WinRT: minor header file usage cleanup in the d3d11 renderer
diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp
index 497c563..02f7f4f 100644
--- a/src/render/direct3d11/SDL_render_d3d11.cpp
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp
@@ -36,16 +36,12 @@
extern "C" {
#include "../../core/windows/SDL_windows.h"
#include "SDL_hints.h"
-//#include "SDL_loadso.h"
#include "SDL_system.h"
#include "SDL_syswm.h"
#include "../SDL_sysrender.h"
-#include "SDL_log.h"
#include "../../video/SDL_sysvideo.h"
-//#include "stdio.h"
}
-#include <fstream>
#include <string>
#include <vector>