Don't clobber the error in SDL_ShowMessageBox() if one has been set at the platform level Fixes https://github.com/libsdl-org/SDL/issues/4760
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index af9302b..4404d96 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -4271,6 +4271,8 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
if (!mbdata.message) mbdata.message = "";
messageboxdata = &mbdata;
+ SDL_ClearError();
+
if (_this && _this->ShowMessageBox) {
retval = _this->ShowMessageBox(_this, messageboxdata, buttonid);
}
@@ -4352,7 +4354,11 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
}
#endif
if (retval == -1) {
- SDL_SetError("No message system available");
+ const char *error = SDL_GetError();
+
+ if (!*error) {
+ SDL_SetError("No message system available");
+ }
}
if (current_window) {