fix PSP texure artifacts
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 124ede3..f4fbd2c 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -259,6 +259,7 @@ TextureSwizzle(PSP_TextureData *psp_texture)
psp_texture->data = data;
psp_texture->swizzled = SDL_TRUE;
+ sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
return 1;
}
int TextureUnswizzle(PSP_TextureData *psp_texture)
@@ -291,8 +292,6 @@ int TextureUnswizzle(PSP_TextureData *psp_texture)
if(!data)
return 0;
- sceKernelDcacheWritebackAll();
-
ydst = (unsigned char *)data;
for(blocky = 0; blocky < heightblocks; ++blocky)
@@ -326,6 +325,7 @@ int TextureUnswizzle(PSP_TextureData *psp_texture)
psp_texture->swizzled = SDL_FALSE;
+ sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
return 1;
}