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  • Hash : 670f3d33
    Author : Sylvain Becker
    Date : 2019-02-04T09:11:07

    Fixed bug 4484 - use SIMD aligned memory for SDL_Surface Surfaces are allocated using SDL_SIMDAlloc() They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree() (Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr) When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing SDL_PREALLOC to delegate to SDL the memory free, it's the responsability of the user to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or SDL_SIMDAlloc().

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
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    Fork of https://github.com/libsdl-org/SDL

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)