configure.in: Rename configure.ac to fix an 'aclocal' warning
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diff --git a/configure b/configure
index 7f402c0..fe0dfad 100755
--- a/configure
+++ b/configure
@@ -25159,7 +25159,7 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
;;
*)
as_fn_error $? "
-*** Unsupported host: Please add to configure.in
+*** Unsupported host: Please add to configure.ac
" "$LINENO" 5
;;
esac
diff --git a/test/configure.ac b/test/configure.ac
new file mode 100644
index 0000000..fd3f302
--- /dev/null
+++ b/test/configure.ac
@@ -0,0 +1,191 @@
+dnl Process this file with autoconf to produce a configure script.
+AC_INIT(README)
+
+dnl Detect the canonical build and host environments
+AC_CONFIG_AUX_DIRS($srcdir/../build-scripts)
+AC_CANONICAL_HOST
+
+dnl Check for tools
+
+AC_PROG_CC
+
+dnl Check for compiler environment
+
+AC_C_CONST
+
+dnl We only care about this for building testnative at the moment, so these
+dnl values shouldn't be considered absolute truth.
+dnl (Haiku, for example, sets none of these.)
+ISUNIX="false"
+ISWINDOWS="false"
+ISMACOSX="false"
+
+dnl Figure out which math library to use
+case "$host" in
+ *-*-cygwin* | *-*-mingw32*)
+ ISWINDOWS="true"
+ EXE=".exe"
+ MATHLIB=""
+ SYS_GL_LIBS="-lopengl32"
+ ;;
+ *-*-haiku*)
+ EXE=""
+ MATHLIB=""
+ SYS_GL_LIBS="-lGL"
+ ;;
+ *-*-darwin* )
+ ISMACOSX="true"
+ EXE=""
+ MATHLIB=""
+ SYS_GL_LIBS="-Wl,-framework,OpenGL"
+ ;;
+ *-*-aix*)
+ ISUNIX="true"
+ EXE=""
+ if test x$ac_cv_prog_gcc = xyes; then
+ CFLAGS="-mthreads"
+ fi
+ SYS_GL_LIBS=""
+ ;;
+ *-*-mint*)
+ EXE=""
+ MATHLIB=""
+ AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
+ if test "x$OSMESA_CONFIG" = "xyes"; then
+ OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
+ OSMESA_LIBS=`$OSMESA_CONFIG --libs`
+ CFLAGS="$CFLAGS $OSMESA_CFLAGS"
+ SYS_GL_LIBS="$OSMESA_LIBS"
+ else
+ SYS_GL_LIBS="-lOSMesa"
+ fi
+ ;;
+ *-*-qnx*)
+ EXE=""
+ MATHLIB=""
+ SYS_GL_LIBS="-lGLES_CM"
+ ;;
+ *-*-emscripten* )
+ dnl This should really be .js, but we need to specify extra flags when compiling to js
+ EXE=".bc"
+ MATHLIB=""
+ SYS_GL_LIBS=""
+ ;;
+ *)
+ dnl Oh well, call it Unix...
+ ISUNIX="true"
+ EXE=""
+ MATHLIB="-lm"
+ SYS_GL_LIBS="-lGL"
+ ;;
+esac
+AC_SUBST(EXE)
+AC_SUBST(MATHLIB)
+AC_SUBST(ISMACOSX)
+AC_SUBST(ISWINDOWS)
+AC_SUBST(ISUNIX)
+
+dnl Check for SDL
+SDL_VERSION=2.0.0
+AM_PATH_SDL2($SDL_VERSION,
+ :,
+ AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
+)
+CFLAGS="$CFLAGS $SDL_CFLAGS"
+LIBS="$LIBS -lSDL2_test $SDL_LIBS"
+
+dnl Check for X11 path, needed for OpenGL on some systems
+AC_PATH_X
+if test x$have_x = xyes; then
+ if test x$ac_x_includes = xno || test "x$ac_x_includes" = xNone || test "x$ac_x_includes" = x; then
+ :
+ else
+ CFLAGS="$CFLAGS -I$ac_x_includes"
+ fi
+ if test x$ac_x_libraries = xno || test "x$ac_x_libraries" = xNone; then
+ :
+ else
+ if test "x$ac_x_libraries" = x; then
+ XPATH=""
+ XLIB="-lX11"
+ else
+ XPATH="-L$ac_x_libraries"
+ XLIB="-L$ac_x_libraries -lX11"
+ fi
+ fi
+fi
+
+dnl Check for OpenGL
+AC_MSG_CHECKING(for OpenGL support)
+have_opengl=no
+AC_TRY_COMPILE([
+ #include "SDL_opengl.h"
