Android quirk:Some devices don't report GL_OES_framebuffer_object but support it
diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c
index 5ab3d77..64d3e8c 100644
--- a/src/render/opengles/SDL_render_gles.c
+++ b/src/render/opengles/SDL_render_gles.c
@@ -375,7 +375,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value;
- if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object")) {
+ /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
+ if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
data->GL_OES_framebuffer_object_supported = SDL_TRUE;
renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;