Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
diff --git a/src/core/linux/SDL_udev.c b/src/core/linux/SDL_udev.c
index d00fd82..b1310bc 100644
--- a/src/core/linux/SDL_udev.c
+++ b/src/core/linux/SDL_udev.c
@@ -350,17 +350,19 @@ guess_device_class(struct udev_device *dev)
devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */
} else if (test_bit(BTN_TOUCH, bitmask_key)) {
; /* ID_INPUT_TOUCHSCREEN */
- } else if (test_bit(BTN_TRIGGER, bitmask_key) ||
- test_bit(BTN_A, bitmask_key) ||
- test_bit(BTN_1, bitmask_key) ||
- test_bit(ABS_RX, bitmask_abs) ||
- test_bit(ABS_RY, bitmask_abs) ||
- test_bit(ABS_RZ, bitmask_abs) ||
- test_bit(ABS_THROTTLE, bitmask_abs) ||
- test_bit(ABS_RUDDER, bitmask_abs) ||
- test_bit(ABS_WHEEL, bitmask_abs) ||
- test_bit(ABS_GAS, bitmask_abs) ||
- test_bit(ABS_BRAKE, bitmask_abs)) {
+ }
+
+ if (test_bit(BTN_TRIGGER, bitmask_key) ||
+ test_bit(BTN_A, bitmask_key) ||
+ test_bit(BTN_1, bitmask_key) ||
+ test_bit(ABS_RX, bitmask_abs) ||
+ test_bit(ABS_RY, bitmask_abs) ||
+ test_bit(ABS_RZ, bitmask_abs) ||
+ test_bit(ABS_THROTTLE, bitmask_abs) ||
+ test_bit(ABS_RUDDER, bitmask_abs) ||
+ test_bit(ABS_WHEEL, bitmask_abs) ||
+ test_bit(ABS_GAS, bitmask_abs) ||
+ test_bit(ABS_BRAKE, bitmask_abs)) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK; /* ID_INPUT_JOYSTICK */
}
}