame.size.width;
-        int height = (int) frame.size.height;
+    if (displaydata.uiscreen == [UIScreen mainScreen]) {
+        window->flags |= SDL_WINDOW_INPUT_FOCUS;  /* always has input focus */
+    } else {
+        window->flags &= ~SDL_WINDOW_RESIZABLE;  /* window is NEVER resizable */
+        window->flags &= ~SDL_WINDOW_INPUT_FOCUS;  /* never has input focus */
+        window->flags |= SDL_WINDOW_BORDERLESS;  /* never has a status bar. */
+    }
+
+    if (displaydata.uiscreen == [UIScreen mainScreen]) {
+        NSUInteger orients = UIKit_GetSupportedOrientations(window);
+        BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0;
+        BOOL supportsPortrait = (orients & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown)) != 0;
 
         /* Make sure the width/height are oriented correctly */
-        if (UIKit_IsDisplayLandscape(displaydata.uiscreen) != (width > height)) {
+        if ((width > height && !supportsLandscape) || (height > width && !supportsPortrait)) {
             int temp = width;
             width = height;
             height = temp;
         }
-
-        window->x = 0;
-        window->y = 0;
-        window->w = width;
-        window->h = height;
     }
 
-    window->driverdata = (void *) CFBridgingRetain(data);
+    window->x = 0;
+    window->y = 0;
+    window->w = width;
+    window->h = height;
 
-    /* only one window on iOS, always shown */
-    window->flags &= ~SDL_WINDOW_HIDDEN;
+    /* The View Controller will handle rotating the view when the device
+     * orientation changes. This will trigger resize events, if appropriate. */
+    data.viewcontroller = [[SDL_uikitviewcontroller alloc] initWithSDLWindow:window];
 
-    /* SDL_WINDOW_BORDERLESS controls whether status bar is hidden.
-     * This is only set if the window is on the main screen. Other screens
-     *  just force the window to have the borderless flag.
-     */
-    if (displaydata.uiscreen == [UIScreen mainScreen]) {
-        window->flags |= SDL_WINDOW_INPUT_FOCUS;  /* always has input focus */
+    /* The window will initially contain a generic view so resizes, touch events,
+     * etc. can be handled without an active OpenGL view/context. */
+    view = [[SDL_uikitview alloc] initWithFrame:frame];
 
-        /* This was setup earlier for our window, and in iOS 7 is controlled by the view, not the application
-        if ([UIApplication sharedApplication].statusBarHidden) {
-            window->flags |= SDL_WINDOW_BORDERLESS;
-        } else {
-            window->flags &= ~SDL_WINDOW_BORDERLESS;
-        }
-        */
-    } else {
-        window->flags &= ~SDL_WINDOW_RESIZABLE;  /* window is NEVER resizeable */
-        window->flags &= ~SDL_WINDOW_INPUT_FOCUS;  /* never has input focus */
-        window->flags |= SDL_WINDOW_BORDERLESS;  /* never has a status bar. */
-    }
+    /* Sets this view as the controller's view, and adds the view to the window
+     * heirarchy. */
+    [view setSDLWindow:window];
 
-    /* The View Controller will handle rotating the view when the
-     * device orientation changes. This will trigger resize events, if
-     * appropriate.
-     */
-    data.viewcontroller = [[SDL_uikitviewcontroller alloc] initWithSDLWindow:window];
-    data.viewcontroller.title = @"";
+    /* Make this window the current mouse focus for touch input */
+    if (displaydata.uiscreen == [UIScreen mainScreen]) {
+        SDL_SetMouseFocus(window);
+        SDL_SetKeyboardFocus(window);
+    }
 
     return 0;
 }
@@ -123,8 +151,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
     @autoreleasepool {
         SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
         SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
-        const BOOL external = ([UIScreen mainScreen] != data.uiscreen);
-        const CGSize origsize = [[data.uiscreen currentMode] size];
+        const CGSize origsize = data.uiscreen.currentMode.size;
 
