Reset the simulated vsync presentation timeline if it's been too long since the last present
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index c0b0032..aa6bd40 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -4288,11 +4288,12 @@ SDL_RenderSimulateVSync(SDL_Renderer * renderer)
now = SDL_GetTicks();
}
- if (renderer->last_present) {
- elapsed = (now - renderer->last_present);
- renderer->last_present += (elapsed / interval) * interval;
- } else {
+ elapsed = (now - renderer->last_present);
+ if (!renderer->last_present || elapsed > 1000) {
+ /* It's been too long, reset the presentation timeline */
renderer->last_present = now;
+ } else {
+ renderer->last_present += (elapsed / interval) * interval;
}
}
@@ -4575,7 +4576,6 @@ SDL_RenderSetVSync(SDL_Renderer * renderer, int vsync)
}
renderer->wanted_vsync = vsync ? SDL_TRUE : SDL_FALSE;
- renderer->last_present = 0;
if (!renderer->SetVSync ||
renderer->SetVSync(renderer, vsync) < 0) {