Fixed wrong pixel format if reading pixels from OpenGL renderer.
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 5b28dec..7dbd9fa 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -1422,7 +1422,7 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
- Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
+ Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ARGB8888;
void *temp_pixels;
int temp_pitch;
GLint internalFormat;