         /* SDL currently puts this window at the start of display's linked list. We rely on this. */
         SDL_assert(_this->windows == window);
@@ -136,8 +163,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
 
         /* If monitor has a resolution of 0x0 (hasn't been explicitly set by the
          * user, so it's in standby), try to force the display to a resolution
-         * that most closely matches the desired window size.
-         */
+         * that most closely matches the desired window size. */
         if ((origsize.width == 0.0f) && (origsize.height == 0.0f)) {
             if (display->num_display_modes == 0) {
                 _this->GetDisplayModes(_this, display);
@@ -147,8 +173,9 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
             const SDL_DisplayMode *bestmode = NULL;
             for (i = display->num_display_modes; i >= 0; i--) {
                 const SDL_DisplayMode *mode = &display->display_modes[i];
-                if ((mode->w >= window->w) && (mode->h >= window->h))
+                if ((mode->w >= window->w) && (mode->h >= window->h)) {
                     bestmode = mode;
+                }
             }
 
             if (bestmode) {
@@ -157,8 +184,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
 
                 /* desktop_mode doesn't change here (the higher level will
                  * use it to set all the screens back to their defaults
-                 * upon window destruction, SDL_Quit(), etc.
-                 */
+                 * upon window destruction, SDL_Quit(), etc. */
                 display->current_mode = *bestmode;
             }
         }
@@ -172,36 +198,14 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
             } else {
                 app.statusBarHidden = NO;
             }
-
-            /* Make sure the screen is using a supported orientation. We do it
-             * now so that SetupWindowData assigns the properly oriented width
-             * and height to the window's w and h variables.
-             */
-            if (UIKit_IsDisplayLandscape(data.uiscreen)) {
-                if (!(orientations & UIInterfaceOrientationMaskLandscape)) {
-                    [app setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
-                }
-            } else {
-                if (!(orientations & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown))) {
-                    UIInterfaceOrientation orient = UIInterfaceOrientationLandscapeLeft;
-                    if (orientations & UIInterfaceOrientationMaskLandscapeRight) {
-                        orient = UIInterfaceOrientationLandscapeRight;
-                    }
-                    [app setStatusBarOrientation:orient animated:NO];
-                }
-            }
         }
 
         /* ignore the size user requested, and make a fullscreen window */
         /* !!! FIXME: can we have a smaller view? */
-        UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:data.uiscreen.bounds];
-
-        /* put the window on an external display if appropriate. This implicitly
-         * does [uiwindow setframe:[uiscreen bounds]], so don't do it on the
-         * main display, where we land by default, as that would eat the
-         * status bar real estate.
-         */
-        if (external) {
+        UIWindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data.uiscreen.bounds];
+
+        /* put the window on an external display if appropriate. */
+        if (data.uiscreen != [UIScreen mainScreen]) {
             [uiwindow setScreen:data.uiscreen];
         }
 
@@ -217,11 +221,11 @@ void
 UIKit_SetWindowTitle(_THIS, SDL_Window * window)
 {
     @autoreleasepool {
-        SDL_uikitviewcontroller *vc = ((__bridge SDL_WindowData *) window->driverdata).viewcontroller;
+        SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
         if (window->title) {
-            vc.title = @(window->title);
+            data.viewcontroller.title = @(window->title);
         } else {
-            vc.title = @"";
+            data.viewcontroller.title = nil;
         }
     }
 }
@@ -230,8 +234,8 @@ void
 UIKit_ShowWindow(_THIS, SDL_Window * window)
 {
     @autoreleasepool {
-        UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
-        [uiwindow makeKeyAndVisible];
+        SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
+        [data.uiwindow makeKeyAndVisible];
     }
 }
 
@@ -239,8 +243,8 @@ void
 UIKit_HideWindow(_THIS, SDL_Window * window)
 {
     @autoreleasepool {
-        UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
-        uiwindow.hidden = YES;
+        SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
+        data.uiwindow.hidden = YES;
     }
 }
 
