render: constified some local variables in SDL_AllocateRenderVertices.
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index b0b3ad7..7db35dd 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -287,10 +287,10 @@ void *
SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset)
{
const size_t needed = renderer->vertex_data_used + numbytes + alignment;
- size_t current_offset = renderer->vertex_data_used;
+ const size_t current_offset = renderer->vertex_data_used;
- size_t aligner = (alignment && ((current_offset & (alignment - 1)) != 0)) ? (alignment - (current_offset & (alignment - 1))) : 0;
- size_t aligned = current_offset + aligner;
+ const size_t aligner = (alignment && ((current_offset & (alignment - 1)) != 0)) ? (alignment - (current_offset & (alignment - 1))) : 0;
+ const size_t aligned = current_offset + aligner;
if (renderer->vertex_data_allocation < needed) {
const size_t current_allocation = renderer->vertex_data ? renderer->vertex_data_allocation : 1024;