joystick: Quit drivers in reverse order to ensure dependencies are not broken SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver and SDL_HIDAPI_JoystickDriver being available. It also manages the common WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers. If we don't tear them down backwards, there's a window of time where we could invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 8143da2..95f241b 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -1131,8 +1131,8 @@ SDL_JoystickQuit(void)
SDL_JoystickClose(SDL_joysticks);
}
- /* Quit the joystick setup */
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
+ /* Quit drivers in reverse order to avoid breaking dependencies between drivers */
+ for (i = SDL_arraysize(SDL_joystick_drivers) - 1; i >= 0; --i) {
SDL_joystick_drivers[i]->Quit();
}