Fixed the GLES2 shader count to be in sync with the enum
diff --git a/src/render/opengles2/SDL_shaders_gles2.h b/src/render/opengles2/SDL_shaders_gles2.h
index a03a980..3a6e5b3 100644
--- a/src/render/opengles2/SDL_shaders_gles2.h
+++ b/src/render/opengles2/SDL_shaders_gles2.h
@@ -45,11 +45,10 @@ typedef enum
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG,
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601,
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709,
- GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES
+ GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES,
+ GLES2_SHADER_COUNT
} GLES2_ShaderType;
-#define GLES2_SHADER_COUNT 16
-
const Uint8 *GLES2_GetShader(GLES2_ShaderType type);
#endif /* SDL_VIDEO_RENDER_OGL_ES2 */