WinRT: a minor, nit-picky cleanup of some OpenGL code
diff --git a/src/video/winrt/SDL_winrtopengles.cpp b/src/video/winrt/SDL_winrtopengles.cpp
index 07bccd6..20a9a0b 100644
--- a/src/video/winrt/SDL_winrtopengles.cpp
+++ b/src/video/winrt/SDL_winrtopengles.cpp
@@ -38,8 +38,8 @@ using namespace Windows::UI::Core;
static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
-#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3204
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3204
#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
#define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208