@@ -248,21 +252,19 @@ void
 UIKit_RaiseWindow(_THIS, SDL_Window * window)
 {
     /* We don't currently offer a concept of "raising" the SDL window, since
-     *  we only allow one per display, in the iOS fashion.
+     * we only allow one per display, in the iOS fashion.
      * However, we use this entry point to rebind the context to the view
-     *  during OnWindowRestored processing.
-     */
+     * during OnWindowRestored processing. */
     _this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx);
 }
 
 static void
 UIKit_UpdateWindowBorder(_THIS, SDL_Window * window)
 {
-    SDL_WindowData *windowdata = (__bridge SDL_WindowData *) window->driverdata;
-    SDL_uikitviewcontroller *viewcontroller = windowdata.viewcontroller;
-    CGRect frame;
+    SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
+    SDL_uikitviewcontroller *viewcontroller = data.viewcontroller;
 
-    if (windowdata.uiwindow.screen == [UIScreen mainScreen]) {
+    if (data.uiwindow.screen == [UIScreen mainScreen]) {
         if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) {
             [UIApplication sharedApplication].statusBarHidden = YES;
         } else {
@@ -276,24 +278,9 @@ UIKit_UpdateWindowBorder(_THIS, SDL_Window * window)
     }
 
     /* Update the view's frame to account for the status bar change. */
-    frame = UIKit_ComputeViewFrame(window, windowdata.uiwindow.screen);
-
-    windowdata.view.frame = frame;
-    [windowdata.view setNeedsLayout];
-    [windowdata.view layoutIfNeeded];
-
-    /* Get frame dimensions */
-    int w = (int) frame.size.width;
-    int h = (int) frame.size.height;
-
-    /* We can pick either width or height here and we'll rotate the
-     screen to match, so we pick the closest to what we wanted.
-     */
-    if (window->w >= window->h) {
-        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_max(w, h), SDL_min(w, h));
-    } else {
-        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_min(w, h), SDL_max(w, h));
-    }
+    viewcontroller.view.frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
+    [viewcontroller.view setNeedsLayout];
+    [viewcontroller.view layoutIfNeeded];
 }
 
 void
@@ -317,7 +304,8 @@ UIKit_DestroyWindow(_THIS, SDL_Window * window)
 {
     @autoreleasepool {
         if (window->driverdata != NULL) {
-            CFRelease(window->driverdata);
+            SDL_WindowData *data = (SDL_WindowData *) CFBridgingRelease(window->driverdata);
+            [data.viewcontroller stopAnimation];
         }
     }
     window->driverdata = NULL;
@@ -327,11 +315,11 @@ SDL_bool
 UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
 {
     @autoreleasepool {
-        UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
+        SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
 
         if (info->version.major <= SDL_MAJOR_VERSION) {
             info->subsystem = SDL_SYSWM_UIKIT;
-            info->info.uikit.window = uiwindow;
+            info->info.uikit.window = data.uiwindow;
             return SDL_TRUE;
         } else {
             SDL_SetError("Application not compiled with SDL %d.%d\n",
@@ -380,7 +368,7 @@ UIKit_GetSupportedOrientations(SDL_Window * window)
         }
 
         /* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */
-        if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
+        if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone) {
             orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
         }
     }
@@ -391,14 +379,15 @@ UIKit_GetSupportedOrientations(SDL_Window * window)
 int
 SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam)
 {
-    @autoreleasepool {
-        SDL_WindowData *data = window ? (__bridge SDL_WindowData *)window->driverdata : nil;
-
-        if (!data || !data.view) {
-            return SDL_SetError("Invalid window or view not set");
-        }
+    if (!window || !window->driverdata) {
+        return SDL_SetError("Invalid window");
+    }
 
-        [data.view setAnimationCallback:interval callback:callback callbackParam:callbackParam];
+    @autoreleasepool {
+        SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
+        [data.viewcontroller setAnimationCallback:interval
+                                         callback:callback
+                                    callbackParam:callbackParam];
     }
 
     return 0;