Temporarily disabled the D3D11 renderer so we can get a build.
diff --git a/include/SDL_config_windows.h b/include/SDL_config_windows.h
index b55768b..35eda46 100644
--- a/include/SDL_config_windows.h
+++ b/include/SDL_config_windows.h
@@ -172,7 +172,7 @@ typedef unsigned int uintptr_t;
#define SDL_VIDEO_RENDER_D3D 1
#endif
#ifndef SDL_VIDEO_RENDER_D3D11
-#define SDL_VIDEO_RENDER_D3D11 1
+#define SDL_VIDEO_RENDER_D3D11 0
#endif
/* Enable OpenGL support */