Fixed bug 4484 - use SIMD aligned memory for SDL_Surface Surfaces are allocated using SDL_SIMDAlloc() They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree() (Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr) When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing SDL_PREALLOC to delegate to SDL the memory free, it's the responsability of the user to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or SDL_SIMDAlloc().
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diff --git a/src/video/SDL_RLEaccel.c b/src/video/SDL_RLEaccel.c
index b4cb6f6..e105091 100644
--- a/src/video/SDL_RLEaccel.c
+++ b/src/video/SDL_RLEaccel.c
@@ -89,6 +89,7 @@
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_RLEaccel_c.h"
+#include "../cpuinfo/SDL_simd.h"
#ifndef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
@@ -1220,8 +1221,9 @@ RLEAlphaSurface(SDL_Surface * surface)
/* Now that we have it encoded, release the original pixels */
if (!(surface->flags & SDL_PREALLOC)) {
- SDL_free(surface->pixels);
+ SDL_SIMDFree(surface->pixels);
surface->pixels = NULL;
+ surface->flags &= ~SDL_SIMD_ALIGNED;
}
/* realloc the buffer to release unused memory */
@@ -1383,8 +1385,9 @@ RLEColorkeySurface(SDL_Surface * surface)
/* Now that we have it encoded, release the original pixels */
if (!(surface->flags & SDL_PREALLOC)) {
- SDL_free(surface->pixels);
+ SDL_SIMDFree(surface->pixels);
surface->pixels = NULL;
+ surface->flags &= ~SDL_SIMD_ALIGNED;
}
/* realloc the buffer to release unused memory */
@@ -1484,10 +1487,11 @@ UnRLEAlpha(SDL_Surface * surface)
uncopy_opaque = uncopy_transl = uncopy_32;
}
- surface->pixels = SDL_malloc(surface->h * surface->pitch);
+ surface->pixels = SDL_SIMDAlloc(surface->h * surface->pitch);
if (!surface->pixels) {
return (SDL_FALSE);
}
+ surface->flags |= SDL_SIMD_ALIGNED;
/* fill background with transparent pixels */
SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
@@ -1549,12 +1553,13 @@ SDL_UnRLESurface(SDL_Surface * surface, int recode)
SDL_Rect full;
/* re-create the original surface */
- surface->pixels = SDL_malloc(surface->h * surface->pitch);
+ surface->pixels = SDL_SIMDAlloc(surface->h * surface->pitch);
if (!surface->pixels) {
/* Oh crap... */
surface->flags |= SDL_RLEACCEL;
return;
}
+ surface->flags |= SDL_SIMD_ALIGNED;
/* fill it with the background color */
SDL_FillRect(surface, NULL, surface->map->info.colorkey);
diff --git a/src/video/SDL_surface.c b/src/video/SDL_surface.c
index ec3e9b6..c0cc221 100644
--- a/src/video/SDL_surface.c
+++ b/src/video/SDL_surface.c
@@ -120,12 +120,13 @@ SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
return NULL;
}
- surface->pixels = SDL_malloc((size_t)size);
+ surface->pixels = SDL_SIMDAlloc((size_t)size);
if (!surface->pixels) {
SDL_FreeSurface(surface);
SDL_OutOfMemory();
return NULL;
}
+ surface->flags |= SDL_SIMD_ALIGNED;
/* This is important for bitmaps */
SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
}