Fixed bug #4625 - SDL_RenderSetLogicalSize issues viewport becomes -2147483648x-2147483648 when logical_w/h is greater than window size. division should be done with floats
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 5c037c4..1f84718 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -2266,9 +2266,9 @@ UpdateLogicalSize(SDL_Renderer *renderer)
if (renderer->integer_scale) {
if (want_aspect > real_aspect) {
- scale = (float)(w / renderer->logical_w);
+ scale = (float)w / renderer->logical_w;
} else {
- scale = (float)(h / renderer->logical_h);
+ scale = (float)h / renderer->logical_h;
}
viewport.w = (int)SDL_floor(renderer->logical_w * scale);
viewport.x = (w - viewport.w) / 2;