ran gendynapi.pl after SDL_UpdateNVTexture addition
diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index ffc8ef3..e6d682d 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -794,3 +794,4 @@
#define SDL_lroundf SDL_lroundf_REAL
#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
+#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index f4f0152..ce1ce72 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -857,3 +857,4 @@ SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SD
#ifdef __WIN32__
SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return)
#endif
+SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)