audio: Fix crash calling SDL_OpenAudio() after SDL_AudioInit() fails The SDL_WasInit() checks don't work when using SDL_AudioInit() directly, which is exactly what audio_initOpenCloseQuitAudio() in testautomation does.
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diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 5241c8e..5d86976 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -960,7 +960,7 @@ SDL_AudioInit(const char *driver_name)
int initialized = 0;
int tried_to_init = 0;
- if (SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (SDL_GetCurrentAudioDriver()) {
SDL_AudioQuit(); /* shutdown driver if already running. */
}
@@ -1091,7 +1091,7 @@ SDL_GetNumAudioDevices(int iscapture)
{
int retval = 0;
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (!SDL_GetCurrentAudioDriver()) {
return -1;
}
@@ -1116,7 +1116,7 @@ SDL_GetAudioDeviceName(int index, int iscapture)
{
const char *retval = NULL;
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (!SDL_GetCurrentAudioDriver()) {
SDL_SetError("Audio subsystem is not initialized");
return NULL;
}
@@ -1160,7 +1160,7 @@ SDL_GetAudioDeviceSpec(int index, int iscapture, SDL_AudioSpec *spec)
SDL_zerop(spec);
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (!SDL_GetCurrentAudioDriver()) {
return SDL_SetError("Audio subsystem is not initialized");
}
@@ -1308,7 +1308,7 @@ open_audio_device(const char *devname, int iscapture,
void *handle = NULL;
int i = 0;
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (!SDL_GetCurrentAudioDriver()) {
SDL_SetError("Audio subsystem is not initialized");
return 0;
}