audio: calculate resampling time directly, don't increment (thanks, Eric!). Fixes buffer overruns as floating point errors accumulate. Partially fixes Bugzilla #3848.
diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c
index 4808e67..9027799 100644
--- a/src/audio/SDL_audiocvt.c
+++ b/src/audio/SDL_audiocvt.c
@@ -527,7 +527,7 @@ SDL_ResampleAudio(const int chans, const int inrate, const int outrate,
*(dst++) = outsample;
}
- outtime += outtimeincr;
+ outtime = i * outtimeincr;
}
return outframes * chans * sizeof (float);