Commit a664e95d656b6a5feed02690de1cb23c13052086

Ozkan Sezer 2019-10-01T00:05:50

dynapi: move new SDL_LockTextureToSurface addition to the end of file.

diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index caab1c8..f2ee324 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -315,7 +315,6 @@
 #define SDL_UpdateTexture SDL_UpdateTexture_REAL
 #define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
 #define SDL_LockTexture SDL_LockTexture_REAL
-#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
 #define SDL_UnlockTexture SDL_UnlockTexture_REAL
 #define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
 #define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
@@ -727,3 +726,4 @@
 #define SDL_LoadFile SDL_LoadFile_REAL
 #define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
 #define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
+#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 01e1f39..fbebde1 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -346,7 +346,6 @@ SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(
 SDL_DYNAPI_PROC(int,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return)
 SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
-SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
 SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
 SDL_DYNAPI_PROC(SDL_bool,SDL_RenderTargetSupported,(SDL_Renderer *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return)
@@ -783,3 +782,4 @@ SDL_DYNAPI_PROC(int,SDL_RWclose,(SDL_RWops *a),(a),return)
 SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
+SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)