Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible Eric Wasylishen Steps to reproduce: - Run testwm2 app in the SDLTest Xcode project - Press Control+R to enable relative mouse mode. The mouse cursor should disappear. - Press Control+Enter to enter fullscreen. - Expected: a black screen with no cursor visible. Observed: a black screen, but the mouse cursor is visible in the middle of the screen. It doesn't move when I move the mouse. Reproduced with latest sdl2 hg (changeset f6010ead184f) on OS X 10.9.2. Can't reproduce the problem on OS X 10.6.8 or 10.7.5. I'm speculating that this really an Apple bug.. but anyway, the attached workaround seems to fix it for me, and I think it's fairly safe. A more obvious idea, sticking a call SDL_SetCursor(NULL) at the end of Cocoa_SetWindowFullscreen, didn't work.
diff --git a/src/video/cocoa/SDL_cocoamouse.m b/src/video/cocoa/SDL_cocoamouse.m
index f5b54ed..8fc742e 100644
--- a/src/video/cocoa/SDL_cocoamouse.m
+++ b/src/video/cocoa/SDL_cocoamouse.m
@@ -271,6 +271,15 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
if (result != kCGErrorSuccess) {
return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
}
+
+ /* The hide/unhide calls are redundant most of the time, but they fix
+ * https://bugzilla.libsdl.org/show_bug.cgi?id=2550
+ */
+ if (enabled) {
+ [NSCursor hide];
+ } else {
+ [NSCursor unhide];
+ }
return 0;
}