audio: SDL_ConvertStereoToMono_SSE3 missed an unaligned load.
diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c
index bd49ab0..539900d 100644
--- a/src/audio/SDL_audiocvt.c
+++ b/src/audio/SDL_audiocvt.c
@@ -80,7 +80,7 @@ SDL_ConvertStereoToMono_SSE3(SDL_AudioCVT * cvt, SDL_AudioFormat format)
Just use unaligned load/stores, if the memory at runtime is
aligned it'll be just as fast on modern processors */
while (i >= 4) { /* 4 * float32 */
- _mm_storeu_ps(dst, _mm_mul_ps(_mm_hadd_ps(_mm_load_ps(src), _mm_loadu_ps(src+4)), divby2));
+ _mm_storeu_ps(dst, _mm_mul_ps(_mm_hadd_ps(_mm_loadu_ps(src), _mm_loadu_ps(src+4)), divby2));
i -= 4; src += 8; dst += 4;
}