Initialize the raw_map before getting controller mappings from the driver
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 9bf688a..80a6d03 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -1193,6 +1193,8 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
if (!mapping) {
SDL_GamepadMapping raw_map;
+
+ SDL_zero(raw_map);
if (SDL_PrivateJoystickGetAutoGamepadMapping(device_index, &raw_map)) {
mapping = SDL_PrivateGenerateAutomaticControllerMapping(name, guid, &raw_map);
}