dos2unix SDL_dynapi_*.h
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diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index 60fe388..1d69281 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -795,10 +795,10 @@
#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
-#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
-#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
-#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
-#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
+#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
+#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
+#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
+#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
#define SDL_isalpha SDL_isalpha_REAL
#define SDL_isalnum SDL_isalnum_REAL
#define SDL_isblank SDL_isblank_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 78a8255..ea9153e 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -858,10 +858,10 @@ SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SD
SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return)
#endif
SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
-SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),)
-SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),)
-SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
-SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
+SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),)
+SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),)
+SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
+SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return)