opengles2: fix comment about client-side arrays.
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 2df9d54..1b25e73 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -31,7 +31,8 @@
/* WebGL doesn't offer client-side arrays, so use Vertex Buffer Objects
on Emscripten, which converts GLES2 into WebGL calls.
In all other cases, attempt to use client-side arrays, as they tend to
- be faster. */
+ be dramatically faster when not batching, and about the same when
+ we are. */
#if defined(__EMSCRIPTEN__)
#define USE_VERTEX_BUFFER_OBJECTS 1
#else