Render all sides when drawing rect on PSP
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 7f3db91..3cd9c78 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -774,14 +774,13 @@ PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FR
cmd->data.draw.count = count;
for (i = 0; i < count; i++, rects++) {
- const SDL_FRect *rect = &rects[i];
- verts->x = rect->x;
- verts->y = rect->y;
+ verts->x = rects->x;
+ verts->y = rects->y;
verts->z = 0.0f;
verts++;
- verts->x = rect->x + rect->w;
- verts->y = rect->y + rect->h;
+ verts->x = rects->x + rects->w + 0.5f;
+ verts->y = rects->y + rects->h + 0.5f;
verts->z = 0.0f;
verts++;
}