+],[
+],[
+have_opengl=yes
+])
+AC_MSG_RESULT($have_opengl)
+
+dnl Check for OpenGL ES
+AC_MSG_CHECKING(for OpenGL ES support)
+have_opengles=no
+AC_TRY_COMPILE([
+ #if defined (__IPHONEOS__)
+ #include <OpenGLES/ES1/gl.h>
+ #else
+ #include <GLES/gl.h>
+ #endif /* __QNXNTO__ */
+],[
+],[
+have_opengles=yes
+])
+AC_MSG_RESULT($have_opengles)
+
+dnl Check for OpenGL ES2
+AC_MSG_CHECKING(for OpenGL ES2 support)
+have_opengles2=no
+AC_TRY_COMPILE([
+ #if defined (__IPHONEOS__)
+ #include <OpenGLES/ES2/gl.h>
+ #include <OpenGLES/ES2/glext.h>
+ #else
+ #include <GLES2/gl2.h>
+ #include <GLES2/gl2ext.h>
+ #endif
+],[
+],[
+have_opengles2=yes
+])
+AC_MSG_RESULT($have_opengles2)
+
+GLLIB=""
+GLESLIB=""
+GLES2LIB=""
+if test x$have_opengles = xyes; then
+ CFLAGS="$CFLAGS -DHAVE_OPENGLES"
+ GLESLIB="$XPATH -lGLESv1_CM"
+fi
+if test x$have_opengles2 = xyes; then
+ CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
+ #GLES2LIB="$XPATH -lGLESv2"
+fi
+if test x$have_opengl = xyes; then
+ CFLAGS="$CFLAGS -DHAVE_OPENGL"
+ GLLIB="$XPATH $SYS_GL_LIBS"
+fi
+
+AC_SUBST(GLLIB)
+AC_SUBST(GLESLIB)
+AC_SUBST(GLES2LIB)
+AC_SUBST(XLIB)
+
+dnl Check for SDL_ttf
+AC_CHECK_LIB(SDL2_ttf, TTF_Init, have_SDL_ttf=yes)
+if test x$have_SDL_ttf = xyes; then
+ CFLAGS="$CFLAGS -DHAVE_SDL_TTF"
+ SDL_TTF_LIB="-lSDL2_ttf"
+fi
+AC_SUBST(SDL_TTF_LIB)
+
+dnl Finally create all the generated files
+AC_OUTPUT([Makefile])
diff --git a/test/configure.in b/test/configure.in
deleted file mode 100644
index fd3f302..0000000
--- a/test/configure.in
+++ /dev/null
@@ -1,191 +0,0 @@
-dnl Process this file with autoconf to produce a configure script.
-AC_INIT(README)
-
-dnl Detect the canonical build and host environments
-AC_CONFIG_AUX_DIRS($srcdir/../build-scripts)
-AC_CANONICAL_HOST
-
-dnl Check for tools
-
-AC_PROG_CC
-
-dnl Check for compiler environment
-
-AC_C_CONST
-
-dnl We only care about this for building testnative at the moment, so these
-dnl values shouldn't be considered absolute truth.
-dnl (Haiku, for example, sets none of these.)
-ISUNIX="false"
-ISWINDOWS="false"
-ISMACOSX="false"
-
-dnl Figure out which math library to use
-case "$host" in
- *-*-cygwin* | *-*-mingw32*)
- ISWINDOWS="true"
- EXE=".exe"
- MATHLIB=""
- SYS_GL_LIBS="-lopengl32"
- ;;
- *-*-haiku*)
- EXE=""
- MATHLIB=""
- SYS_GL_LIBS="-lGL"
- ;;
- *-*-darwin* )
- ISMACOSX="true"
- EXE=""
- MATHLIB=""
- SYS_GL_LIBS="-Wl,-framework,OpenGL"
- ;;
- *-*-aix*)
- ISUNIX="true"
- EXE=""
- if test x$ac_cv_prog_gcc = xyes; then
- CFLAGS="-mthreads"
- fi
- SYS_GL_LIBS=""
- ;;
- *-*-mint*)
- EXE=""
- MATHLIB=""
- AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
- if test "x$OSMESA_CONFIG" = "xyes"; then
- OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
- OSMESA_LIBS=`$OSMESA_CONFIG --libs`
- CFLAGS="$CFLAGS $OSMESA_CFLAGS"
- SYS_GL_LIBS="$OSMESA_LIBS"
- else
- SYS_GL_LIBS="-lOSMesa"
- fi
- ;;
- *-*-qnx*)
- EXE=""
- MATHLIB=""
- SYS_GL_LIBS="-lGLES_CM"
- ;;
- *-*-emscripten* )
- dnl This should really be .js, but we need to specify extra flags when compiling to js
- EXE=".bc"
- MATHLIB=""
- SYS_GL_LIBS=""
- ;;
- *)
- dnl Oh well, call it Unix...
