Fixed default mapping for Android controller triggers (they were reversed)
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 6af3220..41a7831 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -982,10 +982,10 @@ static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *na
SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT)) {
- SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
+ SDL_strlcat(mapping_string, "lefttrigger:a5,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
- SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
+ SDL_strlcat(mapping_string, "righttrigger:a4,", sizeof(mapping_string));
}
return SDL_PrivateAddMappingForGUID(guid, mapping_string,
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);