Commit 635a369c9ddd19d518e7851298beee2d532a9759

Edward Rudd 2015-02-19T19:40:58

SDL_SetWindowPosition respects display num for SDL_WINDOWPOS_CENTERED_DISPLAY. This allows for this kind of code in an application: int monitorID = 1; // the second monitor! SDL_SetWindowPosition(sdlWin, SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID), SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID)); Fixes Bugzilla #2849.

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index db777db..1dcfabf 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1607,13 +1607,14 @@ SDL_SetWindowPosition(SDL_Window * window, int x, int y)
     CHECK_WINDOW_MAGIC(window,);
 
     if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
-        SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
-        int displayIndex;
+        int displayIndex = (x & 0xFFFF);
         SDL_Rect bounds;
+        if (displayIndex > _this->num_displays) {
+            displayIndex = 0;
+        }
 
         SDL_zero(bounds);
 
-        displayIndex = SDL_GetIndexOfDisplay(display);
         SDL_GetDisplayBounds(displayIndex, &bounds);
         if (SDL_WINDOWPOS_ISCENTERED(x)) {
             x = bounds.x + (bounds.w - window->w) / 2;