metal: Make sure layer drawableSize is adjusted on resize. Fixes Bugzilla #4250.
diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m
index 5afedab..10c585b 100644
--- a/src/render/metal/SDL_render_metal.m
+++ b/src/render/metal/SDL_render_metal.m
@@ -752,8 +752,12 @@ METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load)
static void
METAL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
- if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
- event->event == SDL_WINDOWEVENT_SHOWN ||
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+ METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+ data.mtllayer.drawableSize = CGSizeMake(event->data1, event->data2);
+ }
+
+ if (event->event == SDL_WINDOWEVENT_SHOWN ||
event->event == SDL_WINDOWEVENT_HIDDEN) {
// !!! FIXME: write me
}