Fixed incorrect color in the OpenGL driver
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 3b3d739..dd34b27 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -1026,7 +1026,8 @@ GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
/* Not really a float, but it is still 4 bytes and will be cast to the
right type in the graphics driver. */
- *(verts++) = *(float*)((char*)color + j * color_stride);
+ SDL_memcpy(verts, ((char*)color + j * color_stride), sizeof(*color));
+ ++verts;
if (texture) {
float *uv_ = (float *)((char*)uv + j * uv_stride);