- ISUNIX="true"
- EXE=""
- MATHLIB="-lm"
- SYS_GL_LIBS="-lGL"
- ;;
-esac
-AC_SUBST(EXE)
-AC_SUBST(MATHLIB)
-AC_SUBST(ISMACOSX)
-AC_SUBST(ISWINDOWS)
-AC_SUBST(ISUNIX)
-
-dnl Check for SDL
-SDL_VERSION=2.0.0
-AM_PATH_SDL2($SDL_VERSION,
- :,
- AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
-)
-CFLAGS="$CFLAGS $SDL_CFLAGS"
-LIBS="$LIBS -lSDL2_test $SDL_LIBS"
-
-dnl Check for X11 path, needed for OpenGL on some systems
-AC_PATH_X
-if test x$have_x = xyes; then
- if test x$ac_x_includes = xno || test "x$ac_x_includes" = xNone || test "x$ac_x_includes" = x; then
- :
- else
- CFLAGS="$CFLAGS -I$ac_x_includes"
- fi
- if test x$ac_x_libraries = xno || test "x$ac_x_libraries" = xNone; then
- :
- else
- if test "x$ac_x_libraries" = x; then
- XPATH=""
- XLIB="-lX11"
- else
- XPATH="-L$ac_x_libraries"
- XLIB="-L$ac_x_libraries -lX11"
- fi
- fi
-fi
-
-dnl Check for OpenGL
-AC_MSG_CHECKING(for OpenGL support)
-have_opengl=no
-AC_TRY_COMPILE([
- #include "SDL_opengl.h"
-],[
-],[
-have_opengl=yes
-])
-AC_MSG_RESULT($have_opengl)
-
-dnl Check for OpenGL ES
-AC_MSG_CHECKING(for OpenGL ES support)
-have_opengles=no
-AC_TRY_COMPILE([
- #if defined (__IPHONEOS__)
- #include <OpenGLES/ES1/gl.h>
- #else
- #include <GLES/gl.h>
- #endif /* __QNXNTO__ */
-],[
-],[
-have_opengles=yes
-])
-AC_MSG_RESULT($have_opengles)
-
-dnl Check for OpenGL ES2
-AC_MSG_CHECKING(for OpenGL ES2 support)
-have_opengles2=no
-AC_TRY_COMPILE([
- #if defined (__IPHONEOS__)
- #include <OpenGLES/ES2/gl.h>
- #include <OpenGLES/ES2/glext.h>
- #else
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #endif
-],[
-],[
-have_opengles2=yes
-])
-AC_MSG_RESULT($have_opengles2)
-
-GLLIB=""
-GLESLIB=""
-GLES2LIB=""
-if test x$have_opengles = xyes; then
- CFLAGS="$CFLAGS -DHAVE_OPENGLES"
- GLESLIB="$XPATH -lGLESv1_CM"
-fi
-if test x$have_opengles2 = xyes; then
- CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
- #GLES2LIB="$XPATH -lGLESv2"
-fi
-if test x$have_opengl = xyes; then
- CFLAGS="$CFLAGS -DHAVE_OPENGL"
- GLLIB="$XPATH $SYS_GL_LIBS"
-fi
-
-AC_SUBST(GLLIB)
-AC_SUBST(GLESLIB)
-AC_SUBST(GLES2LIB)
-AC_SUBST(XLIB)
-
-dnl Check for SDL_ttf
-AC_CHECK_LIB(SDL2_ttf, TTF_Init, have_SDL_ttf=yes)
-if test x$have_SDL_ttf = xyes; then
- CFLAGS="$CFLAGS -DHAVE_SDL_TTF"
- SDL_TTF_LIB="-lSDL2_ttf"
-fi
-AC_SUBST(SDL_TTF_LIB)
-
-dnl Finally create all the generated files
-AC_OUTPUT([Makefile])