SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData SwitchCommonOutputPacket_t->rumbleData is an array.
diff --git a/src/joystick/hidapi/SDL_hidapi_switch.c b/src/joystick/hidapi/SDL_hidapi_switch.c
index 9341d1d..51c44ef 100644
--- a/src/joystick/hidapi/SDL_hidapi_switch.c
+++ b/src/joystick/hidapi/SDL_hidapi_switch.c
@@ -418,7 +418,7 @@ static void ConstructSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommand
outPacket->commonData.ucPacketType = k_eSwitchOutputReportIDs_RumbleAndSubcommand;
outPacket->commonData.ucPacketNumber = ctx->m_nCommandNumber;
- SDL_memcpy(&outPacket->commonData.rumbleData, &ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData));
+ SDL_memcpy(outPacket->commonData.rumbleData, ctx->m_RumblePacket.rumbleData, sizeof(ctx->m_RumblePacket.rumbleData));
outPacket->ucSubcommandID = ucCommandID;
SDL_memcpy(outPacket->rgucSubcommandData, pBuf, ucLen);