metal: Fix an incorrect division.
diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m
index 1e9a2e8..70f4704 100644
--- a/src/render/metal/SDL_render_metal.m
+++ b/src/render/metal/SDL_render_metal.m
@@ -1163,7 +1163,7 @@ METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
case SDL_RENDERCMD_FILL_RECTS: {
const size_t count = cmd->data.draw.count;
- const size_t maxcount = UINT16_MAX / 6;
+ const size_t maxcount = UINT16_MAX / 4;
SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache);
/* Our index buffer has 16 bit indices, so we can only draw 65k
* vertices (16k rects) at a time. */