tap should default to disabled, not enabled
diff --git a/src/video/cocoa/SDL_cocoamousetap.m b/src/video/cocoa/SDL_cocoamousetap.m
index a36e423..4f116de 100644
--- a/src/video/cocoa/SDL_cocoamousetap.m
+++ b/src/video/cocoa/SDL_cocoamousetap.m
@@ -203,6 +203,8 @@ Cocoa_InitMouseEventTap(SDL_MouseData* driverdata)
kCGEventTapOptionDefault, allGrabbedEventsMask,
&Cocoa_MouseTapCallback, tapdata);
if (tapdata->tap) {
+ /* Tap starts disabled, until app requests mouse grab */
+ CGEventTapEnable(tapdata->tap, false);
tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 512 * 1024, tapdata);
if (tapdata->thread) {
/* Success - early out. Ownership transferred to thread. */
@@ -222,7 +224,7 @@ Cocoa_EnableMouseEventTap(SDL_MouseData *driverdata, SDL_bool enabled)
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)driverdata->tapdata;
if (tapdata && tapdata->tap)
{
- CGEventTapEnable(tapdata->tap, enabled);
+ CGEventTapEnable(tapdata->tap, !!enabled);
}
}