Fixed bug 2833 - Access Violation on SDL_PollEvent after init, delay and quit of joystick subsystem Jan Klass Not sure if this is limited to the joystick subsystem, but I created a minimal program for reproducibility, which is attached. The issue occurs with my gamepad Razer Onza (an xbox-style gamepad) plugged in. On initialization, the gamepad is being recognized. After quitting the subsystem, the poll will receive the joystick added event, which it instantly handles itself, calling SDL_SYS_JoystickDetect again, which this time calls IDirectInput8_EnumDevices with dinput = NULL (after it was released on quit). This seems to lead to an access violation within said function, which I have no source for.
diff --git a/src/joystick/windows/SDL_windowsjoystick.c b/src/joystick/windows/SDL_windowsjoystick.c
index 0628627..e528afa 100644
--- a/src/joystick/windows/SDL_windowsjoystick.c
+++ b/src/joystick/windows/SDL_windowsjoystick.c
@@ -509,6 +509,9 @@ SDL_SYS_JoystickQuit(void)
SDL_DINPUT_JoystickQuit();
SDL_XINPUT_JoystickQuit();
+
+ s_bDeviceAdded = SDL_FALSE;
+ s_bDeviceRemoved = SDL_FALSE;
}
/* return the stable device guid for this device index */