DirectFB: use SDL_malloc
diff --git a/src/video/directfb/SDL_DirectFB_shape.c b/src/video/directfb/SDL_DirectFB_shape.c
index c948094..5323390 100644
--- a/src/video/directfb/SDL_DirectFB_shape.c
+++ b/src/video/directfb/SDL_DirectFB_shape.c
@@ -34,7 +34,7 @@ DirectFB_CreateShaper(SDL_Window* window) {
SDL_ShapeData* data;
int resized_properly;
- result = malloc(sizeof(SDL_WindowShaper));
+ result = SDL_malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;