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  • Hash : 6b90d7f5
    Author : Sam Lantinga
    Date : 2014-06-02T09:06:38

    Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible Eric Wasylishen Steps to reproduce: - Run testwm2 app in the SDLTest Xcode project - Press Control+R to enable relative mouse mode. The mouse cursor should disappear. - Press Control+Enter to enter fullscreen. - Expected: a black screen with no cursor visible. Observed: a black screen, but the mouse cursor is visible in the middle of the screen. It doesn't move when I move the mouse. Reproduced with latest sdl2 hg (changeset f6010ead184f) on OS X 10.9.2. Can't reproduce the problem on OS X 10.6.8 or 10.7.5. I'm speculating that this really an Apple bug.. but anyway, the attached workaround seems to fix it for me, and I think it's fairly safe. A more obvious idea, sticking a call SDL_SetCursor(NULL) at the end of Cocoa_SetWindowFullscreen, didn't work.

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
    Support for other platforms may be found in the source code.
    
    SDL is written in C, works natively with C++, and there are bindings 
    available for several other languages, including C# and Python.
    
    This library is distributed under the zlib license, which can be found
    in the file "COPYING.txt".
    
    The best way to learn how to use SDL is to check out the header files in
    the "include" subdirectory and the programs in the "test" subdirectory.
    The header files and test programs are well commented and always up to date.
    More documentation and FAQs are available online at:
    	http://wiki.libsdl.org/
    
    If you need help with the library, or just want to discuss SDL related
    issues, you can join the developers mailing list:
    	http://www.libsdl.org/mailing-list.php
    
    If you want to report bugs or contribute patches, please submit them to
    bugzilla:
        http://bugzilla.libsdl.org/
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)