Commit 0562e53fdf2930a19491b7cbee3388c896c06ac1

David Ludwig 2013-12-26T11:04:35

WinRT: minor header file usage cleanup in the d3d11 renderer

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diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp
index 497c563..02f7f4f 100644
--- a/src/render/direct3d11/SDL_render_d3d11.cpp
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp
@@ -36,16 +36,12 @@
 extern "C" {
 #include "../../core/windows/SDL_windows.h"
 #include "SDL_hints.h"
-//#include "SDL_loadso.h"
 #include "SDL_system.h"
 #include "SDL_syswm.h"
 #include "../SDL_sysrender.h"
-#include "SDL_log.h"
 #include "../../video/SDL_sysvideo.h"
-//#include "stdio.h"
 }
 
-#include <fstream>
 #include <string>
 #include <vector>